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Fixed a bug where you could peek over a crate at CT stairs.Added a peek position in Bombsite A connector, towards Palace exit.Clipped benches inside palace.Fixed some boost/exploit spots (Thanks F3RO!).Breakable metal panels can no longer be shot through without triggering break effect.Made it easier to get into hole leading to CT sniper window.Made it easier to move over cart leading to B route from CT spawn.Reworked cover in Bombsite A.Reworked cover in Bombsite B.Overpass
Changed cover in playground.Fixed smoke sorting on water.Made players easier to see in park connector stairs.Raised upper park divider to prevent peeking over it.Increased ambient lighting.Made bridge near Bombsite B twice as wide.Made it easier to spot players in T side of canal.Simplified the layout of Bombsite B slightly.Removed small tree at CT side of upper park.Blocked visibility through truck in Bombsite A.Tweaked soundscape.General optimizations.Inferno
Fixed a bug where players could get stuck in ceilingfans.Fixed some areas where thrown C4 could get stuck.Increased brightness slightly in hallway leading to balcony in Bombsite A.Fixed gaps that players could see through in Bombsite B.Made wall penetration in construction more consistent (Thanks Pawlesslol!).Nerfed the refire rate on the churchbells (changed from infinite dings per second to 1 ding per second).General optimizations.Dust 2
Removed dark texture near tunnel stairs.Removed sky collision over building near T spawn.Covered up shadow that looked like a player near CT spawn.Fixed invisible ledges on curved corners.Assault
Fixed various graphical bugs.Fixed bugs related to prop_physics_multiplayer.Added a CT van to CT spawn.Fixed an exploit where players could get out of the map.
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Added a peek position in Bombsite A connector, towards Palace exit.
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Breakable metal panels can no longer be shot through without triggering break effect.
Made it easier to get into hole leading to CT sniper window.
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Made it easier to move over cart leading to B route from CT spawn.
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Reworked cover in Bombsite A.
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Reworked cover in Bombsite B.
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Made players easier to see in park connector stairs.
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Gallery
Raised upper park divider to prevent peeking over it.
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Increased ambient lighting.
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Made bridge near Bombsite B twice as wide.
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Made it easier to spot players in T side of canal.
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Simplified the layout of Bombsite B slightly.
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Removed small tree at CT side of upper park.
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Blocked visibility through truck in Bombsite A.
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Other changes.
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Fixed gaps that players could see through in Bombsite B.
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Made wall penetration in construction more consistent.
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Fixed invisible ledges on curved corners.
Other misc changes.
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Boosting onto this door will no longer reveal other parts of the map due to lack of rendering.
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Weapon Name | Old Value | New Value | Comments |
---|---|---|---|
AK-47 | InaccuracyMove = 117.06 | InaccuracyMove = 175.06 | Movement inaccuracy increased by 50%. |
AUG | CycleTime = 0.10 | CycleTime = 0.08 | Minimum time between shots decreased. |
AUG | InaccuracyMove = 90.45 | InaccuracyMove = 135.45 | Movement inaccuracy increased by 50%. |
AUG | SpreadAlt = 0.50 | SpreadAlt = 0.30 | Scoped fire now has less spread than standard. |
AUG | InaccuracyMoveAlt = 70.45 | InaccuracyMoveAlt = 105.45 | Movement inaccuracy increased by 50% (alt fire). |
AUG | Didn't exist | RecoilMagnitudeAlt = 14 | Scoped fire now has less recoil than standard. |
PP-Bizon | InaccuracyMove = 18.57 | InaccuracyMove = 27.57 | Movement inaccuracy increased by 50%. |
Desert Eagle | RecoveryTimeCrouch = 0.489927 | RecoveryTimeCrouch = 0.439927 | Accuracy recover time when crouched. |
Desert Eagle | RecoveryTimeStand = 0.8912 | RecoveryTimeStand = 0.7912 | Accuracy recover time when standing. |
M249 | InaccuracyMove = 106.25 | InaccuracyMove = 156.25 | Movement inaccuracy increased by 50%. |
M4A4 | InaccuracyMove = 92.88 | InaccuracyMove = 137.88 | Movement inaccuracy increased by 50%. |
M4A4 | InaccuracyMoveAlt = 82.00 | InaccuracyMoveAlt = 122.00 | Movement inaccuracy increased by 50% (alt fire). |
MAC-10 | InaccuracyMove = 15.99 | InaccuracyMove = 24.99 | Movement inaccuracy increased by 50%. |
MP7 | InaccuracyMove = 26.86 | InaccuracyMove = 39.86 | Movement inaccuracy increased by 50%. |
MP9 | InaccuracyMove = 13.04 | InaccuracyMove = 19.04 | Movement inaccuracy increased by 50%. |
Negev | InaccuracyMove = 109.14 | InaccuracyMove = 159.14 | Movement inaccuracy increased by 50%. |
P90 | InaccuracyMove = 21 | InaccuracyMove = 31 | Movement inaccuracy increased by 50%. |
SG 553 | CycleTime = 0.11 | CycleTime = 0.09 | Minimum time between shots decreased. |
SG 553 | InaccuracyMove = 91.01 | InaccuracyMove = 136.01 | Movement inaccuracy increased by 50%. |
SG 553 | SpreadAlt = 0.50 | SpreadAlt = 0.30 | Scoped fire now has less spread than standard. |
SG 553 | InaccuracyMoveAlt = 91.01 | InaccuracyMoveAlt = 136.01 | Movement inaccuracy increased by 50% (alt fire). |
SG 553 | Didn't exist | RecoilMagnitudeAlt = 19 | Scoped fire now has less recoil than standard. |
UMP-45 | InaccuracyMove = 19.76 | InaccuracyMove = 28.76 | Movement inaccuracy increased by 50%. |
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Like nametags, stickers let you customize your favorite weapon. You can remove a sticker using the new ‘scrape sticker’ option – your sticker will get worn down each time you click, and will eventually be removed entirely.
Lucky 13
Aces High
I Conquered
Seek & Destroy
Black Dog
Fearsome
Cerberus
Easy Peasy
Luck Skill
Vigilance
Aces High (Holo)
Fearsome (Holo)
Vigilance (Holo)
Lucky 13 (Foil)
Luck Skill (Foil)
The key for the Sticker Capsule is much cheaper than a standard Weapon Case key.
The prize.
Using the sticker from your inventory.
The stickers can be applied on any of your weapons and can be featured in a number of locations.
You can also stack different stickers.
Aces High
I Conquered
Seek & Destroy
Black Dog
Fearsome
Cerberus
Easy Peasy
Luck Skill
Vigilance
Aces High (Holo)
Fearsome (Holo)
Vigilance (Holo)
Lucky 13 (Foil)
Luck Skill (Foil)
Enemies icons on radar are now a different shape than teammates.
Hostages on radar now have an H in the dot and never rotate.
Added a setting to Game Options that allows hiding Team Tags in death notices.
Team tags now scale to fit in the scoreboard and no longer overlap ping or get get cut off.
Added sort method 'Equipped' to the Inventory.
"Item_FoundInCrate" " %s1 has opened a container and found: %s2"
"CSGO_Type_WeaponCase" "Container"
"Attrib_SupplyCrateSeries" "Container Series #%s1"
"TF_Tag_Crate" "Container"
"SFUI_InvTooltip_Crate" "You must use the <b>%s1</b> to open this container"
Updated string to reflect the end of Operation Bravo.
"CSGO_Ticket_CommunitySeasonTwoAutumn2013_Desc" "The Operation Bravo event ran from September 19th, 2013 to February 5th, 2014. This pass no longer grants access to an Operation, but may be redeemed for a commemorative Operation Bravo Coin."
Sticker strings.
"CSGO_crate_sticker_pack01" "Sticker Capsule"
"CSGO_sticker_crate_key_1" "CS:GO Capsule Key"
"CSGO_sticker_crate_key_1_desc" "This key will open any Valve Series Capsule."
"CSGO_Tool_Sticker_Desc" "This sticker can be applied to any weapon you own and can be scraped to look more worn. You can scrape the same sticker multiple times, making it a bit more worn each time, until it is removed from the weapon."
"SFUI_InvUse_Remove_Stickers_Warning" "Remove all stickers applied to this item?n(Previously applied stickers will be discarded)"
"SFUI_InvUse_Apply_Stickers_Warning" "Are you sure you want to apply this sticker?"
"SFUI_InvUse_Remove_Stickers" "Remove All Stickers"
"SFUI_InvUse_Stickers_Full" "All Sticker positions are being used"
"SFUI_InvUse_Header_Sticker_Wear" "Scrape Sticker"
"SFUI_InvUse_Items_InStickerBox_Header" "Items that might be in this Sticker Capsule:"
"SFUI_Sticker_Remove" "Remove Sticker"
"SFUI_Sticker_Remove_Desc" "Scraping this sticker further will remove it from the item and it will be destroyed."
"SFUI_Sticker_Wear_Warning" "Scraping a sticker will make it look more worn. You can scrape the same sticker multiple times, making it a bit more worn each time. Scraping a sticker enough will remove the sticker.n<font color='#ff0000'>The results are permanent!</font>"
"SFUI_Sticker_Wear_Warning_Full" "No more stickers can be added to this item. Scrape off an existing sticker to make room for a new one."
"SFUI_Sticker_Wear_How_To" "Clicking on a sticker will increase its wear a little bit. Scrape it enough and the sticker will be removed.n<font color='#ff0000'>There is no undo and the results are permanent.</font>"
New settings.
"SFUI_Settings_UniqueTeammateColors" "Show Teammate Colors in Competitive"
"SFUI_Settings_ClanTag_In_Death_Notice" "Display Team Tags In Death Notices"