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Borderlands 3 Update Adds New Raid, Expands Weapon Bank, Tweaks Hunters, More
Borderlands 3 Update Adds New Raid, Expands Weapon Bank, Tweaks Hunters, More-September 2024
Sep 7, 2024 11:05 PM

  Borderlands 3 has dropped its latest update, and it’s a big one. In terms of fresh content, the update adds the “Takedown at the Maliwan Blacksite” raid and the new Mayhem 4 difficulty. Some much-needed improvements include expanded capacity for your weapon bank on Sanctuary III (you can now hold up to 100 items), a target dummy to test out guns on, more vending machines for longer levels, better performance for the game’s previously-sluggish menus, and more. All very-much-appreciated changes!

  You can check out the full notes for Borderlands 3 Patch 4 below:

  New Content

  Takedown at the Maliwan Blacksite

  Lorelei has recruited the Vault Hunters to destroy a top-secret weapon Maliwan has been developing at their Blacksite. You and your squad should prepare for an extreme challenge because this content is balanced for four players at level 50. You can gain access to the Blacksite via a mission found on Sanctuary III after completing the main campaign with that character.Takedowns feature special rules not found in the rest of the game! Respawning is disabled, so make sure you and your co-op partners get Second Wind or you'll spectate until the team wipes. If you do die, you're not out permanently! Die during the first half, you'll get to rejoin your team if they defeat the Valkyrie Squad. If you're out the second half, but your team manages to defeat Wotan The Invincible, you'll get to respawn to enjoy the rewards you didn't completely earn!Make sure your squad is in the session before you throw the switch inside the Air Lock, or anyone who joins after the switch is thrown joins as a spectator!Mayhem 4

  Mayhem 4 is here for players looking for the toughest challenge in the game! Mayhem 4 adds another increase to enemy health, increases the loot drop chances, and adds a set of new Legendaries! Because the health value greatly increased, Mayhem 4 also slightly adjusts the random modifier system. Mayhem 4 will only roll one positive modifier for the player and one enemy bonus modifier. We want players to try different builds without severely hampering their ability to take down enemies in Mayhem 4. Note that Mayhem 1-3 are unchanged.In addition to increasing enemy health and adjusting the modifiers, Mayhem 4 contains new Legendary weapons and class mods for players to hunt. These new pieces of gear will contribute to new builds and new ways to kill enemies!To support Mayhem 4, we changed the Mayhem station slightly. Players will activate Mayhem through the center pillar and increase or decrease Mayhem levels by using the pillars on each side. Looking forward, we will monitor the challenge of Mayhem 4 closely. We're working hard on Mayhem 2.0, which will add brand new gameplay additions to Mayhem Mode in the future. Until then, we hope you enjoy the challenge and new loot!Bank Expansion

  All characters now begin the game with 20 bank slots instead of 10. The existing Bank SDUs will give everyone a total of 100 available spaces. An additional 10 Bank SDUs are available to purchase in Marcus's shop on Sanctuary III using the in-game cash currency, each awarding 20 spaces, for a grand total of 300 total bank spaces!Dedicated Loot Pools for Bosses

  All bosses have been updated with new loot pools that give them dedicated Legendary items to drop. Players can now discover which bosses drop their favorite gear and more easily farm their favorite items. Let the hunt begin!Additional Vending Machines

  The following environments have received additional vending machines. They can typically be found before bosses or the mid waypoint in larger environments:

  AthenasAtlas HQLectra CityJakobs EstateVoracious CanopyTazendeer RuinsThe Pyre of StarsTarget Dummy

  Players can take out their aggression, or test their gear, on a Handsome Jack target inside the shooting range on Sanctuary III.End Game Character Balance

  Moze

  Iron Bear Damage increased per level, to a total of just under 150% at max levelDesperate Measures now gives Iron Bear the bonus tooExperimental Munitions - Iron Bear also deals bonus fire damage on critical hitsScorching RPM's also grants increased Hard Point damage by 5% per levelVampyr - When Iron Bear deals area damage, Iron Bear receives half the healing bonusIron Bear now launches barrels when the player melees themIncreased Iron Bear Bubble Shield from 20% to 50% of Moze's healthZane

  SNTL damage scale increased by 2% per levelDonnybrook, Pocket Full of Grenades, Cool Hand, Violent Violence, and Violent Speed bonuses now stack twiceFixed Violent Momentum to scale more at higher movement speedsBest Served Cold radius and damage increased by 2% per levelConfident Confidence increased max weapon damage bonus from 20% to 35%Changed Trick of the Light element to Cryo and increased bonus from 18% to 36%Borrowed Time duration increased from 15% to 30% per active skillDouble Barrel's bonus increased from 20% to 25%Quick Breather now restores 50% of the clone's health after a swapPocket Full of Grenades bonus slightly decreased from 6.5% to 5% as it now stacksViolent Violence bonus slightly decreased from 4% to 3% as it now stacksFL4K

  Ambush Predator now has a HUD Icon when the buff is activeIncreased the pet damage to scale 10/5% per level instead of 9%Added pet damage to Grim Harvest at 7% per levelAdded pet damage to The Most Dangerous Game at 9% per levelAdded pet damage to Interplanetary Stalker at 1% per stack, per levelAdded pet damage to Furious Attack at 0.6% per stackAdded pet damage to The Fast and the Furryous at 10% per levelLick the Wounds gained a pet damage buff after reviving the playerIncreased pet damage for Psycho Head on a Stick from 10% to 20%Increased damage in Pack Tactics from 5% to 7% per levelAdjusted Megavore to not reward critical hit bonuses when receiving damage from self-damageStability

  Fixed multiple crashes that occasionally occurred when interacting with the ECHO menuFixed a crash that occasionally occurred after quitting to the main menu multiple timesFixed a crash that occasionally occurred when transitioning to Athenas during a 4-player multiplayer sessionFixed a crash that occasionally occurred when Iron Bear was destroyedFixed a crash that occasionally occurred when entering or exiting Iron BearFixed a crash that occasionally occurred while in heavy combat with VarkidsFixed a crash that occasionally occurred in networked gamesFixed a crash that occasionally occurred when split screen party joins another game during Marcus introFixed a crash that occasionally occurred when a split screen user quit to the Main MenuFixed a rare crash that occasionally occurred when dropping a piece of gear on PCFixed a rare crash that occasionally occurred after 3 clients joined the hostFixed a rare crash that occasionally occurred when destructible environmental art took damageFixed a rare crash that occasionally occurred when a client transitioned to Desolation's EdgeFixed a rare crash that could occur when entering Fade AwayFixed a rare crash related to the Time of Day of an environmentFixed a rare crash that occasionally occurred as a result of improper text fieldsFixed a crash related to the Minimap WidgetFixed multiple crashes that occasionally occurred when players fast traveledFixed a reported issue that prevent the application from terminating properlyFixed a reported issue where the news widget would hang indefinitelyDisabled the benchmark feature when in a coop groupUI

  Improved overall performance in menus Note: we are still working on additional performance updates that will be implemented in future updates.Improved performance of bank[PlayStation 4 Only] Fixed a reported issue that prevented some players from marking items as Junk or Favorite on PlayStation 4Addressed a reported issue where sorting the inventory by type sometimes sorted the inventory by scoreAdded 'Sort By Rarity' to Bank, Inventory, Item Trading and Vending Machine SellingClients now receive an indication of why their travel attempt failedUpdated names in the creditsAddressed a reported issue where corrupted characters were sometimes displayed for some Fast Travel Stations in Japanese and Simplified ChineseAddressed a reported issue where characters were sometimes displayed in the incorrect direction for some Fast Travel Stations and Level Transitions in Traditional ChineseAddressed a reported issue where comparing class mods sometimes displayed the incorrect icons on the abbreviated item cardsAddressed a reported issue where items slots could sometimes overlap when viewing player storageAddressed a reported issue where the travel countdown timer could sometimes be interrupted by opening the chat window[PC Only] Addressed a reported issue where occasionally mouse input could be lostAddressed a reported issue where Item Cards at the beginning of the game didn't displayAddressed a reported issue where missions were sometimes not sorting correctly in the Mission LogAddressed a reported issue where the friends list could occasionally be too long for split screenAddressed a reported issue where a player could sometimes lose their HUD in split screenAddressed a reported issue where the info panel briefly displayed when looking at Planet ChallengesAddressed a reported issue where players could sometimes be sent to the wrong location when selecting a destination quickly in the MapAddressed a rare issue where a dialog box could not be dismissedMissions

  Addressed a reported issue that could sometimes cause NPCs to get stuck during a teleportAddressed a reported progression blocker where an NPC leading the player could sometimes break if one of the players left the gameAddressed a reported progression blocker where Lilith could sometimes become stuck during the mission "From the Ground Up"Addressed a reported progression blocker that occasionally occurred when two players tried to accept the quest item at the same time from the slot machine during the mission "Sanctuary"Addressed a few reported progression blockers that occasionally occurred when travelling to another map and back during the mission "Sanctuary"Addressed a reported progression blocker where Lorelei's cyclone could sometimes be lost after players enter and exit the menu during the mission "Hostile Takeover"Addressed a reported progression blocker where the door into KillaVolt's arena sometimes wouldn't open during the mission "Kill KillaVolt"Addressed a reported progression blocker where an Amber Lamps bot could sometimes spawn during the mission "Dynasty Diner" and leave the combat areaAddressed a reported progression blocker where Bloodshine's sister could sometimes not spawn during the mission "Proof of Wife"Addressed a reported progression blocker where Rhys-Ball could sometimes become stuck during the mission "Space Laser Tag"Addressed a reported progression blocker where Brick could sometimes become stuck in a concrete block during the mission "Hammerlocked"Addressed a reported progression blocker where Tina sometimes couldn't be spoken to during the mission "Hammerlocked"Addressed a reported progression blocker where Billy, The Anointed would sometimes disappear during the mission "Lair of the Harpy"Addressed a reported progression blocker where split screen clients could sometimes not progress the objective "Equip Black Flame" during the mission "Witch's Brew"Addressed a reported progression blocker where Balex could sometimes stop pathing during the mission "The Family Jewel"Addressed a reported progression blocker where Tannis sometimes couldn't be spoke to during the mission "The Great Vault"Addressed a reported progression blocker where Tannis sometimes wouldn't interact with a critical mission objective during the mission "In the Shadow of Starlight"Addressed a reported progression blocker issue where a Tink could sometimes jump outside the barrier during the mission "Trial of Fervor"Addressed a few reported progression blockers during the mission "The Trial of Survival"Gameplay

  Rare, Hunt, and Bounty Enemies now always match the players levelMade adjustment to default zoom speed for gamepadMayhem Mods that cancel each other out can no longer be active at the same timeShields that start regenerating immediately after depleting now properly trigger Not Depleted events.Moze is no longer able to infinitely stack the damage, health, and shield regen buffs of the Brawler Ward Legendary shield after equipping the Bloodletter Class Mod.Rough Rider shield properly triggers depleted augments when equippedAddressed a reported issue where certain shields could provide buffs to players even when not equippedPlayers can no longer stack the health regeneration buff of the Brawler Ward Legendary shield on another shield when repeatedly equipping and unequipping the Brawler Ward shield in Inventory.Addressed a reported issue where class mods and artifacts were sometimes accumulating action skill cooldowns when respeccingAddressed a reported issue where Hellwalker anointed parts could sometimes be incorrectly weightedAddressed a reported issue that sometimes prevented the Zane's barrier from blocking E-Tech weapon projectilesAddressed a reported issue where FL4K's pets could sometimes be frozen without showing any of the effects of being frozenAddressed a reported issue where the Action Skill cooldown timer for FL4K's Gamma Burst could sometimes stack cooldowns when players revived or spawned a pet each timeAddressed a reported issue where the skill augment Active Tracking for Moze sometimes didn't target enemies in turretsAddressed a reported issue where the Mayhem Modifier sometimes failed to affect Eridium gainedAddressed a reported issue where parts of The Anvil were sometimes not properly balancedAddressed a reported issue where the Mother of Dragons sometimes wouldn't drop her lootAddressed a reported issue where Rare Spawn enemies might not have spawned during a mission if players had already defeated that enemy during that sessionAddressed a reported issue where loot sometimes wouldn't spawn after players had found all Eridian WritingsGeneral

  DX12 is now the default Graphics API on Windows 10 for users with AMD video cardsAdded support for future types of hotfixesAdded Spectator mode for TakedownsExplosion effects now dissipate fasterBullet tracers passing through Zane's shield are more transparentImproved the general audio performance and memory usageSave games triggered by money or changes in the inventory have been throttledAddressed a reported issue where save files had the potential to be deleted after the game crashed in the middle of savingAddressed a reported issue where Guardian Rank and tokens could potentially be lostAddressed a reported issue where equipped weapon skins were sometimes not properly displayedAddressed a reported issue where ECHO themes were sometimes not displayed properly for co-op playersAddressed a reported issue where Clay and Wainwright Jakobs would sometimes not appear properly in their Title CardsAddressed a reported issue where a Boundary Turret in Floodmoor Basin would sometimes not detect Iron BearAddressed a reported issue where Iron Bear could sometimes fall through the platform during the Graveward fightAddressed a reported issue where players would sometimes load into Tazendeer Ruins facing the wrong directionAddressed a reported issue where players could sometimes become invulnerable when swapping artifactsAddressed a reported issue where Rakk could sometimes get stuck behind geometry in The Cistern of SlaughterAddressed a reported issue where players could rejoin the arena in The Cistern of Slaughter after dyingAddressed a reported issue where Depth of Field would sometimes not work properly in split screenAddressed a reported issue where the player's shield bar could sometimes disappear from the HUDAddressed a reported issue where the Vault Symbol on loading screens sometimes appeared incorrectly on consolesAddressed a reported issue where events would occasionally not work properly if ECHOcast was not enabled before loading into a mapAddressed multiple issues with Badass Events not spawning in certain maps for the Twitch ECHOcast extensionAddressed a reported issue that prevented stats from sometimes properly incrementing while in vehiclesAddressed a reported issue where Service Bots audio would sometimes ignore acoustic dataAddressed a reported issue where player characters would sometimes call out health vials when already at max healthAddressed multiple issues where audio was sometimes muffled or lostAddressed multiple issues where players would sometimes lose gravity permanentlyEdit group hint is now hidden when input is not availablePhew, that’s a lot of changes! Borderlands 3 wasn’t perfect at launch, but I have to admit, Gearbox seems to be doing their best the whip the game into shape.

  Borderlands 3 is available now on PC, Xbox One, and PS4. The game’s first DLC expansion, “Moxxi's Heist of The Handsome Jackpot,” drops early next month – get the details on that, right here.

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