Borderlands 3 has a new patch, and it's a big one. The update adds support for the game's new add-on, Designer's Cut, which features a new PvE battle royale mode called Arms Race, as well as fourth skill trees of each of the game's characters.
Today we will release an update for #Borderlands3 that adds support for the new Designer's Cut add-on, Mayhem 11, and more. The changes will be live on all platforms by 12PM PT.
⚙️ https://t.co/IdxesHWPE2 pic.twitter.com/2RxeOY2WGu
— Borderlands 3 (@Borderlands) November 9, 2020
The patch also adds Mayhem 11, which increases the maximum level of the game's Mayhem difficulty multiplier to 11. According to the patch notes, Mayhem 11 is just Mayhem 10 without any active modifiers, and it also cuts the quality and quantity of rewards from world drops by half. Therefore, Mayhem 11 is an option for players who would prefer to obtain loot more slowly with none of Mayhem 10's modifiers.
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Now Playing: Borderlands 3 — Arms Race Mode And New Legendary Gun Gameplay
This update also makes several large changes to Zane's Skill Trees, designed to balance their options a bit more, as well as reduce the reliance on one specific class mod. Zane players must save and quit once to have their skill trees updated to the new layouts. Skill points that were in swapped skills will be refunded.
- Added Arms Race
- Added Multiverse Final Form Cosmetics to those that own the Season Pass
Added Mayhem 11Dev Note: Mayhem 11 is a copy of Mayhem 10 without any active modifiers. In this Mayhem level, the quality and amount of rewards from world drops are cut in half. Mayhem 10 gear does drop in Mayhem 11, so there is no need to re-farm any gear at this level. You can choose to gear up your characters quickly using Mayhem 10 or use Mayhem 11 to gear up more slowly with no modifiers.
Updated Anointments to Support Fourth Skill TreeDev Note: As part of updating Anointments to support the new trees, we've also changed them to not activate on missed activations. The Siren can no longer “Fakegrasp” to activate Anointments, and the Beastmaster can no longer Gamma Burst while looking at the sky to trigger Anointments. We are monitoring how these changes affect these characters and their builds and are looking to adjust as necessary in the future. Our goal is to make sure that no Vault Hunter has an unfair advantage related to Anointments activating.
Added 14 new Action Skill Damage AnointmentsDev Note: We've added a new series of Action Skill Damage Anointments for all skill trees. Now all Vault Hunter Action Skills have Anointments to buff their damage.
Added Arms Race to MatchmakingCombined Trials and Circle of Slaughters into a single matchmaking poolAddressed issue where players matching from a Takedown map would be put into a separate matchmaking poolUpdated matchmaking pools to only consider whether Mayhem Mode is enabled or disabled, instead of creating a pool for each Mayhem Level
For these skill changes to apply properly, Zane players will need to save/quit their characters once to have their trees updated to these new layouts. Skill points that were in the four swapped skills will be refunded when they load their characters the second time. If a player does not have enough points invested to unlock a high-tier skill they have previously applied points to, they will need to re-apply the refunded skill points before using those high-tier skills.
Death Follows Close is an incredibly strong passive skill, much stronger than the effects of the capstone Seein' Red. This feels backward, so we have swapped the position of these two skills to better represent their value relative to each other. Please remember the changes require you to save/quit your character once to function properly.
Swapped the positions of Death Follows Close and Seein' Red on the Skill TreeAdded Kill Skill Bonus +15% to Seein' RedUnder Cover Tree
Like the Hitman Tree, the mid-tier passive and capstone skills of this tree had an inverted value relative to their position. This change also allows players to get more value out of their shields and Barrier via Distributed Denial being much lower in the tree. Please remember the changes require you to save/quit your character once to function properly.
Swapped the positions of Confident Competence and Distributed Denial on the Skill TreeBuffed Gun Damage from Confident CompetenceDouble Agent Tree
Given the percent chance of Duct Tape Mod proccing, it could spell disaster for Zane in close quarters combat. Now players don't have to worry about accidentally downing themselves when a grenade is launched.
Duct Tape Mod now grants Zane immunity to damage from his weapons and grenades
Reworked the ability to allow the shield to refill before it is broken whenever an Action Skill is activatedSeein’ Dead
This Class Mod has been over-performing, so we have removed some of the power from the mod. To counter this change, the Seein' Red passive skill within Zane’s Hitman Skill Tree has been given a buff, effectively giving all players access to additional damage without the requirement of using this Class Mod.
Lowered the Kill Skill Damage bonus
Updated Ties that Bind to only pass weapon and melee damage to enemiesWeapon Anointments that increase weapon or melee damage after Phaseslam now properly increases damageUpdated Muse Class Mod to prevent double-dipping on damage modifiers
- Respawn locations
- Extractor locations
- Boss area
- Death circle size, location, and time between states
Added a new Arms Race event to the ECHOcast: Extractor Breach!This new ECHOcast event will allow viewers an opportunity to win streamer items in a setting that makes sense for Arms Race! In Arms Race, players must extract dropped gear to keep it to use outside of the game mode. This event gives viewers the chance to win items the streamer extracts from the game mode during play and after defeating the final boss.
Enabled purple E-Tech pistols to drop in-gameIncreased the resolution of the images on Zer0's Bounty Board in Sanctuary IIIAddressed a previous change that was causing some PC users to be unable to drop equipped gear
Increased weapon damageION LASER
Increased weapon damageIncreased number of projectiles that are released when the laser stopsShredifier
Increased weapon damageTrevanator
Increased weapon damageTunguska
Increased weapon damageLinc
Increased weapon damageRebel Yell
Increased weapon damageHornet
Increased weapon damageIncreased splash damage radiusNemesis
Increased weapon damageFlakker
Increased weapon damage