Astarion's quest, A Pale Elf, reaches its climax during the third act of Baldur's Gate 3. There, you'll meet his creator, a vampire lord who's out for power. Our guide discusses the Baldur's Gate 3 Cazador's Palace and Cazador's Dungeon objectives, as well as the endings of this quest chain. Likewise, please be aware that this article contains spoilers.
Table of Contents [hide]How to Clear Cazador's Palace and Cazador's Dungeon in Baldur's Gate 3How to Open the Sinister Door in Cazador's PalaceWhat to Do in Cazador's DungeonCazador Boss FightDilemma and Endings: Should Astarion Become a Vampire AscendantPrevent Astarion From Starting the RitualLet Astarion Complete the RitualInterrupt Astarion in the Middle of the RitualQuest RewardsThe Gur Monster Hunters
Do note that there's a camp event at night where some of Cazador's thralls attempt to kidnap Astarion, and you'll have no choice but to defeat them. The thralls that you defeat will simply vanish, though we don't know if this event has any bearing in the upcoming battle. In any case, enter the tower and pass the dialogue checks to avoid fighting the guards. You should then find yourself in Cazador's Palace.
The entrance to Cazador's lair is near the Lower City waypoint.
Kozakuran DictionaryIn the lower area, there's a room with a corpse that emanates necrotic magic. Use Fly or Misty Step to avoid taking damage, and check the dresser to get the Kozakuran Dictionary. Read it with any character to memorize the chant.A chest in this room also has the Helmet of Grit - If you have 50% HP or less, you gain one more bonus action; +1 Dexterity saving throw.Szarr Family RingAlso in the lower area, you'll find a door to the kennels. Pass the Perception check and talk to Godey the skeleton.Succeed in the next Charisma-based dialogue checks and he'll give you the Szarr Family Ring.Return to the Sinister Door and interact with it. Your character will automatically place the ring inside and recite the chant. Once the door is unlocked, you'll have to battle several werewolves and their animal allies. After the bout, ride the elevator down to the depths.
Try to minimize the necrotic damage that you take while attempting to get the Kozakuran Dictionary.
The one to the left can be unsealed by using the Szarr Family Ring. You can pass the Wisdom checks to learn about the ancient vampire, Velioth. You'll also receive a scroll that tells you of the ritual that Cazador is planning. It reveals that becoming a Vampire Ascendant will also cause the deaths of 7,000 spawn.In the main corridor, you'll notice a doorway that leads to a chasm. There's another path down below, but we suggest avoiding it for now. That's because you'll have a hard time getting back up, and the locked door has a DC30 check. Even if you open it, it'll lead to the sewers, and it's going to be a hassle to return to the dungeon.Still, if you do check out the aforementioned spot later, you'll find the Pelorsun Blade - 8-18 piercing and radiant damage; attack rolls have advantage against undead; +1 weapon enchantment.When you're ready, go through the main doorway in the initial corridor. You'll see several caged spawn, all of whom want to be released from eternal servitude.Don't bother using Feather Fall or Fly to get down, since it'll be a chore to get back up or to return to this dungeon from the sewers. Just focus on the boss in the main chamber for now.
The arena is fairly small, and is in the middle of a chasm. You'll battle not just the boss, but his werewolf and bat minions.Several thralls are entrapped via magical runes. Cazador's HP and necrotic damage are buffed while he's feeding on them.The boss has Sunlight Hypersensitivity, which means he takes 20 radiant damage if he starts his turn in sunlight. He also has a disadvantage on attack rolls and ability checks while under the sun's glare.With the above in mind, the best way to beat Cazador is to ungroup your squad and make sure everyone is stealthed. Then, cast the Daylight spell in the center of the arena. Cazador will get scorched, though he'll also get healed since the fight hasn't started yet.
While he's sunlit, move some of your characters with Thunderwave (or similar variants) close enough. Then, have one teammate blast and push them away. Do the same for your other party members until most hostiles have been pushed off the edge.
Also, bear in mind that Cazador will trap Astarion and incapacitate him if he's within "detection" range. It might be possible to prevent that from happening (i.e. keep Astarion further back when you start the fight).
Cast Daylight in the middle of the arena to ensure the Cazador takes radiant damage throughout the battle.
Once you do get the cutscene, it's time to make an important choice in the Baldur's Gate 3 Cazador's Dungeon arc. It involves how Astarion deals with unimaginable power within his grasp.
Astarion as a Vampire Ascendant will gain newfound powers.
Astarion will understand you completely. He'll repeatedly stab Cazador to free the other spawn, allowing them to have a chance at redemption. Cazador's staff will be left on the ground, and you can also decide on what to do with the caged thralls.
If he completes the ritual, all the spawn and thralls will burst into bloody bits. Astarion will also become a Vampire Ascendant. He'll gain the Ascendant Bite and Gaseous Form abilities, as well as bonus 1-10 necrotic damage for his attacks.
Alternatively, you can convince him not to be tempted by his lust for power.
Woe - Added to your inventory after the quest, unless you stopped Astarion in the middle of the ritual. Deals 3-19 bludgeoning and necrotic damage; +1 bonus to spell save DC and spell attack rolls; creatures affected by your spells that fail their saving throws will cause you to get healed for 1-4 HP; +2 weapon enchantment; Blight spell.Rhapsody - Looted from Cazador's remains. Deals 7-14 piercing damage; +1 bonus to attack rolls, damage, and spell save DC for every creature you kill (maximum of +3); chance to inflict bleeding if you hit a creature while you're hiding or invisible; +1 weapon enchantment.
Conversely, if you interrupted Astarion's ritual, thus killing him, then it's a done deal. Lastly, if you convince Astarion not to go through with the ritual in the first place, then everyone can part peacefully. The Gur will also be counted as part of the Gather Your Allies quest tally.
Anyway, this completes all the objectives in the Cazador's Palace and Cazador's Dungeon areas in Baldur's Gate 3. And, naturally, this concludes Astarion's A Pale Elf quest chain.
Baldur's Gate 3 is filled to the brim with activities and secrets. You'll no doubt be part of an adventure that can take countless hours to complete. For other tips, you can visit our BG3 guides hub.
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