DICE announced today that it has begun rolling out a new update for the PlayStation 4 version of Battlefield 4 that promises to fix crashes, improve general stability, and tweak weapon characteristics for the multiplayer game.
Specifically, the update will lower the rate of fire for the SRS bolt action and also reduce the muzzle velocity for the MP7 and the MTAR21. This latest Battlefield 4 patch also includes Spectator Mode improvements, among a long, long list of other fixes and tweaks. The pull March 4 PS4 patch notes are below.
As the update is spread across servers, you may experience some downtime, DICE said, and it will take a few hours in all for most of the servers to update. Today's update adds to the numerous others that DICE has released since launch for the game. More issues continue to beset the game, as DICE's Top Issues Tracker counts a handful of lingering problems.
DICE also recently addressed the "netcode issues" that are currently disrupting Battlefield 4.
March 4 PS4 Game Update Notes:
Several crash fixes and stability improvementsVarious improvements for Spectator ModeTweaked timing for how long the killfeed stays on screenFixed an issue where the message "Joining Server" sometimes didn't appear when the user tried to join the serverAdded default player slots to server browser filtersFix for an issue on Silk Road where players could deform the terrain to create a big, water-filled holeFix for a bug that occurred with the end-of-round camera if the player was in the bomber in China RisingFix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bikePrevented players from interacting with an M-Com on Siege of Shanghai after it had been destroyedFixed an issue where audio for disarming M-Coms could get stuck in an infinite loopAdded minimap details for missing carriers in Rush on Paracel Storm and Hainan ResortFix for an exploit that would allow players to shoot two tank shells with not enough delay between shotsRemoved a bug where squads would get split up when transitioning between Conquest and Air SuperiorityFixed an issue where Defuse could get stuck in an unplayable state between roundsRemoved a bug that would cause players to sometimes get stuck in the killcam after having been killedFixed an issue with revive icon not being greyed out in-game on map and minimap, when the player died after getting revived in DefuseGeneral improvements and bug fixes for the Battledash and Mission create screensFixed a bug where red laser dots would get stuck on texturesZoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max valueFixed a bug where the enemy health always displayed as full in the kill-camFixed an issue in Defuse so killed bomb carrier can’t plant a bomb in the next round without picking up a new bombThe MAV has been updated to prevent players from exploiting itImproved repair rates for vehicles with different base healthsTweaked volume balance and other ambience parameters on the majority of base game and China Rising mapsImproved the track vehicles wheel friction so vehicles don’t get stuck at relatively minor hillsFixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom.Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the waterWeapon tweaks:
THe SRS bolt action time has been tweaked and the rate of fire has been loweredThe GOL bolt action time has been tweakedThe muzzle velocity for the MP7 has been reducedThe MTAR21 muzzle velocity has been reducedUpdated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000Updated rate of fire for the RGP7 and NLAW
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