Firaxis has made the Civilization VI winter update available alongside the new Vikings & Poland scenario packs.
The new update will install automatically when the Steam client is started, and includes changes to gameplay, balancing, AI and visuals. Furthermore, the Winter update contains various bug fixes and adds a new map, a scenario setup menu, and a new replay option to Wonder completion movies. Check out the full release notes down below:
[NEW]
Added Earth map (Standard size)Added “Alert” action for unitsPut a unit to sleep until they spot an enemy unitScenario setup menuJump into Scenarios more easily within the Single Player menu. This only shows up when a single player scenario is available and enabled (as can be found in both of the new DLCs!)Added new replay option to Wonder completion movies[GAMEPLAY UPDATES]
Religious units may now Fortify Until HealedCoastal Raids can now pillage districts in addition to the buildings withinGreat Admirals are no longer allowed to spawn on wonders in water tiles (ex. Huey, Great Lighthouse) so they cannot become stranded in lakes[BALANCE CHANGES]
Cities can no longer receive yields from more than one regional building per type; they take the highest (ex. production from multiple Factories)Cities can no longer receive amenities from more than one regional building per type; they take the highest (ex. amenities from multiple Stadiums)Decreased production costs of Wonders progressivelyFrom the Industrial era (about -10%) to the Atomic era (about -40%).Decreased production costs of all Space Race Projects by 40%.Increased research costs of Technologies and Civics progressivelyFrom the Industrial era (about +5%) to the Information era (about +20%).Increased Faith from MissionIncreased Culture from ChateauLowered the minimum unit upgrade costImproved clarity on Warmongering penalties associated with taking a civ’s final cityMost Civilization unique districts now require population to construct (like normal districts)Spaceport district no longer requires population to construct[AI TUNING]
Improved AI Deal negotiations and analysisImproved AI handling of Promises; including that they are more likely to agree if they like you, and also will consider how trustworthy a civ is by whether they’ve kept previous promisesImproved tactical handling of Great Admirals and Great GeneralsImproved AI interest in Terracotta ArmyImproved handling of leaf techsImproved building of FortsImproved resource grabbing in late gameImproved Last Viking King agenda’s analysis for who is in bottom percentage of naviesImproved handling of several complaint or kudo messages from AIRebalanced Catherine’s evaluation of the ‘no spying’ PromiseAI will not try to convert unconvertible cities[BUG FIXES]
Fixed several unique buildings that weren’t getting their yields increased by various game effects (ex. Policies)Fixed an issue that allowed the Goddess of the Harvest pantheon bonus to stackFixed it so loading screens now show the correct text and play matching VOFixed an issue that blocked certain relationship-based diplomatic actionsFixed an issue where incomplete Encampment districts were able to attackFixed an issue where you could declare war on friends or allies by moving unitsFixed an issue where AI could declare war on a civ with whom they were already at warFixed an issue that caused a Multiplayer lobby to require joining players to have Additional Content that wasn’t actually neededFixed a bug that caused Apostles to run out of promotionsFixed a bug where gaining policy slots mid-turn could block progressionFixed issues caused by trading lots of Great Works at the same timeFixed an issue where turn timers weren’t loading correctly from a saveFixed an issue where Rome’s roads would connect to too many adjacent roadsFixed issue where civs could get another civ’s exclusive agendaFixed multiple links to the CivilopediaFixed issue that could cause menu music to play twice and overlap itselfFixed an issue that could cause private MP games to become publicFixed multiple text & grammatical issuesFixed multiple crashes[VISUALS]
Added new art for National ParksUpdated Mines for several erasUpdated SwordsmanImproved city fading during combat[MULTIPLAYER]
Hallowed Ground scenario is no playable on huge mapsVO now plays correctly when loading a save[UI]
Resource Report now correctly shows resources from several sources:Great People abilitiesDiplomatic DealsCheckboxes for toggle yields and grid now stay in sync with hotkeysImproved differentiation in Government Lens hex colorsAdded Defeat icon to the End Game Results screen[AUDIO]
Added sound effect for Quick Save hotkey
In addition to the Winter update, Firaxis Games has also made new content available as of today – the Poland civilization and scenario pack, and the Vikings scenario pack. Both packs sell for $4.99 and are available now via Steam.