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Borderlands 3 Hotfix: Legendary Weapons Nerfed, Full Patch Notes Released
Borderlands 3 Hotfix: Legendary Weapons Nerfed, Full Patch Notes Released-September 2024
Sep 16, 2024 4:24 PM

  Gearbox has released the latest hotfix update for Borderlands 3, and the patch is out now on PC, PS4, and Xbox One. The hotfix is primarily aimed at balancing certain legendary weapons--effectively nerfing some of the best weapons, but it also implements a few bug fixes as well. Here's what's new and different.

  "After looking through the data, we found that some pieces of Legendary gear were greatly outperforming others and felt they were limiting builds instead of increasing them," Gearbox writes in the full patch notes. "In addition, some of the damage output of Legendary gear limited the growth in combat engagements for the future so we tuned everything to an acceptable median."

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  The patch notes list massive buffs and nerfs for several legendary weapons across all gun manufacturers and several grenades. The most notable changes are to Flakker and Butcher--both shotguns are currently some of the best guns you can find in the game, dealing out tremendous amounts of damage with very few penalties.

  Hidden among the many bug fixes implemented in this latest patch is a change that many Borderlands 3 players are likely going to enjoy seeing: a modification to shield boosters so that they now auto-pickup. Some shields, when damaged, cause boosters to drop that either buff or debuff your shield in unique ways. Since launch, you've had to individually loot these boosters off the ground--which is incredibly difficult to do in the midst of a hectic firefight. And once the fight is done, you have little need for the boosters. So automatically picking up the boosters is a very welcome change.

  We've listed the remaining weapon changes and bug fixes below.

  

Borderlands 3 October 17 Hotfix Patch Notes

Weapon Hotfixes

Maliwan

  Westergun damage increased by 25%ASMD damage increased by 28%Cutsman damage reduced by 25%Tediore

  Ten Gallon damage increased by 8%Vladof

  Sickle reload speed increased by 25%Faisor damage increased by 15%Infiniti damage increased by 40%Magnificent damage increased by 25%Jericho damage increased by 40%Lucian's Call accuracy and handling reducedLyuda Critical Damage Bonus decreased by 30% and made a modification to address a reported bug that an extra bullet was spawned in the centerTorgue

  Try-Bolt damage increased by 25%Alchemist damage increased by 25%Devils Foursum damage increased by 13%Flakker now consumes the full magazine when fired and damage is reduced by 33%Laser-Sploder rocket projectiles spawn interval increased by 0.4 secondsJakobs

  Maggie damage increased by 35%Hellwalker damage reduced by 8%Hyperion

  Conference Call damage increased by 15%Crossroad accuracy reduced and it now fires 3 projectiles instead of 4Butcher accuracy reduced and damage reduced by 25%DAHL

  Vanquisher damage increased by 20%Children of the VaultSkeksis damage increased by 15%Linoge damage increased by 20%Pain is Power damage increased by 25%Atlas

  Ruby's Wrath damage increased by 10%Grenades

  Hunter-Seeker damage increased by 25%Hex grenade damage reduced by 70% and duration reduced to 3 secondsFirestorm damage reduced by 70%Artifacts

  Elemental Projector damage max roll reduced to 90%

Vault Hunter Adjustments

Iron Bear: health increased by 50%All pets' health increased by 50%Digi-Clone: health increased by 100%Addressed a bug with Salvation where grenades were giving life-steal

Bug Fixes

Psychos will now use their True Vault Hunter Mode name in True Vault Hunter ModeRemoved the optional Rare Spawn missions from Galaxy ProgressAddressed a reported bug where Completely Sane Sid didn’t always become hostile when using FL4KAddressed a reported bug where Ratch would not properly spawn during “Ratch’d Up”, which potentially blocked completion of that side missionIncluded a modification so Lilith would continue to move toward the door in Shiv’s confession chamber during “From the Ground Up”Lowered the chance for a weapon to drop from the Pachinko machineIncluded a modification so that Zane’s Digi-Clone will no longer spawn into the cage in Cistern of SlaughterShield Boosters were modified and are now set for autopickupAn addition was introduced so Eridium chests are no longer listed as Red Chests in the ECHOcast extension on Sanctuary III

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