Ahead of the Season 3 Reloaded update, Activision has released the upcoming patch notes for Call of Duty: Modern Warfare 2 and Warzone 2. Season 3 Reloaded includes a new multiplayer map, more DLC weapons, a new event, and more. Players can also expect updates to movement, a visual reduction to damage displayed on the HUD, and changes to UAVs in Warzone 2.
Season 3 Reloaded includes a few notable changes to movement across both Modern Warfare 2 and Warzone 2. Initial sliding acceleration is increased by 6%, while the weapon raise delay following parachute landing is decreased by 30%. The patch notes also detail the height threshold for single-handed mantling has been increased, allowing players to have more aggressive traversal.
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Now Playing: COD: Modern Warfare II & Warzone 2.0 | Season 03 – Alejandro vs. Valeria Trailer
The visual damage feedback that appears on the HUD has been reduced for better visibility. This nerf includes a reduction of the overall alpha of red HUD overlay, saturation of vision set flash, reduced distortion, and more.
One notable change specific to Warzone 2 includes a change to how UAVs work. UAV pings will now only emit from the player who activated the streak, and if the player who activated it is killed, the UAV will finish. The developer did note the change is meant to better balance the power of the UAV, so that they are as equally balanced for solo matches as they are through the larger squad sizes.
Another major change to Warzone 2 is the addition of a sandstorm on the outskirts of the Al Mazrah map, and players should expect reduced visibility in the area. However, the patch notes confirm the sandstorm will not be activated in Season 3's new Ranked Play mode.
Additionally, players can expect some weapon balancing updates for Season 3 Reloaded. The popular Vaznev-9K submachine gun gets a nerf to maximum damage range, while the BAS-P submachine gets a major buff to make it more viable, with increases to ADS speed, maximum damage, damage range, and more.
The popular ISO-Hemlock assault rifle also gets hit with a major nerf for the update. The gun now has decreased maximum and minimum damage ranges, and an extremity multiplier reduction.
The full details of weapon balancing and Season 3 Reloaded changes can be found below, as shared in the patch notes from Activision.
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Our seasonal event is a follow-up to the popular camo challenges we had in Season 02. Complete one weapon category challenge to unlock a new camouflage for every weapon in that category.Complete all ten to earn another new camo for every weapon category, plus a special Weapon Charm that shows you mastered the Reloaded Trophy Hunt.The challenges for this event include: Assault Rifles: Get 250 Operator KillsBattle Rifles: Get 30 Headshot Operator KillsSMGs: Get 3 Operator Kills Without Dying 30 timesShotguns - Get 30 Hipfire Operator KillsLMGs: Get 50 Operator Kills While MountedMarksman Rifles: Get 25 Longshot Operator KillsSniper Rifles - Get 30 Longshot Operator KillsHandguns: Get 50 Operator KillsLauncher - Get 40 Operator KillsTrophy Hunt Update
We hope you enjoyed our Trophy Hunt event! While Players can no longer actively earn trophies/tokens, they can still spend them on rewards in the in-game Events tab.
A challenge to unlock the Cronen Squall’s Sakin ZX Grip has been addedA challenge to unlock Underbarrel Drill Charge Attachments for the Kastov 762, STB 556, and TAQ-56 has been addedHybrid Optics no longer glint while in their low-magnification alt modesTracer effects can now be applied through the Attachment Skin customization menuDamage Feedback Visibility
Cleared out center of red HUD overlayReduced overall alpha of red HUD overlayReduced saturation of vision set flashReduced distortion amountReduced handheld camera noise on bullet damageMovement
Camera movement while walking and sprinting has been reducedWeapon Raise delay following parachute landing decreased by 30%Initial Sliding acceleration increased by 6%The height threshold for single-handed Mantling has been increased, allowing for more aggressive traversal
FTAC Siege: HandgunDesigned to be compact and maneuverable, this machine pistol has a jaw-dropping fire rate and rapid swap speed. A trusted secondary for up-close engagements.Acquirable via in-game Challenge: 50 Hip Fire Operator kills with HandgunsGS Magna: HandgunThis fully automatic .50 GS boasts enough power to put an end to anyone foolish enough to cross your path. Hold down the trigger and let this .50 Cal speak for itself.Acquirable via in-game Challenge: 30 Headshot Operator kills with the .50 GSNew Equipment
Throwing StarA compelling, high-skill alternative to the Throwing Knife, the Throwing Star demands more accuracy from its wielder. While less accurate hits will not result in a kill, this is more than compensated for in its ammo capacity and rapid deployment capabilities.Added an indicator for how to unlock the Throwing Star in the Loadouts tabUnlocked via in-game Challenge: 50 Operator kills with the Throwing KnifeWeapon Balancing
First Raise
The delay between first equipping a Weapon and being able to fire it has been decreased across numerous Weapons.Quick Raise and Quick Drop
Quick Raise and Quick Drop speeds have been uniformly increased, allowing for more rapid deployment of equipment—which is further improved by Fast Hands.Armor Damage
Maximum Armor Damage values have been added to all Assault Rifles, Battle Rifles, Submachine Guns, and Light Machine Guns. These values will assist in slowing down close-range time-to-kill.
Minimum Armor Damage has been adjusted or added to several Weapons to increase their viability at longer ranges. See Weapon changes below for details:
» Handguns «
Basilisk Minimum Armor Damage increased | Warzone 2.0 OnlyP890 Minimum Armor Damage added | Warzone 2.0 OnlyX12Minimum Armor Damage added | Warzone 2.0 OnlyX13 Auto Minimum Armor Damage added | Warzone 2.0 Only» Submachine Guns «
BAS-P ADS Speed increasedHeadshot Damage Multiplier decreasedMaximum Damage increasedMaximum Damage Range increasedMid-far Damage increasedMid-far Damage Range increasedMinimum Armor Damage added | Warzone 2.0 OnlyMinimum Damage increasedMinimum Damage Range increasedReduced ‘First Raise’ animation timeLachmann Sub Burst-fire Minimum Armor Damage increased | Warzone 2.0 OnlyMinibak Minimum Armor Damage increased | Warzone 2.0 OnlyMX9 Minimum Armor Damage added | Warzone 2.0 OnlyVaznev-9K Maximum Damage Range decreased» Assault Rifles «
Chimera Semi-auto Minimum Armor Damage added | Warzone 2.0 OnlyReduced ‘First Raise’ animation timeISO Hemlock Maximum Damage decreasedMid Damage decreasedMinimum Damage decreasedLower Torso Multiplier increasedExtremities Multipliers decreasedKastov 545 Close-mid Damage Range decreasedMid Damage Range decreasedMinimum Armor Damage added | Warzone 2.0 OnlyKastov 762 Semi-auto Minimum Armor Damage added | Warzone 2.0 OnlyExtremities Multipliers decreasedKastov-74u Minimum Armor Damage added | Warzone 2.0 OnlyLachmann-556 Close-mid Damage increasedMaximum Damage Range increasedMid Damage Range addedMinimum Armor Damage added | Warzone 2.0 OnlySemi-auto Minimum Armor Damage added | Warzone 2.0 OnlyUpper Torso Multiplier increasedM16 Close-mid Damage Range increasedMaximum Damage Range increasedMinimum Armor Damage added | Warzone 2.0 OnlyCooldown time between bursts decreasedReduced ‘First Raise’ animation timeM4 Semi-auto minimum Armor Damage added | Warzone 2.0 OnlyReduced ‘First Raise’ animation timeM13B ADS Speed increased slightlyDamage Ranges increasedHip Spread Accuracy increased slightlyMinimum Armor Damage added | Warzone 2.0 OnlyReduced ‘First Raise’ animation timeTAQ-56 Maximum Damage Range decreased» Battle Rifles «
FTAC Recon Auto-fire Minimum Armor Damage increased | Warzone 2.0 OnlyMinimum Armor Damage increased | Warzone 2.0 OnlyReduced ‘First Raise’ animation timeLachmann-762 Auto-fire Minimum Armor Damage increased | Warzone 2.0 OnlyMinimum Armor Damage added | Warzone 2.0 OnlySO-14 Auto-fire Minimum Armor Damage increased | Warzone 2.0 OnlyLower Torso Multiplier increasedMaximum Damage increasedMinimum Armor Damage increased | Warzone 2.0 OnlyTAQ-V Minimum Armor Damage increased | Warzone 2.0 OnlySemi-auto Minimum Armor Damage increased | Warzone 2.0 Only» Shotguns «
Bryson 800 Minimum Armor Damage increased | Warzone 2.0 OnlyMid Damage increasedBryson 890 Minimum Armor Damage increased | Warzone 2.0 OnlyMid Damage increasedLockwood 300 Minimum Armor Damage added | Warzone 2.0 Only» Light Machine Guns «
HCR 56 Minimum Armor Damage added | Warzone 2.0 OnlyRAPP HReduced ‘First Raise’ animation timeSAKIN MG38Reduced ‘First Raise’ animation time
Explosive Bullet Velocity decreased.500 Snakeshot Tuning enabled.300 Blackout (All Types)Maximum Armor Damage added | Warzone 2.0 Only» Laser «
Laser visibility decreasedCanted Vibro-Dot 7 Now blocks Core BP2 Underbarrel7mW Canted Laser Now blocks Core BP2 Underbarrel» Magazine «
Fennec Fennec Double Tap Mod Maximum Ammo Reserves increasedMaximum Armor Damage added | Warzone 2.0 OnlyMinimum Armor Damage decreased | Warzone 2.0 OnlyStarting Ammo increasedSTB 556Single Tap Mod Cooldown time between shots decreasedThe Magazine adjustments below apply to all Attachments depending on whether they are larger or smaller relative to a Weapon’s base Magazine capacity. These changes will mean, on average, larger capacity Magazines are considerably less punitive, and smaller capacity Magazines offer substantially more upside.
Large ADS Speed penalty decreasedMovement Speed penalties decreasedSmall ADS Speed benefit increasedMovement Speed benefits increasedSprint to Fire Speed benefit increased» Muzzle «
Lockshot KT85 Horizontal Recoil Control decreasedVertical Recoil Control increased» Optic «
Kazan-Holo Reticle visibility improved» Stock «
FJX Imperium
FJX Lux-7Aim Walking Speed benefit increasedAiming Idle Stability penalty increasedSprint Speed benefit increasedRIB400Recoil Control benefit increasedADS Speed penalty increasedX12XRK Pistol StockMovement Speed penalities decreasedX13 Auto
XRK Bar StockMovement Speed penalties decreasedXRK Dynamic Precision Stock Movement Speed penalties decreasedX13 Coachwhip Stock Movement Speed penalties decreased» Underbarrel «
Corvus Masterkey ADS Speed increasedADS Pellet Spread decreasedAmmo Reserve increasedMid Damage Range increased slightlyKillstreaks
Cluster Mine Armor Damage decreased | Warzone 2.0 OnlyBug Fixes
Fixed an issue that allowed multiple Attachments to be equipped to the same category, resulting in broken or non-functional WeaponsFixed an issue that prevented Death Effects from occurring in DMZ and Co-Op modesFixed an issue with the FJX Imperium where its penetration level was lower than intendedFixed an issue with the SP-X 80 where its penetration level was lower than intendedFixed an issue with the XTEN Angel-40 Optic where its depth of field effect was not rendering properly
Exiting a vehicle is now less likely to cause collisions with geometryThe Heavy Chopper is better at recognizing when it’s in an unrecoverable place, and catches fire if stuckBug Fixes
Fixed an issue where the ‘Missile Incoming’ warning would sometimes persist even after no missiles were incomingFixed an issue allowing vehicles to crush Players to death while using a turret in rare instancesFixed an issue where the Armored Patrol Boat was not taking collision damageFixed an issue where the RHIB was taking only small amounts of collision damageFixed an issue where the Light Helo was taking excessive damage when landingFixed an issue where the Drill Charge was able to kick friendly Players out of a vehicleFixed an issue preventing Players from equipping and unequipping field upgrades in a vehicle
Improved clarity of Auto Ascender use soundImproved the mix of Precision Airstrike and Mortar Strike Killstreaks, particularly at a distanceBug Fixes
Fixed an issue where too much occlusion could happen on entities in the same room as the Player
Added an indicator for how to unlock the Throwing Star in the loadouts tabRevised the Calling Card challenge screen to make progress tracking clearer and enable sorting and favoritingIn the Camos menu, make it clear that Gold and Platinum need to be unlocked first before Polyatomic can be progressedAdded indicator for how many skins are available when selecting an attachmentIn Loadout menus, display available loadouts as two rows on single page instead of a horizontal scrollImproved visual quality of score feed in Core Multiplayer ModesAdded an indicator for when a Party 2XP event is active and the bonus is in effectMade various improvements to Gunfight UI in gameAdded Nation Flags Calling Cards
Fixed an issue causing Players to incorrectly grab the awning when attempting to mantle through a window.Fixed an issue causing the camera to zoom into where a Player died while the player is being revived.Fixed an issue causing Players to swap to an invalid Weapon during Last Stand.Fixed an issue in Gunfight causing Players to appear muted while actively using Voice ChatFixed an issue causing the message explaining how to obtain an Operator to be missing in the Operator Select menu.Fixed an issue affecting FJX Imperium Camo Mastery Challenge Rewards.Fixed an issue causing eliminated Players to be able to hold onto carried objects.Fixed an issue causing Score events to not appear while the Player is performing an execution.PC
Fixed a critical issue that would result in a hard crash for all AMD VEGA users.Fixed an issue for Players who only have a Steam account, by no longer granting Battle Pass CP rewards to a phantom Battle.net account.
After tracking down Alex, Gaz breaks off to establish comms with Laswell and provide exfil. Now Price, Farah, and Alex must push deeper into the Soviet base, descending into a massive pit where they will navigate old train tunnels and electrically charged waters. With Hadir and the missing warhead still on the loose, every minute counts. Complete Raid Episode 03 to unlock Alex as an Operator.
Deploy to Hafid Port in Al Mazrah and take on the cartel’s new operation. It won’t be an easy task: Once you’ve eliminated their first line of defense, you’ll need to dig in and defend against multiple waves of increasingly challenging enemy forces.
FaceoffFirst debuted in Modern Warfare 3, Faceoff has returned!3v3 Kill Confirmed, Domination, Team Deathmatch on Gunfight mapsKillstreaks and Field Upgrades disabledGunfight O.S.P. (On Site Procurement) Gunfight variant where players spawn in with fists and must collect their weapons from the walls and floor. Grab a quick pistol and push or go for a more powerful weapon before you engage!Giant InfectedThe Infected mode you love on a Battle Map scale. More players, more infected, more fun! Infected players respawn with parachutes. When half the survivors have been wiped out a UAV sweep starts to help hunt the remaining players! Happy hunting!
Set the default Drop Zone rotation order to “Linear”Updated the "Spectating" option values to be more descriptive of what they representSet the default round limit to 6 in Search and DestroySet the default round limit to 6 for GunfightAdded Black Gold as a selectable MapRemoved the "Care Package Drop Time" options for game modes that do not support KillstreaksUpdated the score limit for Grind to be 60 pointsAdded the FJX Imperium and Cronen Squall as selectable weapons in relevant options for One In the Chamber, Infected, and Gunfight
Find A Party: Multiplayer Ranked Play players can utilize the ‘Find a Party’ feature to find Squadmates of similar Skill before searching for a match. This feature includes the following preference filters: In-Game Communication Style: No Preference, Voice, Ping Only, and TextMain Language: Select up to 3 language preferences: English (EN), French (FR), German (DE), Italian (IT), or Spanish (EU) (ES)Playstyle: Competitive has been pre-selected and will remain locked for Party Finder.
Fixed an issue where Players could not deploy the MGB while swimming underwaterFixed an issue where getting DDoSed while holding a Javelin would prevent lock onFixed a small number of issues that prevented the Perk widget from updating properly in All or Nothing matchesFixed an issue with the Equipment base widget so that it correctly shows the recharge progress of Equipment if the “Restock” Perk is active in All or Nothing matchesFixed an issue with the Cranked timer not being given to Players who eliminate another Player with the "Survivor" Perk activeFixed an issue where invalid Camo references were being applied to weapons if the Player were to go on a winning streak in GunfightFixed an issue where Shock Sticks were being equipped as lethal Equipment in GunfightFixed an issue where the out of bounds timer could be resetFixed unintended exploits on Pelayo’s Lighthouse and Himmelmatt ExpoPrivate Matches
Fixed an issue where bots were not respawning if “Force Respawn” is toggled off
Al Mazrah
A sandstorm spotted on the outskirts of Al Mazrah is headed towards Al Mazrah City. Operators should expect reduced visibility in the area.This will not exist in Ranked Play.*Additional loot spawn locations have been added to the Oasis area in the Northwest section of the map.
All Maps | All Modes
UAVUAV pings will now only emit from the Player who activated the Killstreak.If the Player who activated the UAV is killed, the UAV will finish.Using 3 UAVs will still upgrade the signal into an Advanced UAV.With UAVs now being available in all Buy Stations, we wanted to better balance their power so that they are as equally balanced for Solo’s as they are through Quads. We felt that, like all Killstreaks, the Killstreak should come from the Player who calls it in so when players hear “Enemy UAV Overhead”, they know that the total radius covered is of a fixed, known quantity across all modes.Mortar StrikeThe amount of missiles dropped during Mortar Strike has been decreased by 25%.Obstructed PingsDisabled the the ability to ping enemies through smoke or water.Ashika Island | All Modes
Buy StationsAdded more possible Buy Station locations.
Al Mazrah
Reviving downed Players while on a train is more consistentFixed portalling issuesFixed player collision/navigation issuesFixed collision issues that allowed Players to enter inaccessible areas without a keyFixed vehicle collision/navigation issuesFixed rare lighting issueFixed bullet collision issues
Ranked Play New Mode!For those who want to prove they are the greatest Battle Royale player out there, or for those who are considering the long road to a World Series of Warzone™ title, Ranked Play is finally here!For a full breakdown of Ranked Play including the match ruleset, SR system breakdown, tiered and seasonal rewards, and more, check out the dedicated Ranked Play section below.
Play competitive 150 Player Battle Royale Trios matches using competitive settings developed by Treyarch, Raven Software, and Infinity Ward. Moving forward, Players can expect 1:1 synchronized settings between Ranked Play and World Series of Warzone.
Ultimately, the goal with Ranked Play is to deliver a competitive and fair system of play, all while striving to ensure a consistent experience across all Battle Royale modes. To achieve this, the Ranked Play (BETA) is launching with initial gameplay restrictions in order to gather crucial feedback and data for the full launch of Ranked Play in Season 04, and beyond.
Match Ruleset
MapAl Mazrah The visual obfuscation effects of the Sandstorm have been heavily reduced in Ranked Play.*ModeBattle RoyaleSquad SizeTriosMax Player Count150General GameplayDisabled Gulag Entry KitRedeploy PackSquad AssimilationMulti-CirclesAdjusted Spawn Protection Reduced to 2.5 seconds, down from 10 seconds in standard Battle RoyaleWeapons/EquipmentDisabled Riot ShieldEventsDisabled Fire SaleJailbreakRestockVehiclesDisabled Turreted Land VehiclesTurreted Water VehiclesHeavy ChopperSR (Skill Rating) & Divisions
Test yourself against your peers and track that progress with a visible SR (Skill Rating) that determines your place across 8 Skill Divisions.
All players begin our first Competitive Season in Bronze I with 0 SR.Players earn SR based on match performance, with SR awarded for Kills, Assists, and outlasting other Squads.Breakdown: Earning SR Kills and Assists Players gain SR over the course of each match each time they get a Kill or assist, with Kills and assists being treated equally to encourage teamwork between Squadmates.Players will also receive some SR each time a Squadmate gets a Kill, even if they don’t contribute to the Kill.To reward high-stakes Kills late in the game, SR increases over the course of each match based on the number of Squads left alive: 21+ Squads Remaining: +5 SR per Kill/Assist, +2 SR per Squadmate Kill3 - 20 Squads Remaining: +7 SR per Kill/Assist, +3 SR per Squadmate Kill1-3 Squads Remaining: +15 SR per Kill/Assist, +7 SR per Squadmate KillFinal Placements Additionally, players earn SR based on final placement at the end of the match: Top 40: +5 SRTop 30: +10 SRTop 20: +20 SRTop 10: +30 SRTop 5: +45 SR3rd: +60 SR2nd: +80 SR1st: +100 SRPlayer’s will see this SR added throughout a match. Reach Top 40 and you’ll gain 5 SR. Reach Top 30 and you will see another 5 SR for a total of 10 SR.SR Tracker Players will be able to see and track SR earned via Kills, Asists, Unassisted Squadmate Kills, and Placements on a visible tracker in-game. The SR Tracker will be visible while alive or spectating a Squadmate and will always display your own SR for the current match.If your team is eliminated, the SR Tracker will be hidden when spectating an Enemy Squad, and your final earned SR will be shown in the After Action Report.Breakdown: Deployment Fees At the beginning of each match, a Deployment Fee is deducted from each player’s current SR total.The higher the player’s Skill Division & Tier, the higher the Deployment Fee. This ensures that each division has increasing performance expectations and player’s must exceed those expectations to progress.Players must earn this amount of SR in the following game if they wish to advance towards the next Skill Division or Tier. Failing to earn back the Deployment Fee will result in players losing SR for the match. Bronze I-III: No Deployment FeeSilver I: -10 SRSilver II: -14 SRSilver III: -18 SRGold I: -23 SRGold II: -28 SRGold III: -33 SRPlatinum I: -39 SRPlatinum II: -45 SRPlatinum III: -51 SRDiamond I: -58 SRDiamond II: -65 SRDiamond III: -72 SRCrimson I: -80 SRCrimson II: -90 SRCrimson III: -100 SRIridescent: -110 SR + 10 SR every 500 SR above 10,000, up to a max Deployment Fee of -210 SR.Players can progress through eight Skill Divisions by reaching SR milestones: Bronze – Starting DivisionSilver – 900 SRGold – 2,100 SRPlatinum – 3,600 SRDiamond – 5,400 SRCrimson – 7,500 SRIridescent – 10,000 SRTop 250 – 10,000+ SRDivision Tiers: All Divisions except for Iridescent and Top 250 have 3 Tiers - Tier I, Tier II & Tier III. Climb into higher Tiers as you advance your way through each Division.Show Off Your Skill: It’s easy to see which Division someone is in in Warzone Ranked Play. Your entire Rank Icon will change color and material depending on your current Skill Division. Your current Tier is also prominently shown in the center of your Rank icon.End of Season Skill Setback: At the end of each Season, your ending Skill Division will determine where you start the following season: Bronze through Crimson players start in Tier I of the Skill Division below where they finished in the previous season.Iridescent and Top 250 players will start in Diamond I.Top 250 Leaderboard & Division
The Top 250 Division drops into Warzone, ranking the top 250 Ranked Play players in the world on an in-game Leaderboard that all players can view from within the Warzone Ranked Play lobby. The Top 250 will be active from Day 1 of each Season.Players will qualify for the Top 250 and appear on the Leaderboard as they surpass 10,000+ SR. The top 250 players with the highest SR above 10,000 will remain on the board and compete for 1st place over the remainder of the Season.Ultimate Bragging Rights: In addition to new Rank and Seasonal Rewards in Warzone 2, the #1 Ranked Play player will receive a unique, one-of-a-kind Calling Card and Emblem at the end of each Season.Ranks & Rewards
Warzone Ranked Play joins Modern Warfare 2 Multiplayer Ranked Play to deliver the most rewarding competitive Call of Duty experience ever, with a variety of valuable rewards available to players at launch and Season after Season.Unlocked Rewards can be used in Modern Warfare 2 and Call of Duty®: Warzone™ 2.0. Unlock what the mode has to offer to show off your Rank and Skill wherever you play.Ranks & Rank Rewards Separate from the player’s SR and Skill Division is Rank. Rank persists across Seasons to celebrate the player’s journey across their Ranked Play career.All players start at Rank 1 and can progress to Rank 50.Players increase their Rank by earning Stars. Each match has the ability to award three (3) Stars dependent on match placement. Earn enough Stars to reach the next Rank. Stars awarded by Placement: Top 25: 1 StarTop 10: 2 Stars1st Place: 3 StarsEvery 5 Ranks players will progress their Rank icon and unlock a set of Rank rewards: Rank 5: ‘Ranked and Reckless’ Vehicle Skin for use with the GMC Hummer EV.Rank 10: ‘Good Sweat’ EmblemRank 15: ‘Lost Full’ StickerRank 20: ‘Bot Collector’ Weapon CharmRank 25: ‘Hot Drop’ Animated EmblemRank 30: ‘Ranked Play Win Tracker’ Gun Screen that displays the player’s lifetime Warzone Ranked Play win total.Rank 35: ‘Bot Patrol’ StickerRank 40: ‘Ranked Demon’ Large DecalRank 45: ‘Frying’ Weapon CharmRank 50: ‘Ranked Veteran’ Emblem & Skin for use with both CDL Male & Female Operators on both Factions.Each Rank Milestone also unlocks a Calling Card that represents the player’s achieved Rank.Season 03 Rewards In addition to Rank Rewards, each Ranked Play Season will give players the opportunity to earn exclusive limited-time rewards.Throughout the Season 02, players can earn the following rewards: Placement Challenges Finish ‘Top 15’ 25 Times: ‘Salty’ Large DecalFinish ‘Top 5’ 10 Times: Pro Issue Chimera BlueprintFinish 1st Place: ‘Crowned’ Weapon CharmKill & AssistChallenges Get 25 Kills or Assists: ‘Season 03 Competitor’ StickerGet 100 Killsor Assists: ‘Ranked Play Season 03’ Loading ScreenGet 500 Kills or Assists: ‘Season 03 Ranked Veteran’ CamoEnd of Season Division Rewards At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season. Seasonal Division RewardsEach Ranked Play Season will have a unique set of Division Rewards awarded at the end of the Season to celebrate the player’s highest Skill Division reached that Season.The Season 03 rewards are as follows: Top 250: ‘Season 03 Top 250’ Weapon Charm, Emblem, and Calling CardIridescent: ‘Season 03 Iridescent’ Weapon Charm, Emblem, and Calling CardCrimson: ‘Season 03 Crimson’ Weapon Charm and EmblemDiamond: ‘Season 03 Diamond’ Weapon Charm and EmblemPlatinum: ‘Season 03 Platinum’ Weapon Charm and EmblemGold: ‘Season 03 Gold’ Weapon Charm and EmblemSilver: EmblemBronze: EmblemRanked Play First Place: The player who finishes Season 03 in the #1 position on the Top 250 Leaderboard will receive a unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights.Competitive Integrity Features
Squad Backout / Match Cancel: If you lose a matchmade teammate before the match begins, your squad will be taken back to the lobby so you don’t start the match shorthanded. If too many squads get backed out before the match begins, we will return everyone to the lobby to find a better match.Suspensions & Penalties: Disconnecting from matches early will result in SR Penalties and Matchmaking Suspensions. Repeated disconnects will result in higher SR Penalties and longer Suspensions.SR Forgiveness: If a matchmade teammate disconnects during a game, you won’t lose any SR for the match. You’ll still be able to gain SR if you manage to gain more than your Deployment Fee.Demotion Protection and Division Stickiness: Everytime you are promoted to a new Division, you’ll gain 3 games of Demotion Protection where you won’t lose any SR. Once those games have passed, if you happen to lose enough SR where you would normally get demoted, we will set you at the Division SR floor (Gold would be 2100 SR for example) to give you one more chance before getting demoted.Party SR Restrictions: To ensure competitive fairness and balance of matches in higher Skill Divisions, players in certain Divisions can only party up with players around their current SR. The player with the highest Skill Division in the party determines which Party SR Restrictions are used: Iridescent (Including Top 250) & Crimson: Can party with players within 1 Skill DivisionDiamond: Can party within 2 Skill DivisionsBronze - Platinum: Can party up without any restrictionsAdditional Features
Find A Party: Warzone Ranked Play players can utilize the ‘Find a Party’ feature to find Squadmates of similar Skill before searching for a match. This feature includes the following preference filters: In-Game Communication Style: No Preference, Voice, Ping Only, and TextMain Language: Select up to 3 language preferences: English (EN), French (FR), German (DE), Italian (IT), or Spanish (EU) (ES)Playstyle: Competitive has been pre-selected and will remain locked for Party Finder.Hot Streaks: Win a Ranked Play game to earn Victory Streak Flames that appear behind your Rank Icon in the lobby and in-game. Extend your win streak to progress the flames. Victory Streak Flames expire when you are eliminated or after 72 hours without playing a Ranked Play match. Go on a roll and the competition will know the heat is coming.Social Profile: Your WZ Ranked Play Rank icon will be added to your Social profile anywhere your profile is viewed across Modern Warfare 2 and Call of Duty®: Warzone™ 2.0.
All Maps | All Modes
Deployable Buy Station New Field UpgradeThis new Field Upgrade is a rare drop acquirable via ground loot and Supply Boxes.Once a Player throws down the deploy marker, green smoke will mark the coordinates for a drone to drop a Deployable Buy Station at the target location.The delivery drone can be shot down and destroyed by any Player, dropping the Deployable Buy Station at its current coordinates.Once the Buy Station deploy marker has been deployed, an announcement will be made to all Players within close proximity and icons on both the Tac Map and minimap will be visible to all Players regardless of distance.Additional notes: Impact with the ground causes radial explosive damage.Any Player can interact with it once it is on the ground.It functions the same way a regular Buy Station does - and includes the same item inventory.It will be disabled while in gas.There is no expiration timer.Lootable Perk Packages New Category!Perk Packs will now be treated as items, which can be acquired over the course of a match via looting, Buy Stations, and eliminating Players, in addition to traditional custom Loadouts.Default Perk Packs will be available via loot at equal rarity, or via Buy Stations for $3,500: Veteran: Battle Hardened, Tracker, Fast Hands, SurvivorInsurgent: Strong Arm, Scavenger, Cold Blooded, GhostBomber: Bomb Squad, Strong Arm, Resupply, SurvivorRanger: Double Time, Scavenger, Focus, Quick FixSWAT: Battle Hardened, Double Time, Spotter, SurvivorPersonal, custom Perk Packs will be available via Squad Loadout Drops - in addition to finding those created by other Players when you eliminate them.Additional details: Eliminated Players will drop Perk Packs that they are carrying on the ground as a lootable item.Players can only have a single, active Perk Pack equipped at a time.Players cannot unequip an active Perk Pack unless it is replaced with another.Looting a Perk Pack immediately equips it and forces the previously equipped Perk Pack (if any) to drop on the ground as a loot item.Purchasing a Perk Pack immediately equips it and forces the previously equipped Perk Pack (if any) to enter the Player’s backpack.Al Mazrah | Battle Royale
Gulag Entry Kit This rare item found via ground loot and Supply Boxes provides Players with an additional Gulag attempt if they have already entered the Gulag during a match.Players can only hold a single Gulag attempt - which includes the initial, free attempt that Players receive upon Infil.Players with a remaining attempt, including the initial free one, will receive $2,000 cash when the Gulag closes.Adjustments
All Maps | All Modes
“Most Wanted” ContractThe reward crate will now drop when Players eliminate the Most Wanted target.We have recently made a number of improvements to the “Most Wanted” Contract and have enjoyed seeing a huge lift in engagement, so we wanted to balance this gameplay by being equally as rewarding for Players who successfully eliminate the target.All Maps | Battle Royale & Resurgence
Buy StationsBuy Station inventories have been adjusted to provide Players with an expected, static list of purchasable items.A new ‘Perk Packs’ tab has been added to the Buy Station with unlimited stock. Perk Packs: $3,500Unlimited “Gear” Items: Armor Plates: $500Gas Masks: $2,000Armor Boxes: $2,000Munitions Boxes: $2,000UAVs: $6,000UAV cost increased to $6,000, up from $4,000Mortar Strikes: $4,000Precision Strikes: $6,000Loadout Markers: $20,000Limited “Gear Items (2 Only): Counter UAVs: $3,000Cluster Mines: $4,000Self Revives: $4,000Durable Gas Masks: $3,500We have heard the feedback that Players want more reliability on the contents of what is in a Buy Station, as well as how much stock there is of each item. We agree with this feedback but will continue to monitor this, and the pricing adjustments, for future Seasonal Updates.Al Mazrah | All Modes
“Intel” ContractDoubled the radius of the Upload Station capture zone.Redeploy Drones Distance Throw Players using a Redeploy Drone in Al Mazrah will now receive an increased vertical boost when launched to better align with the size of the map.Spawning Redeploy Drones starting spawn locations are now static from match to match.Redeploy Drones now spawn prior to infil to allow players to plan their best infil strategies.Al Mazrah | Battle Royale
Loadout DropsContested Loadout Drops at Circles 2 & 5 have been changed to Squad Loadout Drops to match the Ranked Play (BETA) and Resurgence.Enemy CombatantsStrongholds Removed Armor PlatesReduced Accuracy by approximately 27%Primary Weapon limited to Kastov 762Equipment limited to Frag, Semtex, and Gas GrenadesGulagDecreased the number of Armor Plates that Players spawn with to 2, down from 3. This change does not affect Ranked Play, which remains at 3.Al Mazrah | Resurgence
Loadout Drop EventA second Loadout Drop Public Event has been added to Massive Resurgence. This will occur after the fifth circle begins to close.
The Koschei Complex New Exclusion ZoneDeploy to Al Mazrah and access one of four unique entrances to explore the dark secrets of this facility.Look out for an incoming Intel Drop with a look a DMZ’s newest playspace.
NVGsGear up and go dark with night vision goggles…Updates
Added a UI representation of your dog tag level, and whether or not you have it, to the Backpack UIAdded new guaranteed Buy Station and Workbench locations to the Black Market buildings in larger POIsAdjusted enemy combatant spawns and their pathing throughout Al MazrahAdded XP Reward for extracting Weapon Cases beyond regular rewardsGave the Armored Commander (Al Mazrah) a chance to carry the Weapon CaseRemoved the ability to execute The Bombmaker and Pyro CommandersAdded an Overlord voice callout for large squads for all Players: squads larger than 3 Players (assimilation) will now alert other enemies in the areaSolos and the last Player eliminated on a squad now have time to “Plea for Help” before being eliminated!Updated out of game UI for the Secure Backpack to match what you see in the Backpack in-gameAdded a section in the DMZ Challenges menu to track the Koschei Complex challenges