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Bungie: We Could Make Destiny at 60FPS, But It Would Be Smaller, Less Cooperative and Have Less Foes
Bungie: We Could Make Destiny at 60FPS, But It Would Be Smaller, Less Cooperative and Have Less Foes-November 2024
Nov 17, 2024 2:01 PM

  We've talked a lot about Bungie's controversial decision to stick with 30 frames per second on all consoles, including Sony's PlayStation 4 Pro and Microsoft's Xbox One X.

  So far, Bungie had only vaguely mentioned that it was due to the consoles' weak AMD Jaguar CPUs. However, Executive Producer Mark Noseworthy gave a more thorough explanation in an interview with EDGE (October 2017, issue #310).

  It's about the simulation of the Destiny world. Thirty AI at once, large open spaces, six players, sometimes with vehicles, and dropships coming in; that's where we're using the CPU.

  Could we make a Destiny game that ran at 60 fps? Yes, but the space would be smaller, it would be less cooperative, and there'd be fewer monsters to shoot. That's not the game we want to make.

  First and foremost, we're trying to make an incredible action game. We don't feel we've been held back by the choices we've made about world simulation versus frame rate; in fact, we think we're offering a player experience you can't have elsewhere because of the choices we're making.

  But if frame rate is something that's really important to you, there is a platform now where you can spend as much money as you want, to go as fast as you want.

  Obviously, in the final sentence he's referring to the PC version of Destiny 2, which is looking more and more like the definitive version of the game with uncapped frame rate, 4K, HDR, SLI and Ultrawide support, FOV slider and more.

  Bungie's Luke Smith, Game Director for Destiny 2, was also featured in the interview. He explained how the developers are fixing the console beta's feedback of abilities having long recharge times in a way that enhances gameplay options for players.

  The thinking behind this is to make ability recharge part of the gameplay loop. We want to present opportunity and choice that means players can customize themselves more, but doing so will also involve a trade-off and making difficult decisions. That's been our approach: how do these different elements conspire to create interesting combinations that lead to strengths and weaknesses in each character?

  Destiny 2 is out on September 6th for consoles and October 24th for PC.

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