The Season 4 Reloaded update will go live today in Call of Duty: Modern Warfare 2 and Warzone 2, bringing new content and a crossover with The Boys television series. Activision has revealed the patch notes for the big update, which include weapon balancing, bug fixes, and a welcome change to one of Modern Warfare 2's most controversial maps.
At launch, the Santa Seña Border Crossing map got tons of hate for its more unique layout as a narrow strip of highway with tons of exploding cars. According to the mid-season patch notes, vehicles on the Santa Seña Border Crossing map will no longer explode. The vehicles can still be damaged, but they cannot kill players.
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Now Playing: Modern Warfare II & Warzone 2.0: New Map Vondel reveal | Summer Game Fest 2023
Another major change is the weapon balancing specific to Warzone. The developer addresses that there will be a bigger emphasis on accuracy in gunfights in battle royale and DMZ, saying, "While this change will result in a wider range of time-to-kill values, meaning some weapons will be able to kill faster when fired more accurately, and slower when not--it allows weapons the necessary space to feel more distinct and promotes an ecosystem where each weapon class can excel."
Additional weapon balancing includes buffs to movement speed for the SA-B 60 and Lockwood MK2 marksman rifles, while the EBR-14 marksman rifle received a decrease to hip-strafe speed and ADS movement speed. The popular Vaznev 9k submachine gun was nerfed to have reduced close-mid damage distance. These specific changes will affect both Warzone and multiplayer modes.
Another change specific to Warzone is the addition of DMZ's three types of plate carriers. Stealth, Comms, and the Medic plate vest will be available to loot in all maps in modes of battle royale.
Starting with the trios playlist, Warzone's two Resurgence maps will rotate on a 15-minute in-game timer, which is being added to the playlist menu to indicate when specified Resurgence modes switch between Ashika Island and Vondel. The developer says this rotation feature will "give players an opportunity to enjoy the wide offering of maps and modes that Warzone has."
The update also includes a few bug fixes and small changes for both games. Adjustments were made to how often the "low ammo" VO alerts play, as well as a fix for an issue where ascender sounds would sometimes not function as intended. Additionally, an in-game alert will now display a notification when players acquire a battle pass token.
For more weapon balancing and bug fix details, make sure to check out the full patch notes below, as shared by Activision.
Call Of Duty's Most Overpowered Weapons Of All Time, Ranked
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Unlike a traditional Battle Pass Sector, all five items in the special MX Guardian Sector are unlocked through challenges:
Dependable Emblem: Get 10 ADS Operator Kills with ShotgunsGunfire Calling Card: Get 10 Hipfire Operator Kills with ShotgunsFanning Hutch Loading Screen: Get 10 Headshot Operator Kills with Shotguns1 Hour Double Weapon XP Token: Get 10 One Shot Operator Kills with ShotgunsMX Guardian: Earn All Sector Rewards
The Boys: Starlight, Homelander, and Black Noir
Starlight Operator includes:
Three Tracer Weapon Blueprints with Dismemberment: “Des Moines Defender” Assault RiflePro-Tuned “World Saver” SMG“Blinding Light” Sidearm“Necessary Evil” Finishing MoveWeapon Charm, Loading Screen, Weapon Sticker, and EmblemHomelander Operator includes:
Three Tracer Weapon Blueprints with Dismemberment: “Bravado” Assault RiflePro-Tuned “Vought Issue” Assault RiflePro-Tuned “Superiority Complex” SMG“Laser Everyone” Finishing MoveWeapon Decal, Emblem, Loading Screen, and Weapon CharmBlack Noir Operator includes:
Two Tracer Weapon Blueprints with Dismemberment: “Unspoken Word” Sniper Rifle“Quiet Rage” Assault Rifle“Noir’s Blades” Melee Weapon“Shhh” Finishing MoveWeapon Charm, Loading Screen, Weapon Sticker, and EmblemIzzy
Available in Tracer Pack: Izanami Operator Bundle
Season 04 Reloaded arrives with some f***ing diabolical camo challenges!
Assault Rifles: Get 50 Operator headshotsBattle Rifles: Get 25 Operator kills from behindSMGs: Get 250 Operator killsShotguns: Get 30 Operator kills while proneLMGs: Get 30 Operator kills while using a suppressorMarksman Rifles: Get 30 Operator kills while mountedSniper Rifles: Get 3 kills without dying 10 timesSidearms: Get 50 enemy longshot killsLauncher: Get 40 Operator killsMelee: Get 30 enemy killsComplete all ten to unlock a universal camo, which can be used on all weapons once unlocked, and a Weapon Charm, which proves mastery of this event.
MX Guardian (Shotgun) Fully automatic 12-gauge shotgunUnlockable via New Battle Pass ChallengeGeneral
Semi-auto and burst weapon shot queuing improvements: We have improved shot queuing to better detect intended weapon fire events and prevent the occasional “jamming” effect. This results in a smoother firing experience for most pistols and semi auto Battle Rifles.Base weapon stat bars have been updated to more accurately reflect their functionalityAttachment stat values have been updated to more accurately reflect their functionalityNew Attachments
» Underbarrel «
Corvus Torch Dragon’s Breath packed underbarrel shotgun Available to all Weapons that are compatible with underbarrel shotguns upon completion of ChallengeWeapon Balancing
Warzone
At the launch of Season 04, weapons in Warzone saw a significant change to their damage profiles, which resulted in an overall increase to the duration of engagements. With Season 04 Reloaded we are placing a bigger emphasis on accuracy in gunfights. To achieve this, every Weapon has had its Warzone damage profiles adjusted to fit into this new balance paradigm with additional attention given to the most dominant Weapons. While this change will result in a wider range of Time to Kill values, meaning some Weapons will be able to kill faster when fired more accurately, and slower when not—it allows Weapons the necessary space to feel more distinct and promotes an ecosystem where each Weapon class can excel.
» Submachine Guns «
ISO 45
Reduced close range damageReduced headshot damage | MWII OnlyIncreased hip spreadVaznev 9k Reduced close-mid damage distance» Assault Rifles «
Kastov 762
Reduced headshot damage | MWII OnlyIncreased time to ADSKastov-74u Reduced headshot damage | MWII OnlyIncreased hip spreadTAQ-56 Reduced headshot damage | MWII Only» Shotguns «
KV Broadside Increased mid range damage | MWII OnlyBryson 800 Reduced damage to head, upper torso, legs, and arms | MWII OnlyReduced mid damage range slightly | MWII OnlyBryson 890 Reduced damage to arms | MWII OnlyIncreased damage to lower torso | MWII OnlyIncreased ADS movement speedExpedite 12 Increase damage to head and upper torso | MWII OnlyReduced ADS timeReduced hip spread» Marksman Rifles «
Tempus Torrent Reduced close to mid range damage | MWII OnlyReduced neck location damage | MWII OnlyIncreased time to ADSEBR-14 Reduced ADS movement speedReduced hip strafe speedLockwood MK2 Reduced time to ADSMovement increaseSA-B 60 Movement increaseWeapons Bug Fixes
Fixed an issue with Underbarrel Grenade Launchers that prevented explosion effects from occurring when hitting Players with a direct shot as long as the grenade is at arming distanceThe LA-B 330/SP-X 80 22” Cavalry Barrel attachment now displays that it will block muzzle attachmentsThe FTAC Siege Supertac-VI attachment now displays that it will block muzzle attachmentsFixed a crash that could occur when equipping the Liquid Hot Blueprint and changing the receiver
Decreased how often “low ammo” VO alerts playAudio Bug Fixes
Fixed an issue where ascender sounds would sometimes not function as intendedFixed an issue where final hit marker sounds occasionally didn’t playFixed an issue where Shock Stick electrocute sounds did not play on affected entities as intended
In-Game Looking for Party (LFP) - Party Browser Overhauled LFP system to help players find parties with similar communication and playstyle preferences. The following changes were made to improve player experience based on community feedback: Dynamic Preferences – In addition to communication types, expanded preference list to include primary and secondary playstyle options (E.g., focus on faction missions, or competitive vs casual playstyles)Advertise Your Party - Party leaders can broadcast your existing party and attract individuals who share similar preferences. Fill up your squad with compatible teammates before diving into the action for more collaborative & team-based play.Browse Parties and Join - No more waiting around! Players can now explore a list of available parties with matching preferences to join them immediately. Note: Exact matches onlyQuality of Life Improvements – Fixed bugs and improved overall user interface to ensure a smoother experience.Community Feedback - In-Game Surveys We value your feedback! Starting in Season 04 Reloaded, Players will be randomly selected for one question surveys following their match. Your feedback is greatly appreciated and will be used to create a better gaming experience for all Call of Duty players
An in-game notification now displays when the Player acquires a Battle Pass TokenStreamlined the Weapon progression menu
Atomgrad will conclude in Season 04 Reloaded with an intense RAID experience for a squad of three Operators.
Whether that’s you and two friendlies or two mercenaries from the Call of Duty community (using the in-game “Looking for Party” feature), it is mission critical that you finish what you started here.
Complete the Atomgrad Raid Episode 04 on Regular difficulty to receive an exclusive Farah SkinComplete the Atomgrad Raid Episode 04 on Veteran difficulty to unlock the “Projectile” Weapon CamoFind the secret weapon in the Atomgrad Raid Episode 04 to unlock the “Tarnished” Weapon CamoThe mystery crate upon completing the Atomgrad Raid Episode 04 can unlock a Weapon Charm, Player Card, and Loading Screen"Be careful who you trust, Sergeant. People you know can hurt you the most." — Ghost, Modern Warfare II
CP Kits at Rank 10 will now receive a reminder splash at the beginning of each Mission about their inventory buffsCP Kits at Ranks 5-9 and Rank 10 will also have a unique icon next to their role/armor barAdded new intel collection rewards for 100 and 150 intel pickups
Vondel Waterfront
Our new 6v6 Multiplayer Map arrives with Season 04 Reloaded - Welcome to the scenic Vondel Waterfront... The floating homes and waterways present multiple flanking paths, with the Map’s two main power positions looming over the center. While this location will look familiar to Vondel Players, expect specific changes to keep this map balanced for Core Multiplayer.
The vehicles in Santa Seña Border Crossing will no longer explode. They can still be damaged, but cannot kill PlayersImproved hit registration on Dummy Models in the Firing RangeReactive Operator skins will now show effects in the Firing Range
Weapons MX Guardian
Secure the W with superpowers while in the Warzone. Upon consuming the new Temp V Field Upgrade, Players are granted one of four random superpowers. These powers don’t act like a usual Field Upgrade, though… Once you use Temp V, you’re then free to activate this power whenever you wish. But if you’re eliminated from combat before activating the power, then like a normal Field Upgrade, it is lost upon death.
The four different superpowers you can get from Temp V:
Charge Jump – This ability propels the Player across the map without suffering any fall damage and dealing splash damage in a radius when they land.Electric Shockwave – This shockwave sends a powerful electrical explosion that injures Operators and AI Combatants, as well as destroys Vehicles and Equipment.Laser Vision – This ability levitates the Player and fires an aimed laser beam that sears through enemy targets.Teleport – This ability warps the Player straight up into the air.Temp V is accessible in all Warzone Playlists, including DMZ, except Ranked Play. Temp V is limited in DMZ by effect (such as no Charge Jump) and scarcity.
For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.
Vondel | Battle Royale
New Gulag Unique to Vondel, this new Gulag is a three-lane map designed for 1v1 combat. The center features a circular structure with an opening facing the two main spawn points.
Battle Royale Vondel Encroaching Circle collapses, Loadout Drops, the Gulag, and limited chances at being the last Squad standing. The traditional Battle Royale experience comes to Vondel with up to 72 Players per match.
Map Rotation A 15 minute in-game timer has been added to the Playlist menu that now indicates when specified Resurgence Modes switch between Ashika Island and Vondel.Starting with Resurgence Trios, the map will rotate every 15 minutes between Ashika Island and Vondel. This feature will give players an opportunity to enjoy the wide offering of maps and modes that Warzone has. We will closely monitor this feature and may look to expand upon it in future.Firing Range Quality of Life Players now have the option to apply 0/1/2/3 Armor Plates on Target Dummies via settings in the pause menu.
All Maps | All Modes
Plate Carriers Equipment
Armor Plate Carriers will now drop when an enemy player is eliminated.Added 3 new types of Armor Plate Carriers: Medic A common Armor Plate Carrier that increases the speed at which Players are able to revive downed Squad members.Increases the speed at which health begins to regenerate.Comms An uncommon Armor Plate Carrier that increases the effectiveness of UAVs by showing the enemy Player’s bearing on the minimap.Stealth A rare Armor Plate Carrier that protects the Player from UAVs and other targeting devices.Al Mazrah | Battle Royale
Cash Drop Public Event This new event will spawn 3 planes that will drop a combined total of 12 crates across the map.Each crate will spawn ~$10,000 in Cash and between 2-4 randomized Armor Plate Carriers.This event has a chance to occur during the 3rd and 5th Circles.Vondel | All Modes
Personal Redeploy Drone (P.R.D.) Field Upgrade The Personal Redeploy Drone is an instant-use piece of equipment that, when used, will propel and carry the player into the air before releasing them.Vondel | Battle Royale, Resurgence
Signals Intelligence Contract Players will be required to track down and hack three different phones to earn rewards over a short duration of time.Each living Squad member will receive a total of 10 payments of $500 for a potential total of $5,000 over 3 minutes and 20 seconds.Occupation Scan Public Event Occupation Scan is back! Make sure to go prone or dive underwater when the scan is about to begin otherwise your position will be revealed.All Maps | Resurgence
Communal Stations Public Event Once Resurgence is disabled, a series of Deployable Buy Stations will drop onto the field at random for any Player to use.Adjustments
All Maps | All Modes
Armor/Ammunition Boxes Quality of Life Lethal and Tactical Equipment refill behavior will now match Ammunition.Armor and Ammunition Boxes will now drop additional items that do not fit into the active Loadout slots to the ground - leaving Players to choose whether or not to stow them in the Backpack.Redeployment Elevation The elevation at which Players redeploy to the field will now reduce by 9% of the initial elevation each circle.This reduction stops at Circle 8 and remains constant for the remainder of the match.The total difference in height from the start of the match until the last adjustment is approximately 60%.We have seen an increase in players staying in an airborne state to exploit the aerial advantage in order to obtain a better final placement. We feel this goes against the spirit of a Battle Royale experience, so by lowering the redeployment height with each circle closure we will see a better representation of fairness between being airborne vs. being on the ground.Gas Mask Quality of Life The Gas Mask animation that automatically starts while Players are airborne will be interrupted if a Player decides to pull their parachute.Birdseye Perk When using a UAV in combination with Birdseye, Players under the effect of Ghost are now revealed to that Player.We want to provide a hard counter to Ghost to offer more variety in the rock-paper-scissors encounters of Battle Royale and open up more play styles.Medicine Cabinets Reduced the number of Stims that spawn from Medicine Cabinets to 1, down from 2.Vondel | All Modes
Cash Increase The minimum amount of Cash that Players will find has been increased to $500, up from $100.This applies to all sources of loot including Cash Registers and Supply Boxes.
At the launch of Season 04, Weapons in Warzone saw a significant change to their damage profiles, which resulted in an overall increase to the duration of engagements. With Season 04 Reloaded we are placing a bigger emphasis on accuracy in gunfights. To achieve this, every Weapon has had its Warzone damage profiles adjusted to fit into this new balance paradigm with additional attention given to the most dominant Weapons. While this change will result in a wider range of Time to Kill values, meaning some Weapons will be able to kill faster when more accurate, and slower when not—it allows Weapons the necessary space to feel more distinct and promotes a healthier ecosystem where each Weapon class can excel.
Weapons MX Guardian
Players can now see the progress they’ve made on their Upgrade Missions in the After Action ReportIncreased the time to Plea for Help to 20 seconds from 15 after your squad has been eliminatedThe Plea for Help timer that triggers after you are the last Player on a squad eliminated will now pause while holding down the plea buttonPlea for Help and Assimilation
When reviving someone who is pleading, the Player who was pleading will no longer auto-join the reviver’s teamThere will be a 30 second grace period after a Player is revived, where the reviver’s team will not be able to damage the Player who was pleadingAfter reviving, the reviver will be given a prompt to invite the revived Player to their teamThe ‘Plea for Help’ and ‘Loot’ prompts are now separate:The ‘Plea for Help’ revive prompt is on the Player’s body, and the ‘Loot’ prompt is on the Backpack like normalLooting the Player first will not disable the Plea optionCreated a direct assimilation function to only send a request to one person.The team who killed the Player that is pleading will no longer be able to accept their plea request and then revive. This prevents killing to force assimilation.Players Hunting Players
If a Player and their Squad kill too many Players in DMZ, that high-kill individual Player will be issued a warning. If they kill another Player, they can expect a Bounty on their head. Enemy Operators in the Exclusion Zone will then recieve intel on your position to secure a reward upon completion.
Killing a Player with a Bounty will award everyone in the squad $10,000This Bounty is not active in Building 21 or the Koschei Complex