Remedy Entertainment’s Control has already built up a good amount of fan anticipation, and yet, there’s still plenty we don’t know about the game. Well, Control is this month’s Game Informer cover title, and, as has become tradition, they subjected game director Mikael Kasurinen to a series of rapid-fire question. A good portion of the 94 questions asked are a bit silly, but they do touch on some interesting topics, including the game’s world and story, the possibility of DLC, microtransactions, PS4 Pro/Xbox One X enhancements, and more. Check out a roundup of the important bits, below.
Everything takes place in the one environment, The Oldest House, but it's a "complicated, shifting" place.There is a skill tree, and you can get the ability to throw humans. This includes living humans.There are Audio logs, can listen to them while playing.No multiplayer.Length of game will depend on who's playing.Plenty of different types of collectibles.Ammo scarcity not a factor.No New Game+.There aren't multiple difficulties.No photo mode. At least not at launch.Automatic cover system.Game is "not linear at all."Remedy wish they could make a game for the Switch soon.Flight is "more controllable" than in Anthem.Expect the story to have a big twist.Can upgrade weapons.Can watch TV in the game.Visuals inspired by Kubrick. Shapes and forms mean a lot.Not a horror game. There are horrific elements, but you can kick their ass.There will be DLC.No microtransactions.Remedy wants to "squeeze as much power as possible" out of PS4 Pro and Xbox One X.Puzzles aren't that hard, but there are a couple that are "really weird."Control is definitely near the top of my “Most anticipated of 2019” list. Hopefully the game manages to successfully combine Remedy’s more moody recent work like Alan Wake, with their older action-driven stuff like Max Payne. What do you think? Excited for the game?
Control exerts itself on PC, Xbox One, and PS4 sometime in 2019.