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Bravely Default Jobs Guide
Bravely Default Jobs Guide-October 2024
Oct 19, 2024 1:35 PM

  Bravely Default's expansive jobs system lets you mix and match the powers of two different professions to create characters with unique abilities, like a pirate with vampire powers or a mage with sweet ninja skills. But to create the best mixes, you'll need to know what the abilities each job will have (for example, if you want to make your Knight immune to blind, then you'll need to level up your Monk to level 8 before you assign it as your secondary job).

  Bravely Default has 24 unique jobs, each with their own advantages and disadvantages. Check out all of Bravely Default's job abilities below to plan out your ideal combo. And for more tips on Bravely Default, check out author Biospark27's full guide on our sister site GameFAQs. And for more of Biospark27's guides, check out his full profile here.

  

Full Job Listings

The below contains a full list of job abilities. Cost is explained through the following:

  N/A: Does not have a cost0: Costs no MP or BP in battle??? HP: Costs HP??? MP: Costs MP? BP: Costs extra BP? SP: Costs Support Points (not to be confused with Sleep Points)

Arcanist

The Arcanist uses strong black magic that can take advantage of status conditions.

  

Job LevelAbilityCostMechanics
StartAbsorb M. DamageN/AWhenever you are hit by magic damage, you restore HP equal to 25% of that damage
1Corpse4 MP75% chance to cause the doom state. Success rate depends on your M. Atk and opponent's MND stat.
2Black Magic Amp1 SPDamage from black magic increases by 25%, but it costs 50% more MP.
3Exterminate4 MPDeals high amounts of dark damage to anyone who is poisoned.
4Absorb M. Damage1 SPWhenever you are hit by magic damage, you restore HP equal to 25% of that damage
5Twilight9 MPCauses all sleeping allies and enemies to be knocked out (except bosses). Success rate depends on your M. Atk and the target's MND.
6Save BM MP2 SPBlack magic costs 25% less.
7Sacrifice25% HPRaises your M. Atk by 50% for 3 turns.
8Zero1 SPMagic damage is 50% more powerful when the last digit of your MP is 0.
9Convergence3 SPMagic that can only be group cast does 50% more damage, but only targets one target.
10Annihilation4 MPDeals dark damage to everyone with less than 0 BP. Power increases when the target's BP is lower.
11Status Ailment Amp1 SPYou are more likely to inflict status ailments.
12Iniquity4 MPDeals dark damage to everyone with more than 0 BP. Power increases when the target's BP is higher.
13Max Black Magic3 SPBlack magic costs double MP, but does 50% more damage.
14Interment25% MPDeal dark damage to all enemies

Black Mage

The black mage provides damage through offensive magic.

  

Job LevelAbilityCostMechanics
StartBlack ResonanceN/ABlack magic becomes more powerful when more allies have the ability: +10% for 2, +15% for 3 and +20% for 4.
1Black Magic Lv. 1N/AUse Level 1 Black Magic
2Rod Lore1 SPRods become rank S weapons.
3Black Magic Lv. 2N/AUse Level 2 Black Magic
4Abate Fire1 SPHalve damage from fire attacks.
5Damage Dispersion1 SPYou take 55% damage from an attack, while allies take 15% each.
6Silence Immunity1 SPCharacter is immune to silence.
7Black Magic Lv. 3N/AUse Level 3 Black Magic
8Black Resonance1 SPBoosts black magic (see starting ability for more details)
9Black Magic Lv. 4N/AUse Level 4 White Magic
10M. Atk 20% Up2 SPIncreases M. Atk by 20%
11Black Magic Lv. 5N/AUse Level 5 Black Magic
12Pierce M. Defense3 SPMagic ignores M. Defense.
13Black Magic Lv. 6N/AUse Level 6 Black Magic
14Group-Cast All3 SPMagic targets an entire party. Doesn't apply to magic that can only be self targeted.

Conjurer

The conjurer uses summons to boost their stats.

  

Job LevelAbilityCostMechanics
StartPost-Battle MPN/AGain 25% max MP at the end of a battle.
1Invocation Lv. 190 MPRaises P. Def to maximum for 10 turns
2Steady MP Recover1 SPRestore 30 MP every turn.
3Invocation Lv. 290 MPRaises Speed and Evasion to maximum for 10 turns
4Critical MP Recover1 SPRestore 200 MP if HP falls below 20%
5Invocation Lv. 390 MPRaises M. Def to maximum for 10 turns
6Save SM MP2 SPSummoning magic costs 25% MP less.
7Post-Battle MP2 SPGain 25% max MP at the end of a battle.
8Invocation Lv. 490 MPRaises P. Atk to maximum for 10 turns.
9Obliterate4 SPKnocks out all targets 20 levels or more lower than you at the start of battle (except bosses).
10Invocation Lv. 590 MPRaises M. Atk to maximum for 10 turns.
11Max Summoning3 SPSummon magic costs double MP but does 50% more damage.
12MP 30% Up3 SPMP increases by 30%
13Invocation Lv. 690 MPCritical rate is increased by 500% for 10 turns
14Experience Up1 SPIncreases experience gained by 50%

Dark Knight

The Dark Knight uses physical attacks that sacrifice HP in order to do damage.

  

Job LevelAbilityCostMechanics
StartAdversityN/AP. Atk, P. Def, M. Atk and M. Def increase by 10% for 3 turns each time you take damage equal to 25% of your HP (damage from sacrifice attacks counts)
1Dark Bane20% HPDark attack that does 25% more damage.
2Abate Dark1 SPHalves damage from dark attacks
3Adversity1 SPP. Atk, P. Def, M. Atk and M. Def increase by 10% for 3 turns each time you take damage equal to 25% of your HP
4Demon Master6 MPCharms a member of the demon family
5See You in Hell1 SPWhen knocked out, causes an attack which deals 4 times regular damage to all opponents. Does not work with Reraise or poison damage.
6Minus Strike16 MPDeals damage equal to the amount of HP you have lost
7Helm Lore1 SPArmor ranking for helmets increases to S.
8Black Bane30% HPAttack all enemies with a dark attack that deals 50% more damage.
9Gloom1 SPIncreases dark damage by 25%
10Absorb Magic0All magic damage (except reflected magic damage) is absorbed. Gain MP equal to the MP cost of the spell.
11Dark Nebula20% HPAttack everyone with a dark physical attack with 4 times the power of a normal attack.
12P. Atk 30% Up3 SPIncreases P. Atk by 30%.
13Life or Death0P. Atk, M. Atk, P. Def and M. Def increase by 50% for 4 turns, but you inflict the Doom status on yourself which causes KO in 4 turns*.
14Rage2 BPDark Bane is used on a random target up to 5 times or until your HP reaches 1.

Freelancer

The freelancer is a "jack of all trades", a profession which can do most things with average ability. It's the starting job of the game. Freelancer has access to useful abilities, but it's probably not a profession you want to stay in for most of the game.

  

Job LevelAbilityCostMechanics
StartLate BloomerN/AHP, MP, P. Atk, P. Def, M.Atk & M.Def increase by 1% per job mastered.
1Examine0Display information on selected enemy.
2Treat0Heal target for 20% of their maximum HP.
3Divining Rod1 SPDisplays the number of remaining chests in a dungeon.
4Dungeon Master1 SPPrevents damage/status effects from dungeon traps.
5Mislead0Enemies will target you less frequently.
6Prayer8 MPChance based abilities are 50% more likely to succeed for 10 turns. Does not affect support abilities.
7MP 10% Up1 SPMax MP is increased by 10%.
8Endure0P. Def and M.Def increases by 25% for 4 turns.
9Poison Immunity1 SPCharacter is immune to poison.
10JP Up1 SPIncreases JP for the character by 20%.
11Flee0Flee the battle with 100% success. Doesn't work in boss battles, or Dimension's Hasp
12Lure Enemy1 SPDoubles enemy encounter rate.
13Stand Ground3 SP75% chance to survive damage that would cause a KO, unless character is at 1 HP.
14Mimic0Repeats last action of an ally. (Fails on special moves and Rage).

Knight

The Knight has high P.Def and decent attack power.

  

Job LevelAbilityCostMechanics
StartProtect AllyN/ATake a single target attack directed at any ally under 20% HP.
1Stomp0Attack with 25% more power, but drops P. Def and M. Def by 25%.
2Two-Handed1 SPDoubles boost from a one handed weapon when the other hand is empty.
3P. Def 10% Up1 SPIncreases P. Def by 10%.
4Ironclad5 MPIncreases P. Def to maximum at the start of the turn. Only applies for that turn.
5Protect Ally1 SPTake a single target attack directed at any ally under 20% HP.
6Shield Strike8 MPAttack with a shield and raise P. Def by 25% for 2 turns. Must have a shield.
7Shield Lore1 SPArmor ranking for shields goes up to S.
8Vengeance1 BPAttack against all enemies which is more powerful with more allies knocked out.
9Sword Lore1 SPSwords become S rank weapons.
10Full Cover0Protects an ally from single target physical attacks for 1 turn. Damage you take is halved for these attacks.
11Dual Shields1 SPUse 2 shields instead of a weapon.
12P. Def 30% Up3 SPIncreases P. Def by 30%
13Chivalrous Spirit1 SPEvery time you protect an ally using Protect Ally, Full Cover or White Knight, your P. Def goes up by 25% for 5 turns.
14Super Charge1 BPDeal damage according to your P. Def.

Merchant

The merchant is good for making money, and can also spend money to provide support.

  

Job LevelAbilityCostMechanics
StartMore MoneyN/AIncreases money earned from battles by 50%. Doesn't stack, contrary to the description.
1Pay to PlayMoneySpend 50 pg multiplied by your level to raise critical hit rate by 300% for 4 turns.
2Salesman0Sell a recovery item for 2.4 times its sale price.
3White Knight1 SPIf you are under 20% HP, the ally with the most HP will defend you from a single target physical attack.
4PharmacyMoneyPay for a recovery item and use it on a target.
5Hedge RiskMoneyHalves damage for 5 turns. Every time you take damage, you lose money equal to the damage prevented by this ability.
6TakeoverMoneySpend 50 pg multiplied by your level to cause damage equal to the money you spent.
7BP DrinkMoneyPay 1000 pg to boost an ally's BP by 1, 10000 pg for 2 BP and 100000 for 3 BP.
8Speculate1 SPEither deal double damage or none at all, with equal probability.
9More Money2 SPIncreases money earned from battles by 50%
10MillionaireMoneySend 25 pg multiplied by your level to a friend. Need to use the Send command, then update data.
11Big PharmaN/AHeal an enemy with an item. They lose pg equal to the amount of HP recovered.
12Full LeverageN/ADamage and recovery are doubled. HP, MP and BP costs are doubled for everyone in battle.
13Low LeverageN/ADamage and recovery are halved. HP, MP and BP costs are halved for everyone in battle.
14PayoffMoneySpend money to end the battle. Choose how much to spend in 10000 pg increments. Chances of succees are higher if you spend more.

Monk

The monk specializes in physical attacks, armed or unarmed.

  

Job LevelAbilityCostMechanics
StartKnuckle LoreN/AKnuckles become Rank S weapons. Increases P. Atk by 2 times your level if no weapons are equipped.
1Strong Strike0Attack with double power, but 50% success rate.
2Invigorate0Increases P. Atk by 25% for two turns with 75% chance of success. If it fails, user takes 20% HP in damage.
3Inner Alchemy5 MPRemoves poison, blind, silence, dread and confuse status from yourself.
4HP 10% Up1 SPIncreases maximum HP by 10%.
5Knuckle Lore1 SPKnuckles become Rank S weapons. Increases P. Atk by 2 times your level if no weapons are equipped.
6Hidden Dragon0Attack last, but with 25% more damage.
7Qigong Wave12 MPAttack with 25% more damage. Default does not reduce damage.
8Blind Immunity1 SPCharacter is immune to blind.
9P. Atk 10% Up1 SPIncreases P. Atk by 10%
10HP 20% Up2 SPIncreases HP by 20%
11Pressure Point1 BPDeal 2 times the damage of a normal attack. Ignores opponent's P. Def.
12HP 30% Up3 SPIncreases HP by 30%
13Phoenix Flight0Reduce your HP to 1. Deal damage equal to amount of HP sacrificed.
14Natural Talent1 SPDoubles P. Atk if nothing is equipped.

Ninja

The Ninja focuses on evading attack and is good at using two weapons at once.

  

Job LevelAbilityCostMechanics
StartDual WieldN/AWeapons do not decrease in power when weapons are held in both hands.
1Shippujinrai16 MPAttack first during a turn.
2Transience1 SPCounterattack when evading a single target attack.
3Evade 10% Up1 SPIncreases evasion by 10%
4Utsusemi0Evade the next physical attack.
5Comeback Kid1 SPP. Atk and M. Atk increase by 25% for 3 turns when a physical attack is evaded.
6Ikkikasei1 BPDoubles number of attacks for the turn it is used.
7Cleave1 SPMay attack again after defeating an enemy with a normal attack.
8Evade 20% Up2 SPIncreases evasion by 20%
9Shunshin0Increases evasion to maximum for 6 turns.
10Kairai0Causes all enemies to target the ally selected.
11Dual Wield2 SPWeapons do not decrease in power when weapons are held in both hands.
12Kakuremi0Chance of you being targeted is reduced for 5 turns
13Evade 30% Up3 SPIncreases evasion by 30%
14Frenetic Fighting2 SPAttack limit is increased from 16 hits to 32 hits.

Performer

The Performer uses singing to support all allies.

  

Job LevelAbilityCostMechanics
StartSave Singing MPN/ASinging costs half MP.
1Love Power30 MPRaises all allies' P. Atk by 25% for 4 turns.
2Love Rush24 MPRaises all allies' Speed by 25% for 4 turns.
3One More for You26 MPIncreases target's BP by 1.
4Got Your Back24 MPRaises all allies' P. Def by 25% for 4 turns.
5Key to Your Heart24 MPRaises all allies' M. Def by 25% for 4 turns.
6Support Amp1 SPWhen your stats are raised or lowered, the stat affected is increased by 10%
7Little Devil24 MPRaises all allies' M. Atk by 25% for 4 turns.
8Catch Me12 MPYou are more likely to be targeted by enemies.
9Buff Up2 SPP. Atk, M. Atk, P. Def and M. Def increase by 5% each turn.
10Prolong Support1 SPStat raising effects last twice as long
11Charm Immunity1 SPCharacter is immune to Charm.
12Save Singing MP2 SPSinging costs half MP.
13Zero Sum30 MPReduces all enemies' BP to 0 if they have 1 or more BP.
14My Hero2 BPAll allies' BP is increased by 1.

Pirate

The Pirate uses attacks that lower stats.

  

Job LevelAbilityCostMechanics
StartBlack ResonanceN/ABlack magic becomes more powerful when more allies have the ability: +10% for 2, +15% for 3 and +20% for 4.
1Black Magic Lv. 1N/AUse Level 1 Black Magic
2Rod Lore1 SPRods become rank S weapons.
3Black Magic Lv. 2N/AUse Level 2 Black Magic
4Abate Fire1 SPHalve damage from fire attacks.
5Damage Dispersion1 SPYou take 55% damage from an attack, while allies take 15% each.
6Silence Immunity1 SPCharacter is immune to silence.
7Black Magic Lv. 3N/AUse Level 3 Black Magic
8Black Resonance1 SPBoosts black magic (see starting ability for more details)
9Black Magic Lv. 4N/AUse Level 4 White Magic
10M. Atk 20% Up2 SPIncreases M. Atk by 20%
11Black Magic Lv. 5N/AUse Level 5 Black Magic
12Pierce M. Defense3 SPMagic ignores M. Defense.
13Black Magic Lv. 6N/AUse Level 6 Black Magic
14Group-Cast All3 SPMagic targets an entire party. Doesn't apply to magic that can only be self targeted.
0

Ranger

The Ranger specialises in targeting enemy weaknesses.

  

Job LevelAbilityCostMechanics
StartBlack ResonanceN/ABlack magic becomes more powerful when more allies have the ability: +10% for 2, +15% for 3 and +20% for 4.
1Black Magic Lv. 1N/AUse Level 1 Black Magic
2Rod Lore1 SPRods become rank S weapons.
3Black Magic Lv. 2N/AUse Level 2 Black Magic
4Abate Fire1 SPHalve damage from fire attacks.
5Damage Dispersion1 SPYou take 55% damage from an attack, while allies take 15% each.
6Silence Immunity1 SPCharacter is immune to silence.
7Black Magic Lv. 3N/AUse Level 3 Black Magic
8Black Resonance1 SPBoosts black magic (see starting ability for more details)
9Black Magic Lv. 4N/AUse Level 4 White Magic
10M. Atk 20% Up2 SPIncreases M. Atk by 20%
11Black Magic Lv. 5N/AUse Level 5 Black Magic
12Pierce M. Defense3 SPMagic ignores M. Defense.
13Black Magic Lv. 6N/AUse Level 6 Black Magic
14Group-Cast All3 SPMagic targets an entire party. Doesn't apply to magic that can only be self targeted.
1

Red Mage

The Red Mage can use offensive and defensive magic, as well as attacks, but doesn't specialise in anything.

  

Job LevelAbilityCostMechanics
StartBlack ResonanceN/ABlack magic becomes more powerful when more allies have the ability: +10% for 2, +15% for 3 and +20% for 4.
1Black Magic Lv. 1N/AUse Level 1 Black Magic
2Rod Lore1 SPRods become rank S weapons.
3Black Magic Lv. 2N/AUse Level 2 Black Magic
4Abate Fire1 SPHalve damage from fire attacks.
5Damage Dispersion1 SPYou take 55% damage from an attack, while allies take 15% each.
6Silence Immunity1 SPCharacter is immune to silence.
7Black Magic Lv. 3N/AUse Level 3 Black Magic
8Black Resonance1 SPBoosts black magic (see starting ability for more details)
9Black Magic Lv. 4N/AUse Level 4 White Magic
10M. Atk 20% Up2 SPIncreases M. Atk by 20%
11Black Magic Lv. 5N/AUse Level 5 Black Magic
12Pierce M. Defense3 SPMagic ignores M. Defense.
13Black Magic Lv. 6N/AUse Level 6 Black Magic
14Group-Cast All3 SPMagic targets an entire party. Doesn't apply to magic that can only be self targeted.
2

Salve-Maker

The Salve-Maker uses items to attack, heal, and support the team.

  

Job LevelAbilityCostMechanics
StartBlack ResonanceN/ABlack magic becomes more powerful when more allies have the ability: +10% for 2, +15% for 3 and +20% for 4.
1Black Magic Lv. 1N/AUse Level 1 Black Magic
2Rod Lore1 SPRods become rank S weapons.
3Black Magic Lv. 2N/AUse Level 2 Black Magic
4Abate Fire1 SPHalve damage from fire attacks.
5Damage Dispersion1 SPYou take 55% damage from an attack, while allies take 15% each.
6Silence Immunity1 SPCharacter is immune to silence.
7Black Magic Lv. 3N/AUse Level 3 Black Magic
8Black Resonance1 SPBoosts black magic (see starting ability for more details)
9Black Magic Lv. 4N/AUse Level 4 White Magic
10M. Atk 20% Up2 SPIncreases M. Atk by 20%
11Black Magic Lv. 5N/AUse Level 5 Black Magic
12Pierce M. Defense3 SPMagic ignores M. Defense.
13Black Magic Lv. 6N/AUse Level 6 Black Magic
14Group-Cast All3 SPMagic targets an entire party. Doesn't apply to magic that can only be self targeted.
3

Spell Fencer

The Spell Fencer uses magic to power up their attacks.

  

Job LevelAbilityCostMechanics
StartBlack ResonanceN/ABlack magic becomes more powerful when more allies have the ability: +10% for 2, +15% for 3 and +20% for 4.
1Black Magic Lv. 1N/AUse Level 1 Black Magic
2Rod Lore1 SPRods become rank S weapons.
3Black Magic Lv. 2N/AUse Level 2 Black Magic
4Abate Fire1 SPHalve damage from fire attacks.
5Damage Dispersion1 SPYou take 55% damage from an attack, while allies take 15% each.
6Silence Immunity1 SPCharacter is immune to silence.
7Black Magic Lv. 3N/AUse Level 3 Black Magic
8Black Resonance1 SPBoosts black magic (see starting ability for more details)
9Black Magic Lv. 4N/AUse Level 4 White Magic
10M. Atk 20% Up2 SPIncreases M. Atk by 20%
11Black Magic Lv. 5N/AUse Level 5 Black Magic
12Pierce M. Defense3 SPMagic ignores M. Defense.
13Black Magic Lv. 6N/AUse Level 6 Black Magic
14Group-Cast All3 SPMagic targets an entire party. Doesn't apply to magic that can only be self targeted.
4

Spiritmaster

The Spiritmaster has moves that prevent or reduce damage.

  

Job LevelAbilityCostMechanics
StartBlack ResonanceN/ABlack magic becomes more powerful when more allies have the ability: +10% for 2, +15% for 3 and +20% for 4.
1Black Magic Lv. 1N/AUse Level 1 Black Magic
2Rod Lore1 SPRods become rank S weapons.
3Black Magic Lv. 2N/AUse Level 2 Black Magic
4Abate Fire1 SPHalve damage from fire attacks.
5Damage Dispersion1 SPYou take 55% damage from an attack, while allies take 15% each.
6Silence Immunity1 SPCharacter is immune to silence.
7Black Magic Lv. 3N/AUse Level 3 Black Magic
8Black Resonance1 SPBoosts black magic (see starting ability for more details)
9Black Magic Lv. 4N/AUse Level 4 White Magic
10M. Atk 20% Up2 SPIncreases M. Atk by 20%
11Black Magic Lv. 5N/AUse Level 5 Black Magic
12Pierce M. Defense3 SPMagic ignores M. Defense.
13Black Magic Lv. 6N/AUse Level 6 Black Magic
14Group-Cast All3 SPMagic targets an entire party. Doesn't apply to magic that can only be self targeted.
5

Summoner

The Summoner deals party-wide damage through summoning monsters.

  

Job LevelAbilityCostMechanics
StartBlack ResonanceN/ABlack magic becomes more powerful when more allies have the ability: +10% for 2, +15% for 3 and +20% for 4.
1Black Magic Lv. 1N/AUse Level 1 Black Magic
2Rod Lore1 SPRods become rank S weapons.
3Black Magic Lv. 2N/AUse Level 2 Black Magic
4Abate Fire1 SPHalve damage from fire attacks.
5Damage Dispersion1 SPYou take 55% damage from an attack, while allies take 15% each.
6Silence Immunity1 SPCharacter is immune to silence.
7Black Magic Lv. 3N/AUse Level 3 Black Magic
8Black Resonance1 SPBoosts black magic (see starting ability for more details)
9Black Magic Lv. 4N/AUse Level 4 White Magic
10M. Atk 20% Up2 SPIncreases M. Atk by 20%
11Black Magic Lv. 5N/AUse Level 5 Black Magic
12Pierce M. Defense3 SPMagic ignores M. Defense.
13Black Magic Lv. 6N/AUse Level 6 Black Magic
14Group-Cast All3 SPMagic targets an entire party. Doesn't apply to magic that can only be self targeted.
6

Swordmaster

The Swordmaster uses counterattacks.

  

Job LevelAbilityCostMechanics
StartBlack ResonanceN/ABlack magic becomes more powerful when more allies have the ability: +10% for 2, +15% for 3 and +20% for 4.
1Black Magic Lv. 1N/AUse Level 1 Black Magic
2Rod Lore1 SPRods become rank S weapons.
3Black Magic Lv. 2N/AUse Level 2 Black Magic
4Abate Fire1 SPHalve damage from fire attacks.
5Damage Dispersion1 SPYou take 55% damage from an attack, while allies take 15% each.
6Silence Immunity1 SPCharacter is immune to silence.
7Black Magic Lv. 3N/AUse Level 3 Black Magic
8Black Resonance1 SPBoosts black magic (see starting ability for more details)
9Black Magic Lv. 4N/AUse Level 4 White Magic
10M. Atk 20% Up2 SPIncreases M. Atk by 20%
11Black Magic Lv. 5N/AUse Level 5 Black Magic
12Pierce M. Defense3 SPMagic ignores M. Defense.
13Black Magic Lv. 6N/AUse Level 6 Black Magic
14Group-Cast All3 SPMagic targets an entire party. Doesn't apply to magic that can only be self targeted.
7

Templar

The Templar has a fairly high defense, and can also utilise critical hit attacks and skills.

  

Job LevelAbilityCostMechanics
StartBlack ResonanceN/ABlack magic becomes more powerful when more allies have the ability: +10% for 2, +15% for 3 and +20% for 4.
1Black Magic Lv. 1N/AUse Level 1 Black Magic
2Rod Lore1 SPRods become rank S weapons.
3Black Magic Lv. 2N/AUse Level 2 Black Magic
4Abate Fire1 SPHalve damage from fire attacks.
5Damage Dispersion1 SPYou take 55% damage from an attack, while allies take 15% each.
6Silence Immunity1 SPCharacter is immune to silence.
7Black Magic Lv. 3N/AUse Level 3 Black Magic
8Black Resonance1 SPBoosts black magic (see starting ability for more details)
9Black Magic Lv. 4N/AUse Level 4 White Magic
10M. Atk 20% Up2 SPIncreases M. Atk by 20%
11Black Magic Lv. 5N/AUse Level 5 Black Magic
12Pierce M. Defense3 SPMagic ignores M. Defense.
13Black Magic Lv. 6N/AUse Level 6 Black Magic
14Group-Cast All3 SPMagic targets an entire party. Doesn't apply to magic that can only be self targeted.
8

Thief

The Thief specialises in stealing items, and also has fairly high hit counts.

  

Job LevelAbilityCostMechanics
StartBlack ResonanceN/ABlack magic becomes more powerful when more allies have the ability: +10% for 2, +15% for 3 and +20% for 4.
1Black Magic Lv. 1N/AUse Level 1 Black Magic
2Rod Lore1 SPRods become rank S weapons.
3Black Magic Lv. 2N/AUse Level 2 Black Magic
4Abate Fire1 SPHalve damage from fire attacks.
5Damage Dispersion1 SPYou take 55% damage from an attack, while allies take 15% each.
6Silence Immunity1 SPCharacter is immune to silence.
7Black Magic Lv. 3N/AUse Level 3 Black Magic
8Black Resonance1 SPBoosts black magic (see starting ability for more details)
9Black Magic Lv. 4N/AUse Level 4 White Magic
10M. Atk 20% Up2 SPIncreases M. Atk by 20%
11Black Magic Lv. 5N/AUse Level 5 Black Magic
12Pierce M. Defense3 SPMagic ignores M. Defense.
13Black Magic Lv. 6N/AUse Level 6 Black Magic
14Group-Cast All3 SPMagic targets an entire party. Doesn't apply to magic that can only be self targeted.
9

Time Mage

The Time Mage can provide both offensive and support magic.

  

Job LevelAbilityCostMechanics
StartPost-Battle MPN/AGain 25% max MP at the end of a battle.
1Invocation Lv. 190 MPRaises P. Def to maximum for 10 turns
2Steady MP Recover1 SPRestore 30 MP every turn.
3Invocation Lv. 290 MPRaises Speed and Evasion to maximum for 10 turns
4Critical MP Recover1 SPRestore 200 MP if HP falls below 20%
5Invocation Lv. 390 MPRaises M. Def to maximum for 10 turns
6Save SM MP2 SPSummoning magic costs 25% MP less.
7Post-Battle MP2 SPGain 25% max MP at the end of a battle.
8Invocation Lv. 490 MPRaises P. Atk to maximum for 10 turns.
9Obliterate4 SPKnocks out all targets 20 levels or more lower than you at the start of battle (except bosses).
10Invocation Lv. 590 MPRaises M. Atk to maximum for 10 turns.
11Max Summoning3 SPSummon magic costs double MP but does 50% more damage.
12MP 30% Up3 SPMP increases by 30%
13Invocation Lv. 690 MPCritical rate is increased by 500% for 10 turns
14Experience Up1 SPIncreases experience gained by 50%
0

Valkyrie

The Valkyrie uses BP-based attacks to do large amounts of damage.

  

Job LevelAbilityCostMechanics
StartPost-Battle MPN/AGain 25% max MP at the end of a battle.
1Invocation Lv. 190 MPRaises P. Def to maximum for 10 turns
2Steady MP Recover1 SPRestore 30 MP every turn.
3Invocation Lv. 290 MPRaises Speed and Evasion to maximum for 10 turns
4Critical MP Recover1 SPRestore 200 MP if HP falls below 20%
5Invocation Lv. 390 MPRaises M. Def to maximum for 10 turns
6Save SM MP2 SPSummoning magic costs 25% MP less.
7Post-Battle MP2 SPGain 25% max MP at the end of a battle.
8Invocation Lv. 490 MPRaises P. Atk to maximum for 10 turns.
9Obliterate4 SPKnocks out all targets 20 levels or more lower than you at the start of battle (except bosses).
10Invocation Lv. 590 MPRaises M. Atk to maximum for 10 turns.
11Max Summoning3 SPSummon magic costs double MP but does 50% more damage.
12MP 30% Up3 SPMP increases by 30%
13Invocation Lv. 690 MPCritical rate is increased by 500% for 10 turns
14Experience Up1 SPIncreases experience gained by 50%
1

Vampire

The Vampire can learn the abilities of various monsters.

  

Job LevelAbilityCostMechanics
StartPost-Battle MPN/AGain 25% max MP at the end of a battle.
1Invocation Lv. 190 MPRaises P. Def to maximum for 10 turns
2Steady MP Recover1 SPRestore 30 MP every turn.
3Invocation Lv. 290 MPRaises Speed and Evasion to maximum for 10 turns
4Critical MP Recover1 SPRestore 200 MP if HP falls below 20%
5Invocation Lv. 390 MPRaises M. Def to maximum for 10 turns
6Save SM MP2 SPSummoning magic costs 25% MP less.
7Post-Battle MP2 SPGain 25% max MP at the end of a battle.
8Invocation Lv. 490 MPRaises P. Atk to maximum for 10 turns.
9Obliterate4 SPKnocks out all targets 20 levels or more lower than you at the start of battle (except bosses).
10Invocation Lv. 590 MPRaises M. Atk to maximum for 10 turns.
11Max Summoning3 SPSummon magic costs double MP but does 50% more damage.
12MP 30% Up3 SPMP increases by 30%
13Invocation Lv. 690 MPCritical rate is increased by 500% for 10 turns
14Experience Up1 SPIncreases experience gained by 50%
2

White Mage

The white mage provides healing and support for other party members.

Job LevelAbilityCostMechanics
StartPost-Battle MPN/AGain 25% max MP at the end of a battle.
1Invocation Lv. 190 MPRaises P. Def to maximum for 10 turns
2Steady MP Recover1 SPRestore 30 MP every turn.
3Invocation Lv. 290 MPRaises Speed and Evasion to maximum for 10 turns
4Critical MP Recover1 SPRestore 200 MP if HP falls below 20%
5Invocation Lv. 390 MPRaises M. Def to maximum for 10 turns
6Save SM MP2 SPSummoning magic costs 25% MP less.
7Post-Battle MP2 SPGain 25% max MP at the end of a battle.
8Invocation Lv. 490 MPRaises P. Atk to maximum for 10 turns.
9Obliterate4 SPKnocks out all targets 20 levels or more lower than you at the start of battle (except bosses).
10Invocation Lv. 590 MPRaises M. Atk to maximum for 10 turns.
11Max Summoning3 SPSummon magic costs double MP but does 50% more damage.
12MP 30% Up3 SPMP increases by 30%
13Invocation Lv. 690 MPCritical rate is increased by 500% for 10 turns
14Experience Up1 SPIncreases experience gained by 50%
3For more tips on Bravely Default, check out author Biospark27's full guide on our sister site GameFAQs.

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