BioShock Infinite has sold-in (i.e. shipped) 3.7 million copies worldwide life-to-date, publisher Take-Two Interactive announced today as part of its fourth quarter and full-year earnings report.
From Irrational Games, BioShock Infinite launched March 26 and has seen higher first-month sales than any other entry in the series to date. Take-Two also reported "solid demand" for the BioShock Infinite Season Pass, which offers three upcoming add-ons.
None have been released thus far, though a past rumor suggests the first will add a new companion character.
The news comes as part of Take-Two Interactive's fourth quarter and full-year earnings report for the periods ended March 31. For the fourth quarter, revenue was $303.1 million, compared to $148.1 million last year. The company pulled a profit of $42.9 million for the quarter, up from a loss of $50.9 million last year.
Catalog sales made up 25 percent of net revenue in the quarter, while revenue from digitally delivered content surged 192 percent year-over-year and made up 27 percent of net revenue.
For the fiscal year, Take-Two net revenue hit $1.222 billion, up from $825.8 million last year. The company posted a profit of $33.1 million for the period, compared to a loss of $59.4 million last year.
The largest contributors to Take-Two's bottom line in fiscal 2013 were Borderlands 2, NBA 2K13, BioShock Infinite, Max Payne 3, Grand Theft Auto IV, XCOM: Enemy Unknown, and Red Dead Redemption.
Revenue from digital content jumped 148 percent year-over-year and made up 22 percent of net revenue. Take-Two attributed this boost in digital revenue to offerings from Borderlands 2, the Grand Theft Auto franchise, NBA 2K13, Civilization V, and XCOM: Enemy Unknown.
Take-Two also gave sales updates for two of its major 2012 titles. The company revealed that Max Payne 3 has now shipped 4 million units since launch in May 2012 and reiterated that Borderlands 2 has shipped 6 million copies and is likely to become 2K's most successful title to date.
"Our commitment to delight consumers with the highest-quality interactive entertainment experiences enabled Take-Two to have an outstanding year, despite a challenging environment for many in our industry," Take-Two CEO Strauss Zelnick said in a statement.
"2013 is the 20th anniversary of Take-Two's founding and, today, our Company is better positioned for success than at any other time in its history. With Rockstar Games launching Grand Theft Auto V in September, fiscal 2014 is poised to be one of our best years ever," he added. "Looking ahead, we have an extensive pipeline of next-generation and emerging platform titles in development, including both new intellectual property and releases from our proven franchises."
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