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Battlefield 2042 Devs to Focus on Weapon Spread, PC Performance, More in Future Updates
Battlefield 2042 Devs to Focus on Weapon Spread, PC Performance, More in Future Updates-October 2024
Oct 16, 2024 4:43 PM

  Battlefield 2042 officially launched last week, and thus far, fan response has not been less than positive, with complaints about bugs, balance issues, and a general lack of polish being widespread. Thankfully, updates are on the way, with Battlefield developer DICE laying out what they plan to focus their efforts on over the coming months.

  According to DICE, they’re planning to focus on general server stability and performance on PC, which many have found to be CPU bound. They also aim to address weapon sensitivity and spread, which were causing certain weapons, particularly assault rifles, to miss their targets far too often. Finally, they aim to remix progression and XP rewards, so as to shut down Custom Portal farming servers without unduly punishing players looking to progress in other modes.

  The plan is to deliver three more updates (in addition to the one already released) for Battlefield 2042 before the end of the year – Update #2 will arrive on November 25, Update #3 will arrive in early December, and a fourth update will drop “in advance of the holidays.” Here’s a rundown of what you can expect from Update #2 later this week.

  Improved Soldier Revives, addressing ‘unable to revive when a Soldier dies close to an object, or wall’.A respawn protection system that will help to prevent any extraneous issues that can leave a player in a downed state for too long, and force a manual respawn when required.Re-enabling our UAV-1 Interaction in Battlefield Portal, available on our Battlefield Bad Company 2 maps. It was overpowered, and we’ve made adjustments to account for that.Vehicle Balancing for the LCAA Hovercraft and MD540 Nightbird mentioned above.Dispersion has been reduced for all weapons except Shotguns, which results in more consistent bullet spread during gameplay.Meanwhile, here’s what you can expect from the much-larger Update #3…

  User Interface:

  Improved the collection screens making them easier to use and clear as to what you’re interacting withImproved the ways in which you’re able to manage your attachments via the collection screen to reduce the number of interactions you need to have when building your loadoutsEnhancements to our Player Card screen and End of Round (EOR) to provide additional polishAdded new markers to make your newly unlocked items easier to findImproved screen transitions when entering and returning to the Main MenuImproved Report a Player flows, specifically around toxicity and cheating reportsMatchmaking & Friends:

  Improved the experience between EOR and the Main MenuImproved Matchmaking reliability and reduced instances of Matchmaking failedImproved Crossplay invite flowsFixed Rich presence updates, ensuring that your friends are better able to track where you are in GameAddressed servers getting stuck in unresponsive game states, where rounds fail to properly startFixes to Friend Invitations for players on PCProgression and Unlocks:

  Introduction of weekly missions, providing set challenges that reward cosmetic unlocks.Added 1st match bonus of 1000 HZC for HZFixed an issue that was not properly awarding XP for Angel resuppliesImproved overall XP/Rank tracking and reliabilityImproved Mastery rank trackingImproved reliability of Player card trackingRendering:

  Addressed a variety of visual flickering and stuttering issuesImprovements to water rendering when Aiming Down Sight (ADS)Addressed multiple graphical issues affecting water reflectionsFixed reflections in Kaleidoscope for late-joining playersAddressed issue with character rendering for late joinersImprovements to artifacts affecting DLSS implementationMaps:

  Over 150 individual fixes, small changes, and improvements across all of our MapsImproved level geometry issues across all levels addressing issues such players getting snagged or trappedResolved multiple spawning issuesVisual glitches such as lens flare, visible seams in skydomeResolved a large number of collision and placement issuesAddressed issues affecting local audio placement in multiple MapsBattlefield Portal:

  Battlefield Builder additions

  Rush game mode layouts for all 2042 All-Out Warfare maps (through Portal)New official Vehicle Team Deathmatch templateNew official Team & FFA Gun Master templatesNew official Infection templateRules Editor - Added the ability to detect what players were killed with in order to apply additional logicUX Improvements

  Added Server Info for the Pause screenAdded support for server admins to write periodic server messagesAdded support for reporting a server from the pause menuA series of visual, audio, and gameplay improvements to weapons, vehicles, and gadgetsBattlefield Hazard Zone:

  Improvements to visual presentation of Hazard Zone currency system in Front EndAdded an animation and audio cue when the player's Remaining Balance changes in the Hazard Zone lobbyModified Squad and Player Screen in Hazard Zone to only show your squadModified Scoreboard to no longer show players connected in Hazard Zone to elevate tension experiencedImproved extraction zone smoke visibilityAdded additional flares to extraction point offering players better visibility of extraction area, as well as providing additional coverAdded variation in Hazard Zone to preplaced intel locations. Initial Data Capsules now have a chance to contain several data drivesResolved an issue with persistent scoring in Hazard ZoneImprovements to the Intel Scanner’s accuracy and enemy identificationResolved an issue where two teams could extract simultaneously in Hazard ZoneResolved inconsistency in warning to alert players that they’re being scanned in Hazard ZoneResolved capacity issues with intel collection in Hazard ZoneMade it easier to interact with intel pick-upsAdded distance read-out for next extraction point in Hazard ZoneImproved Hazard Zone end-of-round camera placementConquest:

  Tuned information spamming in Conquest, reducing the amount of messages that appear in the world log. In particular we reduced messages about flag state changes so that they’re not as distractingBreakthrough:

  Tuned capture times for BreakthroughImproved out of bounds defender spawning in Breakthrough to ensure that you’re able to more consistently spawn in safetyImprovements to Breakthrough’s UI to enable you to better track round progress in the form of a Game Mode Widget.The Game Mode Widget is also visible inside the Scoreboard (displaying only when playing Breakthrough, and also on Rush) to put emphasis on sectors and attackers reinforcementsElapsed time is now added and trackable in both the Scoreboard & Deploy Screen.Added a pulsating effect on the Team 1 (attacker) score and progress bar when their tickets are =< 25% of their initial tickets. This is also present in the GMW in the HUD, Scoreboard and Deploy Screen for both Rush and BreakthroughGeneral:

  A fix for missing loadouts, sometimes seen when first loading into a server and seeing blank boxes on the deploy screenModified Recent Players screen to include everyone from previous match to allow for easier user reportingImproved interaction point system. Switched the default "INTERACT" text on multiple interactions to reflect the action you are about to do, i.e. "OPEN CONTAINER", "CALL ELEVATOR" etc.Kaleidoscope server room lighting issue resolvedResolved an issue related to the velocity / trajectory while spawning in jetsImproved helicopter animation in level fly-bys during insertionImprovements to address an issue where players killed in vehicles would fall beneath level geometryImprovements to streaming assets in deploy screen presentationDynamic World Improvements:

  Addressed issues for VFX affecting late-joinersMade improvements to correctly align the bridge behavior on Kaleidoscope for late joiners to the matchMade improvements to correctly align the destructive silos state for late joiners in Renewal and OrbitalImproved interaction of SG-36 Sentry Gun and elevatorsQuality of Life fixes and improvements to interact promptsTornado and smoke visual effect improvementsResolved a large number of collision issues with large scale animation eventsImproved location-based sandstorm audio experienceImprovements to destruction audioAdjusted the timing for automatic doorsVehicles:

  Fixed issue where missile countermeasures sometimes didn’t work, causing missiles to not blow up and instead reacquire the same targetMade exit position from vehicles more consistentMade improvements to controller vibration for vehiclesFixed an issue where the Nightbird’s rockets hitting the ground can appear frozenFixed an issue where a player driving the Hovercraft can not be shot through the front windowAdded an option to have vehicle boost as toggle or holdFixed an issue where vehicles took double damage when getting hit through glassImproved TOW Missile Projectiles flying behaviorBalanced Nightbird minigun spread buildup and convergenceRemoved blast impulse on Attack Helicopters Anti Vehicle Rocket which caused nudging of vehicles on hitFixed the F-35E Panther repair system ability missing from customisationFixed instances where vehicles sometimes would become stuck on world geometryGadgets no longer pause their cooldown when the player enters a vehicleFixed an issue when a player dies in a vehicle which allowed for the camera to go undergroundWeapons:

  Reduced spread globally when zoomed and movingImproved stationary zoomed accuracy for many weaponsSpread now decreases faster and earlier when pacing shots. This means more success with single-fire or short burstsIncreased PP-29 vertical recoil to ensure that the weapon does not overperform when engaging outside of its intended combat rangeFixed an issue where spread would be too high when trying to fire while zoomed right after sprinting for some Portal weaponsReduced effectiveness of the NTW-50 against vehiclesFixed the 8X Scope having a faster ADS time than the othersFixed M44 revolver chambering an extra bulletFixed an issue where soldier is unable to shoot after getting hacked while in a vehicleReduced switch back to weapon delay after throwing grenadeHUD:

  Added a UI list that shows nearby players that can revive you within 50m when downedAdded a UI list that shows revivers when downed and pinged by a player that intends to revive youWhen low on ammo or health, nearby friendly players within 50m will now show a resource icon above their head indicating that they can provide you with health or ammoIncreased Big Map Resolution for improved navigationAdded health bars on enemy vehicles and enemy soldiers when looked atAll player world icons now scale over distance, making them smaller when far away in an effort to reduce icons cluttering the screenTime before revive completion is now visible for the downed player when being revivedFixed an issue where friendly player icons would sometimes not be hidden when behind walls causing a lot of icons to be constantly visible on screen.Fixed an issue where friendly soldiers are missing their blue UI icons when a player is in a downed stateFixed an issue where some player names don't show when looking at multiple Soldiers/Vehicles that are next to each otherChanged the visibility behavior of the fire mode icon in the HUD. By default, the fire mode icon is now visible if it is currently possible to change fire-mode. The behavior can be changed to allow the fire mode icon to always be visible (even if it’s not possible to change fire mode) or turned off. The option is called “Fire Mode Indicator” under “HUD” OptionsAdded an option that allows for the disabling of the button prompts visible in the HUDAdded message about which player healed you when getting healed by other playersAdded message about which player shared ammo when getting ammo from other playersFixed an issue where IFF markers on Squad Members do not change with colorblind optionImproved visibility of IFF marks over distancesFixed an issue where IFF markers would not be visible when using low video settingsBots:

  Fixed issue where Bots sometimes didn’t revive playersImproved Bots helicopter handlingImproved Bots combat behaviorsImproved Bots game mode behaviorsAudio:

  Improved reliability of various ability sounds when offscreen, such as reviving, SOB-8 Ballistic Shield, flares, wingsuit, vehicle smoke discharges and system repairsSwitched lock-on warning sound with incoming missile warning soundImproved weapon mix for enemies firing at the playerGenerally tweaked content and mix for distant weapons, improving audibility at rangePreventing warning sounds and transmission sounds from continuing when a vehicle has low healthBattlefield 2042 Update #3 will also include a lengthy list of balance changes and tweaks for individual Specialists, weapons, and gadgets. If need to know about that, you can check out the full, unabridged notes, right here.

  Battlefield 2042 is available now on PC, Xbox One, Xbox Series X/S, PS4, and PS5. As mentioned the game’s next update arrives in on November 25, with two more arriving before Christmas.

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