Last month, 2K and Firaxis Games announced Civilization VI.
Today, the publisher shared with the press a gameplay walkthrough video that was showcased behind closed doors at E3 2016. It's narrated by famous actor Sean Bean (The Lord of the Rings, Troy, The Martian, Game of Thrones, Legends, The Frankestein Chronicles), who also narrated other games in the past such as Train Simulator 2014, Kholat, Life is Feudal. He also voiced Martin Septim in The Elder Scrolls IV: Oblivion.
Firaxis went for a more cartoonish look with Civilization VI, since they wanted the visuals to be simple enough to not interfere with the complex gameplay mechanics.
Civilization VI will use a new engine more friendly to mods than the previous one. The latest official blog post also detailed the new "Unstacking Cities" feature.
Why is Unstacking Cities important?
Unstacking Cities has implications that permeate the entirety of the Civilization VI experience and this change presents new emergent strategies to players. Choosing where to settle your city is now more crucial than it has ever been, as available tiles affect the potency of Districts and limit what Wonders can be erected in that particular city. This means players must adapt to their environment, consider greater city specialization and create more diverse empires throughout play.
In Civilization V, you simply queue up a build order, construct your buildings and they all live as one enormous stack within the city screen. With Civilization VI, we’ve unstacked the cities, removing all of that clutter within the city screen. So not only do you need to weigh build order in Civilization VI, but you also have to consider district adjacency bonuses and what terrains around your city center are compatible with certain Wonders. There isn’t one template for success in Civilization VI, and players need to react to the environment around them. No two games will play the same.
Combat is also affected by the Unstacking Cities mechanic in Civilization VI. As cities spread across more territory and become more exposed, adept warmongers may target specific tiles to cripple a city’s infrastructure before going after the city center. Additionally, passive players who would choose to fortify cities in the past must now consider their city’s full perimeter when deciding to pursue this same tactic in Civilization VI. A city is so much more than just its city center now.
Finally, from a visual standpoint, Unstacking Cities presents great aesthetical changes to the Civilization experience. Cities now look more diverse and reflect their growth in more distinct ways. We’ve found this change goes a long way, not only in making players feel more connected to their choices and progress, but also in keeping players immersed in the beautiful world of Civilization VI.
Civilization VI will launch on PC (Windows, OS X & Linux) on October 21 worldwide.