Atlas Reactor continues its development, with a final release date still planned for 2016. The game is available on Steam Early Access for €19.99, but we've secured a lot of beta keys (a thousand, to be precise) that will allow you to play the game for free as long as it stays in beta.
As usual, all you need to do to get your code is follow our Twitter account and subscribe to our YouTube channel below (if you haven’t already) and then enter your email address. These are Glyph keys, so you’ll need to redeem them on Trion’s official website (after creating a new account or logging into yours); once you’ve done that, you can download the Glyph client and install Atlas Reactor.
Atlas Reactor Beta Giveaway Round #2
In case you're not familiar with the game, here's a recap on Atlas Reactor and its main features.
Atlas Reactor is a new kind of PvP battle arena that fuses simultaneous turns with tactical team combat. Quick, timed turns challenge players to quickly read a constantly changing battlefield, master and customize their heroes of choice, and coordinate with teammates to take down enemies.
Trion Worlds also provided a few tips for newcomers.
Dashes are incredibly useful. Use them to dodge Dash phase and Blast phase attacks, or even save allies by dashing into the path of a shot meant for them!
Sometimes the best move is standing still. Traps laid down during the Prep phase can punish players that Dash or Move.
Knockbacks and Pulls are very powerful when used in conjunction with Traps. These displacement effects always happen at the end of the Blast phase.
Being next to a wall will reduce damage taken from that direction by 50%, unless the attacker is also adjacent to you.
You can "chase" a player by right-clicking on an opponent (or Ally!). When you chase an opponent you will try to move where they move to. Chasers will move at the end of the Move phase.
If you think an enemy is going to chase you, make sure to run through some ally traps; you won't take damage, but your enemy will!
Free Action abilities do not count towards the usual limit of 1 ability per turn; if you don't use an ability, you can sprint (double movement), which can help get you back to the fight or out of a bad situation.
When choosing where to move, you can right-click more than once to set waypoints, which are great for moving around traps or through powerups on the way to your destination.
There are light indicators at the base of powerups that will tell you when they will spawn. Landing on one when all 3 light indicators are lit up means you will automatically get that powerup next round.
You can see powerups even in the fog of war. If you see one disappear you know an enemy is around that area.
During Decision Mode, mousing over an enemy will display the cooldowns of his abilities, letting you know if s/he can dash or not. Mousing over allies shows the abilities they are targeting this turn. Holding Alt will display all of this information at once. If you Alt + Click, you will ping the map.