Your companions in Baldur's Gate 3 have their own quirks and motivations. Gale, in particular, has a troublesome predicament, one where he has no choice but to keep devouring magical items. Our guide discusses the Wizard of Waterdeep, Gale's companion quest in Baldur's Gate 3. Likewise, please be reminded that this guide contains spoilers.
Due to the exorbitant amounts of energy required, he has to keep absorbing items with magical properties. These are those with additional effects and boons, not just upgraded weapons and armor with a +1 in their names. Whenever Gale is in need of "nourishment," an exclamation point will appear over his head:
Talk to him to hand over a magical item that you don't need anymore. This will cure his malady, albeit temporarily.You can also pass a Persuasion check via dialogue, though Gale's severe need will also cause him to suffer a penalty to Constitution rolls.Gallery
Left: Gale asks you for magical items; Right: You can hand over gear pieces that you don't need, provided that they have magical properties.
Rosymorn Monastery Trail is part of the overland path that leads to Moonrise Towers. You can reach it by taking the exit to the side of the Goblin Camp, or the stone bridge in the Mountain Pass.Once you arrive in the Rosymorn Monastery Trail, follow the winding path to the northwest, just past the undead. Eventually, you'll be at a cliffside area that connects to the Shadow-Cursed Lands.Elminster can be found waiting for you on the road. Talk to him in your camp, and he'll tell you of Gale's true purpose.Elminster gives Gale a new mission.
You no longer need to give magical items to Gale. Elminster has cured him of his ailment temporarily.Gale gains the Netherese Orb Blast ability. If used, this triggers a cutscene where Gale stabs his chest, before causing a massive explosion that destroys a huge area. Basically, it's a game over for you, even if you attempt to fast travel solo to a different location.Later at the end of Act 2, you'll have to battle Ketheric Thorm. Once you reach the Mind Flayer Colony, you'll see the Absolute emerging. Gale suggests blowing it up to finish the job. This leads to an abrupt campaign ending--yes, you do get to roll credits after the cutscene, though you can reload your previous save.Still, your character can convince him not to go through with the plan, as there might be a better way.If you let Gale explode in the Mind Flayer Colony, it leads to an abrupt ending.This is what we know so far about the Wizard of Waterdeep Gale companion quest in Baldur's Gate 3. We'll update our guide soon, so stay tuned.
Baldur's Gate 3 is filled to the brim with activities and secrets. You'll no doubt be part of an adventure that can take countless hours to complete. For other tips, you can visit our BG3 guides hub.
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