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Call Of Duty: Black Ops 4 Update Tweaks Blackout Mode, Here's The Full Patch Notes
Call Of Duty: Black Ops 4 Update Tweaks Blackout Mode, Here's The Full Patch Notes-October 2024
Oct 19, 2024 9:21 PM

  Call of Duty: Black Ops 4 has three distinct multiplayer modes with very different play styles, so Activision and developer Treyarch are alternating with very focused updates. Last week's update focused mostly on the competitive multiplayer, and this week it's Blackout's turn. A new update rolling out tunes weapons and classes in the battle royale mode.

  According to the patch notes, the Blightfather has been moved from IX to the Graveyard. This is called a temporary move, but you can take him on if you want to win some special rewards. The Character Missions in the Black Ops 4 Chaos Storyline have also been unlocked, and Character Mission quest item spawn rates have been increased.

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  Now Playing: Black Ops 4's Blackout Perks: How They Work And When To Use Them

  Competitive multiplayer received a rotation of new playlists as well. The Featured playlist now includes Team Tactical Moshpit, Mercenary Chaos Moshpit, and Mercenary Hardcore Moshpit. For Zombies, the team says it's continuing to focus most of its efforts on stability. It promises an update on that progress soon.

  The game is also hosting a 2X Tier Boost Weekend for Multiplayer and Blackout, plus 2X Nebulium Plasma in Zombies mode, starting on Friday, November 9. It will kick off at 10 AM PT and last through Monday, November 12 at 10 AM PT.

  This comes just a few days after the last patch added Gun Game. You can check below for the full patch notes.

  

Blackout

Playlist Updates

  Blightfather added to all playlists.

  100-Player Quads added to the Featured playlist.

  Maximum players in Solo and Duos playlists changed to 88.

  Character Missions

  Zombies Chaos Storyline Character Missions now available (Bruno, Diego, Scarlett, and Shaw).

  Increased drop rates of Character Mission items.

  Weapons (Blackout Only)

  Submachine Guns

  Increased muzzle velocity on all SMGs. This should provide more consistent gunfights when in SMG range, along with ensuring that SMGs perform as expected in their intended power band when compared to Assault Rifles in Blackout.

  Spitfire

  Reduced recoil.

  Assault Rifles

  Rampart 17

  Reduced ADS sway.

  Reduced recoil.

  Tactical Rifles

  Auger DMR

  Increased re-center speed. We slowed down the re-center due to high performance in our Blackout beta, but have seen the AUGER slightly underperform since release.

  Slightly increased muzzle velocity. This should make for more predictable shots when firing at a moving target within the Auger’s intended ranges.

  Swordfish

  Tightened the spread pattern. This should allow more shots to land on target at range.

  Light Machine Guns

  While some players have found success with the LMGs in Blackout, they’re still being passed over by the large majority of players. These changes should help make LMGs more manageable when providing cover fire or engaging targets at range.

  Titan

  Increased re-center speed.

  Reduced re-center pattern offsets for more predictable recoil.

  VKM 750

  Increased re-center speed.

  Reduced re-center pattern offsets.

  Hades

  Increased re-center speed.

  Reduced re-center pattern offsets.

  Equipment (Blackout Only)

  9-Bang

  Removed the 9-Bang from Blackout while we evaluate its place in the gameplay loop.

  Concussion Grenade

  Increased throw distance.

  Increased stack count to 2.

  

Multiplayer

Playlist Updates

  Added Team Tactical Moshpit to Featured Playlist (3v3 TDM, Kill Confirmed, and Search & Destroy).

  Added Mercenary Chaos Moshpit to Featured category (6v6 TDM, Domination, Kill Confirmed, and Hardpoint, no parties allowed).

  Added Mercenary Hardcore Moshpit to Featured category (Hardcore TDM, Domination, and Kill Confirmed, no parties allowed).

  Gun Game and Control now in Featured category.

  Gameplay

  Resolved an exploit in Search & Destroy where players could change classes after the start of a round to regain Scorestreak progress from the previous round before death.

  Resolved an issue in Heist where navigating the Buy Menu with the d-pad could display the description for the previously highlighted item.

  Resolved an issue where meleeing friendly Razor Wire in Hardcore game modes would damage players, potentially causing the player who placed the Razor Wire to be kicked for friendly fire.

  Miscellaneous

  Corrected the description for “Fast Reflexes” Challenge to inform players of requirement to get 5 EKIA in a game shortly after switching weapons with Dexterity, Overkill, and Laser Sight.

  

Zombies

Stability

  Resolved 2 specific crashes in the IX Main Quest.

  Resolved a crash related to banner challenges in IX.

  Resolved a crash that occurred when the Shield broke while the player had the Victorious Tortoise Perk active.

  Gameplay

  Resolved an issue where players could end up in a permanently downed state if they are revived as a self-revive is being completed.

  Resolved an issue where picking up the Max Ammo power-up while Bandolier is active did not give additional ammo if the weapon was at its normal Max Ammo capacity.

  Miscellaneous

  Resolved UI issues caused by opening the Paintshop after personalizing a weapon in the Armory.

  Resolved an issue where players could equip Talismans in Local Play.

  Changed Aftertaste Elixir description to reflect its 5-minute duration.

  Changed Arsenal Accelerator Elixir description to reflect its 2-minute duration.

  

General

Challenges

  Resolved an issue where level-restricted Challenges could be locked again after Prestiging.

  

PC Version

General

  Added Audio Presets to Options.

  Resolved an issue where the rotation icon would appear when highlighting any items in the Black Market.

  Zombies

  Resolved an issue where players would be forcefully defeated when using the Fast Travel from Transverse Tunnel to reach the Cafeteria before opening its door in Blood of the Dead.

  Resolved an issue where Warpaints could not be removed after being applied.

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