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Assetto Corsa New Patch V1.2 Adds 5 New Cars, 1 New Track and Improves AI
Assetto Corsa New Patch V1.2 Adds 5 New Cars, 1 New Track and Improves AI-September 2024
Sep 21, 2024 4:39 AM

  KUNOS Simulazioni has released a new update for Assetto Corsa which adds a new track, 5 cars, and several improvements and enhancements. The update will be auto-downloaded from Steam. You can view the complete changelog below.

  

Assetto Corsa – Patch 1.2 Changelog:

Balanced interior and exterior volume for all carsUpdated Fmod example projectUpdated Fmod pipeline documentFixed some rare FMod crashesFixed bodywork sound when stand still for some carsFixed typos for career descriptionsFixed Ferrari 458 and Giulia GTA sound panFixed flags position for triple screens usersFixed replay doesn’t show smokeFixed sun visible through barriersFixed flying crew at MugelloFixed delay before gear shift recognisedFixed keyboard controller and mouse steeringFixed rare pit stop repair bug when clutch is pressedFixed wrong player is selected in the drivers listFixed showroom crashes with Motion Blur enabledFixed tyre blankets weird behaviourFixed front wheels size on Lotus EvoraFixed Pagani Huayra broken mirrorFixed missing BMW M3 Gt2 rear towFixed cars already damaged starting a gameplay session at RingFixed BMW M3 e92 red patch on headlightsFixed P4/5 Competizione static calipersFixed 599xx Evo weird LOD effectFixed blurred rims missing from LOD C on some carsFixed fuel calculator on Setup UIFixed 500 Abarth skin issuesFixed pit crew panels in Chevy C7r and Nissan GT-R GT3.Fixed some broken Steam achievementsBMW 1M has stock liveries; the previous ones are assigned to the S3 versionAdded FOV system message when using +/- to change the value ingameAdded visual indication for suggested eyes position and actual eye position for Driver Eyes Positioning appAdded “Auto Pos” button in Driver Eyes Positioning app to automatically move the eyes position to the suggested valueAdded Exposure system message when PGUP/PGDOWN are used to change the value ingame

  Improved AI. AI cars can and will overtake slower cars, lose their stability easier, can oversteer occasionally.Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is using. TYRES SHORT NAMES SV= Street Vintage ST= Street SM= Semislicks SS= Slicks SuperSoft S= Slicks Soft M= Slicks Medium H= Slicks Hard SH= Slicks SuperHard HR= Hypercar Road I= Intermediate V= VintageFixed tyre – kerb hard collisionsAdjusted realigning forces from tyres.Active differentialsNew Alfa Romeo Mito Quadrifoglio VerdeNew Audi Sport QuattroNew Lamborghini Miura SVNew Nissan GT-R NismoNew Toyota GT-86New Zandvoort circuitNew interior soundset for 500 Abarth (shared with Alfa MiTo and Tatuus FA01)Added dynamic controllers to drivetrain (Nissan GT-R Nismo)Added FF low speed reduction factor to avoid oscillations when the car is stationary. (check system/cfg/assetto_corsa.ini [LOW_SPEED_FF]]Multiplayer – Added checksum checks for tracks using the new config systemMultiplayer – Removed “Track List” feature from AC ServerMultiplayer – Added “IS_OPEN” key to “[RACE]” to lock new players from joining a race. 0=CLOSED, only players coming from the previous sessions are allowed in. 1=OPEN, players can join during a race. 2=OPEN DURING WAIT TIME, players are allowed to join during the wait time onlyMultiplayer – Fixed collision not triggering correct samplesMultiplayer – Added weather settings to the server sideMultiplayer – Fixed tyres glued to the road for cars without animated suspensionsMultiplayer – Added possibility to limit tyre choiceMultiplayer – Added Server Plugin Auth system to AC Server for customized user authentication. AUTH_PLUGIN_ADDRESS in server_cfg.iniMultiplayer – Added Server UDP Plugin for realtime data input/output from AC Server (check example C# application and UDP_PLUGIN_ADDRESS in server_cfg.ini)Multiplayer – It is now possible to complete last lap during Qualify & PracticeMultiplayer – Fixed /client_list not showing local car IDMultiplayer – Added first ballast implementation (use /ballast [carid] [kg] in the chat as admin or entry list)Multiplayer – At the end of a race now the system goes “Race Control” view with leaderboard and chatMultiplayer – Exit button in ESC menu is now at safe distance from the othersMultiplayer – Added option to force virtual mirror ON from AC ServerMultiplayer – Added acServerManager into server folder.Added realtime “relative” time appAdded glowing brakes graphics effect. [DISCS_GRAPHICS] in brakes.iniDRS can now be turned off with the DRS button and not only by braking

  AI grip on corner exit is now more realisticImproved loading time ~1s faster per carGame timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution. This improves FPS CAPS and general fluidityTyres and rims now stay blurred when replay is pausedAuto shifter has now its own dedicated section in drivetrain.ini [AUTO_SHIFTER] and does not share it with AI any moreAir density calculation is now using temperature as inputProximity indicator now scales with resolutionAI now properly brakes in time to hit 80Kmh in the pitlaneFixed discs object not properly switched with LODSBetter driver gearshift preload on first gearFixed strong tyre vibration around 40 kmhAdded EBB (electronic brake balance) supportRemoved user FF damper settings from GUI and setups. FF damping is only used for stationary cars (hard steering wheel feel) and it is controlled by wheel driversRemoved limits from Driver Eyes Positioning appKers is now recharged in pitsAI is not using “Trail Hint” anymore505 Games announced a partnership with Assetto Corsa developer Kunos Simulazioni to publish the racing simulator Assetto Corsa on PS4 and Xbox One next year.

  

Assetto Corsa New Features:

Over one hundred high-performance cars, including the Team Lotus 98T, the Pagani Zonda R, the Ferrari LaFerrari, the Mercedes C9 and the McLaren MP4-12C GT3.Over twenty different track configurations, including famed courses such as Silverstone Circuit, Circuit de Spa-Francorchamps, Autodromo Nazionale Monza, and Nürburgring-Nordschleife.Single and Multiplayer racing modes, with customizable Race Weekends, preset Challenges or full-scale Career Mode.Refined race-craft AI, with up to twenty-four cars competing for the podium places in the PC version of the game.While many that don’t know this title will possibly wonder about having another racing game on console, Assetto Corsa actually differs from the rest, as it’s as close to a simulator as we’ll probably get on PS4 and Xbox One.Assetto Corsa is currently available on Steam and will be making its way to the PlayStation 4 and Xbox One in 2016. We will bring you any new information on Assetto Corsa as soon as it becomes available.

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