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Conflict: Global Terror Designer Diary #1 - The Rundown
Conflict: Global Terror Designer Diary #1 - The Rundown-November 2024
Nov 15, 2024 9:34 PM

  Conflict: Global Terror is the fourth and latest entry in the long-running Conflict series of tactical, team-based shooters, and it's the first one to use a contemporary military setting. The game will offer refinements in just about every conceivable area of gameplay, not to mention an entirely new engine. In our first designer diary, Jim Bambra from Pivotal Studios breaks down the game's storyline and the squad that fans of the series have come to know and love.

  

Reforming the Squad

By Jim Bambra, Managing Director, Pivotal Studios

  Look for some familiar faces in your squad in Conflict: Global Terror.

  When we started to design Conflict: Global Terror, we decided that it would be great to use the same Special Forces team as had been featured in Conflict: Desert Storm I & II. After doing two games with these guys we knew them very well and were keen to develop them further. Many Conflict players were also great fans of the characters and were demanding their return.

  This time we wanted to do something a bit different. While everyone knew that Bradley was the leader, Connors was the heavy weapons expert, Jones took care of demolitions, and Foley was the sniper, little was known of their personalities. While everyone at Pivotal plays Conflict games slightly differently, many people thought of the characters in similar ways. Bradley emerged as "the mission must come first" leader; Connors as the brash and aggressive action hero; Jones as the worrier; and Foley as patient and cautious, as befits his role.

  Having sketched out the characters, we then explored how they would work in a team dynamic. We wanted to show the characters discussing what was going on, offering their opinions on events, and generally having a good-natured go at each other. Then to spice things up, we got rid of Foley partway through the game and introduced a new female sniper. Now the team had to deal with the loss of a long-standing member, but also integrate a new member at a time when it becomes apparent that someone was setting them up. All this has enabled us to grow the characters and show them as real people.

  The Story

  Global Terror is the first Conflict game to use a contemporary setting.

  Conflict: Global Terror is set in the fall of 2006. Its near-future storyline is based on real events as well as recognized terrorist threats. Early on, the decision was made to focus on terrorist groups other than al-Qaeda. A look at known terrorist groups showed them spread across the world; each interested in their own goals, but also loosely linked to one another. At the same time we spoke to our expert consultants who confirmed that terrorist groups often traded weapons and drugs with each other, and were even known to carry out terrorist attacks for one another.

  After two games set in the deserts of the Gulf and one in the jungles of Vietnam, we'd pretty much had enough of those environments. It was time to do something more varied and on a global scale. Rather than go for a loosely linked series of defeating terrorists wherever they appeared, we needed to link them together in an overall story arc which would end in a major world-shaking event. To do this we needed a backstory that would link the terrorist groups together but also personally involve the team. From this the characters of a double agent, and terrorist organizer Karl Mandel, were born.

  In the early phases of the game, Mandel appears as a target to be captured. He is to be brought in for interrogation. As the game starts, he's known to be in Colombia dealing with a narco-terrorist group. A high-profile member of the team's organization is on Mandel's payroll and tips him off about the team. The team is captured by the narco-terrorists, but manages to escape and finally capture Mandel. Unfortunately, this isn't achieved without a price to pay. Foley goes MIA and is left behind by the team. At this stage the team is unaware who betrayed them, but they link Foley's disappearance directly to the traitor.

  A series of events unfolds that takes the team to South Korea, the Ukraine, Chechnya, North Africa, the Philippines, and finally to the mountains of Kashmir. Along the way the team gets to fight terrorists in the streets of Seoul, at a chemical plant, in a nuclear reactor at the time of meltdown, a jungle base, and at a Korean village and bunker complex. As they do so they discover more about Mandel and find out who has betrayed them. The organization that Mandel and the traitor work for also becomes apparent, and their plans for global destabilization are revealed. The story builds towards its climax with Mandel inciting a major war. At the end, it's a race against time to stop Mandel and avert a major terrorist threat.

  Your latest mission will send you all over the globe as you try to stop terrorist leader Mandel.

  The backstory was designed to fulfill many different but related goals. It had to present an exciting and plausible series of events involving terrorist activities as diverse as holding hostages and planting dirty bombs. It also had to depict terrorism on a global scale, and build towards a dramatic conclusion. And it also had to provide a narrative that would involve the team personally and give them reasons to be out risking their lives. It had to provide stunning game environments and greatly varied mission objectives. Most importantly, it had to be fun!

  Check out the members of the squad over the next two pages.

  

Sergeant John Bradley

  Role: Team Leader, Rifleman

  Height: 6'0

  Build: Muscular, Slim

  Ethnicity: Caucasian

  Age: 39

  DOB: May 15, 1967

  POB: Chicago, Illinois

  Military Record

  101st Airborne Division

  US Army Rangers

  1st Special Forces Operational Detachment - Delta Force

  CODEX Red Team

  Profile

  Natural leader and all-round action hero, Bradley is one of the most respected Special Forces operatives in current active service. Implicitly familiar with any form of assault rifle or pistol, Bradley's cool composure under fire inspires confidence in all who serve with him.

  Preferred weapons

  M4A1 assault rifle with M203 grenade launcher attachment

  Mk23 silenced pistol

  Claymore mines

  

Corporal David Jones

  Role: Demolitions

  Height: 5'11''

  Build: Muscular, Slim

  Ethnicity: African American

  Age: 35

  DOB: March 2, 1970

  POB: Detroit, Michigan

  Military Record

  US Army 3rd Infantry Division

  US Army Rangers

  1st Special Forces Operational Detachment - Delta Force

  CODEX Red Team

  Profile

  Ignoring his parents' advice to not play with fireworks, Jones has grown up to become the Special Forces' explosives expert. A demolition genius--be it destroying fuel and ammo dumps or clearing barriers--Jones also doubles as a dependable shotgun-toting combat operative.

  Preferred weapons

  MP5SD silenced machine gun

  Striker automatic shotgun

  C4 charges

  

Corporal Mick Connors

  Role: Support Gunner, Antitank Specialist

  Height: 6'2''

  Build: Heavy, Muscular

  Ethnicity: Caucasian

  Age: 35

  DOB: January 28, 1971

  POB: Hell's Kitchen, New York City

  Military Record

  US Army 1st Infantry Division

  US Army Special Forces Command (Green Berets)

  1st Special Forces Operational Detachment - Delta Force

  CODEX Red Team

  Profile

  Connors is a one-man army and heavy-weapons fetishist. His superior build allows him to carry the largest arsenal, and he's happiest when laying down cover fire for the rest of the squad. Predictably, Connors is also the man best equipped to dispose of tanks or to take over gun turret duties.

  Preferred weapons

  M60E3 light machine gun

  0.50 cal Desert Eagle pistol

  LAW 66 antitank rocket

  

Corporal Paul Foley

  Role: Sniper

  Height: 5'9"

  Build: Athletic, Slim

  Ethnicity: Caucasian

  Age: 36

  DOB: April 18, 1970

  POB: Jacksonville, Alabama

  Military Record

  US Army 3rd Infantry Division

  US Army Rangers

  1st Special Forces Operational Detachment - Delta Force

  CODEX Red Team

  Profile

  A sharpshooting sniper extraordinaire, Foley still holds the record for the longest-distance single-shot kill of an enemy positioned nearly two miles away. Exceptionally cool and calm under pressure, Foley can be relied on to cover your back.

  Preferred weapons

  WA2000 sniper rifle

  Beretta 93R pistol

  

Corporal Carrie Sherman

  Role: Sniper

  Height: 5'8"

  Build: Athletic, Slim

  Ethnicity: Caucasian

  Age: 27

  DOB: June 8, 1979

  POB: Seattle, Washington

  Police/Military Record

  Seattle SWAT

  CODEX Red Team

  Profile

  One of the first women to be assigned to an active Special Forces unit, newcomer Sherman is an accomplished counterterrorist sniper instructor with considerable field experience. Her excellent tactical knowledge and rock-steady aim make her the perfect addition to the team.

  Preferred weapons

  DSR-1 sniper rifle

  MAC10 silenced submachine gun

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