Bioshock and Bioshock Infinite developer, Irrational Games, is currently hiring for a new project, which from the looks of it, might well be the next Bioshock installment or something related.
Last month, publisher Take-Two Interactive already declared that the Bioshock IP is a permanent franchise, which the publisher strongly believes in.
But BioShock is unquestionably a permanent franchise for our company and one that we do believe in.
We highlighted some interesting parts of the job listing below.
The studio formally known as Irrational Games is looking for a Systems Designer to work closely with the Creative Director and Lead Designer, to create tightly balanced systems and gameplay features for our unannounced next project.
Responsibilities:
• Work closely with the Lead Designer and Creative Director to define and implement the tightly-integrated, ground-breaking, mutually-reinforcing features in our game—player abilities, enemies and obstacles to be overcome, plus the systems that tie everything together.
• EXPERT AT BALANCE: Extensive understanding of the systems design process including damage tuning, loot tables, cool downs, resources, upgrade systems, etc.
• Provide clear communication and direction for all the functional disciplines you’re collaborating with.
• Provide direct feedback in order to quickly iterate on concepts, proposing solutions as well as criticisms.
• Contribute to the overall game design. We’re a collaborative group, and we expect every member of the team to have an impact on the overall player experience.
What We’re Looking For:
• Have shipped at least 3 titles as a game designer.
• Demonstrated ability to thrive in a cross-disciplinary team. Must be a clear communicator, and proficient in multi-tasking.
• Must have Unreal scripting experience. Plus if that experience includes UE4.
• Must be eligible to work in the US and willing to relocate to Boston.
• Experience in a semi-open (e.g. Borderlands/Shadows of Mordor) or open world game.
Additional Requirements:
• Ability to work well under pressure and with deadlines.
• Excellent communication, interpersonal, and organizational skills.
• Passion for narrative First Person Shooters a plus.
• Excellent collaboration skills.
• Excellent organizational skills; self-motivated, ability to work well independently.
Irrational is also looking for a quality insurance (QA) manager, to manage an internal QA team with experience launching PC games on steam.
• Have shipped at least 2 titles as a QA Lead. Minimum of 5 years of QA experience.
• Experience leading a QA team in game development from concept to ship.
• Experience building a QA team (interviewing and reviewing candidates).
• Experience using software bug tracking software.
• Experience interacting and/or managing external QA leads and teams.
• Experience testing games using the Unreal Engine.
• Experience creating and running test plans and documentation for highly systemic games.
• Experience launching PC titles on Steam.
• Must be eligible to work in the US and willing to relocate to Boston.
• Experience with Hansoft.
Additional Requirements:
• Ability to work well under pressure and with deadlines.
• Excellent communication, interpersonal, and organizational skills.
• Passion for narrative First Person Shooters a plus.
• Self-motivated, with the ability to work well both independently and as part of a cohesive development team.
Both vacancies mention experience with the Unreal Engine, while the Gameplay Systems Designer vacancy explicitly mentions Unreal Engine 4. Bioshock and Bioshock Infinite both ran on a adjusted version of the Unreal Engine 3.
Back in 2014 is was announced that Irrational Games would be closing down. Founder Ken Levine and 15 remaining Irrational members formed a small team to create a narrative first-person sci-fi game.