This week, Dark Souls 3, the new entry of the series developed by From Software now available on PC and consoles in all regions, has received a brand new update. Update 1.4 introduced some changes for NPC questlines, making them easier to follow, as well as several balance changes that haven't been detailed in full outside some generic statements. Following the update's release, one dedicated Dark Souls 3 has been analyzing all the changes reported in the patch notes, discovering precisely what has been changed for some weapon types in the latest update.
The full in-depth analysis of the Dark Souls 3 1.4 update and the 1.6 regulations has been shared on reddit by Zer0Hour17. You can check it out the changes right below.
Patch 1.06
tested on same characters. No change to stats or equipment
Refined Longsword +10 no change
Dark Sword +10
No change in AR
One Handed Stamina:
now 8 R1 swings at 171 stamina
still 5 R2 swings at 171 stamina
Two Handed stamina
still 7 R1 swings at 171 stamina
still 4 R2 swings at 171 stamina
Still 7 1h R1 swings after weapon art
Still 4 1h R1 swings after L2+R2
Still 6 2h R1 swings after weapon art
Still 4 2h R2 swings after L2+R2
Gotthard Twinswords
No change in AR
now 6 L1 swings at 171 stamina
now 4 L1 swings after L2+R2 at 171 stamina
Hollow Warden Twinblades +10
no change in AR or Bleed
now only 7 L1 swings at 171 stamina
now only 5 L1 swings after L2+R2
Chaos Bed Vestiges: No change
Chaos Firestorm: no change
Great Chaos Fire Orb: No change
Black Fire Orb: no change
So looks like a very slight nerf to Dark Sword R1 stamina use and a huge hit to both twinsword's L1 stamina usage.
Dark Souls 3 is now available in all regions on PC, PlayStation 4 and Xbox One. The game's two DLC expansions will be released later this year and during 2017 respectively.