zddgame
/
Gaming News
/
Big Acquisitions Can Squash Creativity, Titanfall And Battlefield Executive Vince Zampella Says
Big Acquisitions Can Squash Creativity, Titanfall And Battlefield Executive Vince Zampella Says-September 2024
Sep 21, 2024 9:52 PM

  2022 has been a year full of major acquisitions in the video game space, and Electronic Arts executive Vince Zampella has now shared his thoughts on big buyouts and what they could mean.

  Speaking to Barron's, Zampella acknowledged that mergers and acquisitions in 2022 has been a "big trend," and one that he sees both positives and negatives from. Big deals can help studios execute on projects they couldn't have otherwise, but Zampella also warned about creativity falling by the wayside.

  You need a javascript enabled browser to watch videos.

  Click To Unmute

  State Of Gaming Handhelds In 2023

  How Lies of P Cracked the Souls GenreLike a Dragon: Infinite Wealth - Official Ichiban Kasuga Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Chitose Fujinomiya Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Kazuma Kiryu Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Saeko Mukoda Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Eric Tomizawa Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Joongi Han Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Tianyou Zhao Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Seonhee Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Koichi Adachi Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Yu Nanba Character Spotlight Trailer

  Share

  LinkEmbed

  Size:640 × 360480 × 270

  Start at: End at: Autoplay Loop

  Want us to remember this setting for all your devices?

  Sign up or Sign in now!

  Please use a html5 video capable browser to watch videos.

  This video has an invalid file format.

  00:00:00

  HTML5

  Auto HD High Low

  Report a problem

  Sorry, but you can't access this content!

  

Please enter your date of birth to view this video
JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year2023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900

  By clicking 'enter', you agree to GameSpot's

  Terms of Use and Privacy Policy

  enter

  Now Playing: Apex Legends: Hunted Gameplay Trailer

  "There are benefits to it. There are probably negatives to it. I think we need to be careful that we're not squashing creativity. Mega-franchises are great because you can do all these big things. You can do things you can never do as an independent developer. So there's great opportunities," he said. "But what are we leaving behind in that? We have to be careful we are always innovating and looking for the next thing--not just focused on the things that are right in front of us."

  Zampella isn't the only gaming executive who discussed big buyouts lately. Amazon Games boss Christoph Hartmann believes that every business, including video games, will eventually become a monopoly.

  Zampella founded Respawn Entertainment after getting fired from Infinity Ward. He has intimate knowledge of a buyout, as Respawn was acquired by Electronic Arts after releasing Titanfall.

  Some of 2022's biggest buyouts so far in the gaming space have included Take-Two snapping up Zynga for $12.7 billion and Sony buying Bungie for $3.6 billion. Microsoft is trying to buy Activision Blizzard for $68.7 billion, but the deal has yet to be approved globally.

  Best Battlefield Games, Ranked: Where Does Battlefield 2042 Place?

  See More

  The executive now heads up the Battlefield team at EA, and he had some candid thoughts on what went wrong with Battlefield 2042. He told Barron's that DICE "strayed a little too far from what Battlefield is." Some of the studio's ideas, like increasing the player count to 128 in a match, was "maybe ambitious."

  "The way they were set up and the way they executed just didn't allow them to find the best thing possible," Zampella said.

  EA has a number of Battlefield projects currently in the works, and upper management on the series has undergone a significant shakeup.

Comments
Welcome to zddgame comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments
Copyright 2023-2024 - www.zddgame.com All Rights Reserved