zddgame
/
Gaming News
/
Cliff Bleszinski's Epic Vision
Cliff Bleszinski's Epic Vision-October 2024
Oct 22, 2024 1:47 PM

  You need a javascript enabled browser to watch videos.

  Click To Unmute

  Cliff Bleszinski Talks Gears, Fortnite, where Unreal Engine goes from here

  Resident Evil 4 Is A Perfect Remake

  How Alan Wake II Made Me Face My Fear of Horror GamesGameSpot's Top 10 Games of 2023Thompson: The Pop Culture Icon’s Strange Legacy - LoadoutFirearms Expert’s FAVORITE Weapons Of 2023State Of Gaming Handhelds In 2023Like a Dragon: Infinite Wealth - Official Ichiban Kasuga Character Spotlight TrailerHow Lies of P Cracked the Souls GenreLike a Dragon: Infinite Wealth - Official Saeko Mukoda Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Chitose Fujinomiya Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Eric Tomizawa Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Kazuma Kiryu Character Spotlight Trailer

  Share

  LinkEmbed

  Size:640 × 360480 × 270

  Start at: End at: Autoplay Loop

  Want us to remember this setting for all your devices?

  Sign up or Sign in now!

  Please use a html5 video capable browser to watch videos.

  This video has an invalid file format.

  00:00:00

  HTML5

  Auto HD High Low

  Report a problem

  Sorry, but you can't access this content!

  

Please enter your date of birth to view this video
JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year2023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900

  By clicking 'enter', you agree to GameSpot's

  Terms of Use and Privacy Policy

  enter

  Epic's Cliff Bleszinski joined us on our Comic-Con 2012 stage show to talk about all of Epic's upcoming projects. Here are some of the most interesting quotes from that interview…

On cranking up the difficulty in Gears of War: Judgment

  The thing is, casual [difficulty level] is still casual. If you're a little baby, a whiny bitch, and you want to be over in the corner, you can do that. But normal, hardcore, and insane [difficulty levels] are going to be tough. Insane, I'm not even going to touch. Because in hardcore I die a lot. This generation, I kind of feel like we've slipped into this rut where we're trying to grow our audience at the cost of actual gameplay. Cut scenes have gotten longer and longer. Scripted sequences have taken over … I just believe that a game that's replayable is a better game even if you never replay it.

  

On giving players more room for creativity in Fortnite

  When I was at GDC and Warren Spector got his [lifetime achievement] award, he had this quote that really resonated with me. He said that a great video game isn't about the creators showing players how creative they are, it's about players showing the creators how creative they are. Empower the games to build something they've never been before. Because we've all built forts as a child, right? So Fortnite is essentially a co-op sandbox survival game … and it feels fresh and exciting for myself in particular to work on.

  

On debuting Unreal Engine 4 with Fortnite

  "This generation, I feel like we've slipped into this rut where we're trying to grow our audience at the cost of actual gameplay" At E3, we kind of ushered in next-gen by showing off the Elementals demo and it looked almost like a real-time Blizzard cinematic. You had this really tough knight guy, with lava dynamically lighting the environment and beatiful snow and mountains. It was really exciting. And a lot of publishers and developers look at that and they're like, man, that looks like a 100 million dollar game. We're going to have to spend a lot of money to make that game and market it. We're going to have to get our Shanghai studio on that!

  And I'm looking at this and I'm like, this engine will be very capable of making these kind of games--we're absolutely down for that. But it's important to note that you can make a smaller game that's stylized on PC. The goal is to give an engine that can do the minimum of a simple little iPhone game, and the max of a AAA, maybe next-gen console game.

  

On avoiding the Uncanny Valley in the next generation

  "I think the key is to continue to stylize. Pixar learned this years ago when they were depicting humans in Toy Story. Don't try to just go photo-real. Stylize them, make them slightly cartoony. The future of Gears is probably going to remain stylized. You're not going to see us chase the photo-realistic look. I think the key is to just find kind of a filmic quality so that things look great.

  I think we're at the point where graphics can be so good that you can choose to stylize. Look at a game like Borderlands. They chose to not go in that hyper-realistic. They went with a quirky, fun, cel-shaded look. And it's really become iconic, it's become a thing for them. And Borderlands 2 looks absolutely phenomenal, those guys are great.

  

More highlights: Frank O'Connor on Halo 4 and Paul Barnett on Ultima Forever

Comments
Welcome to zddgame comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments
Copyright 2023-2024 - www.zddgame.com All Rights Reserved