Like The Witcher 3, Cyberpunk 2077 is going to be a huge RPG where players will be able to take on and complete a variety of quests that are not required to advance the plot. Despite being side-quests, it seems like they may have an influence on the main story.
In a recent interview, Cyberpunk 2077 Level Designer Miles Tost talked about side-quests, confirming that they main have some influence on the main story, as they will still be connected to the world and will elaborate on parts of it.
Side quests are great opportunities for us to tell stories of our cyberpunk world. After all, despite not being a part of the main questline, they are still connected to the world and can elaborate on certain parts of it, like the characters. So it’s all interwoven. And yes, that also means that our side quests could affect the main story.
On the latest issue of EDGE magazine, Cyberpunk 2077 Quest Designer Patrick Mills spoke about quests in general, saying that they there will be a certain degree of emergent gameplay.
There is room for emergence. It’s not exactly The Legend of Zelda: Breath of the Wild, but it does happen. We’ll build something imagining players doing it in a certain way, but QA will play it and say: ‘I should be able to do this’. Then that gets added, and the complexity increases. So interesting stuff emerges more from the logic than the systems.
Cyberpunk 2077 is now in development for PC, PlayStation 4 and Xbox One. We will keep you updated on the game as soon as more come in on it, so stay tuned for all the latest news.