KUNOS Simulazioni has released a new update for Assetto Corsa which adds a new track, 5 cars, and several improvements and enhancements. The update will be auto-downloaded from Steam. You can view the complete changelog below.
Improved AI. AI cars can and will overtake slower cars, lose their stability easier, can oversteer occasionally.Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is using. TYRES SHORT NAMES SV= Street Vintage ST= Street SM= Semislicks SS= Slicks SuperSoft S= Slicks Soft M= Slicks Medium H= Slicks Hard SH= Slicks SuperHard HR= Hypercar Road I= Intermediate V= VintageFixed tyre – kerb hard collisionsAdjusted realigning forces from tyres.Active differentialsNew Alfa Romeo Mito Quadrifoglio VerdeNew Audi Sport QuattroNew Lamborghini Miura SVNew Nissan GT-R NismoNew Toyota GT-86New Zandvoort circuitNew interior soundset for 500 Abarth (shared with Alfa MiTo and Tatuus FA01)Added dynamic controllers to drivetrain (Nissan GT-R Nismo)Added FF low speed reduction factor to avoid oscillations when the car is stationary. (check system/cfg/assetto_corsa.ini [LOW_SPEED_FF]]Multiplayer – Added checksum checks for tracks using the new config systemMultiplayer – Removed “Track List” feature from AC ServerMultiplayer – Added “IS_OPEN” key to “[RACE]” to lock new players from joining a race. 0=CLOSED, only players coming from the previous sessions are allowed in. 1=OPEN, players can join during a race. 2=OPEN DURING WAIT TIME, players are allowed to join during the wait time onlyMultiplayer – Fixed collision not triggering correct samplesMultiplayer – Added weather settings to the server sideMultiplayer – Fixed tyres glued to the road for cars without animated suspensionsMultiplayer – Added possibility to limit tyre choiceMultiplayer – Added Server Plugin Auth system to AC Server for customized user authentication. AUTH_PLUGIN_ADDRESS in server_cfg.iniMultiplayer – Added Server UDP Plugin for realtime data input/output from AC Server (check example C# application and UDP_PLUGIN_ADDRESS in server_cfg.ini)Multiplayer – It is now possible to complete last lap during Qualify & PracticeMultiplayer – Fixed /client_list not showing local car IDMultiplayer – Added first ballast implementation (use /ballast [carid] [kg] in the chat as admin or entry list)Multiplayer – At the end of a race now the system goes “Race Control” view with leaderboard and chatMultiplayer – Exit button in ESC menu is now at safe distance from the othersMultiplayer – Added option to force virtual mirror ON from AC ServerMultiplayer – Added acServerManager into server folder.Added realtime “relative” time appAdded glowing brakes graphics effect. [DISCS_GRAPHICS] in brakes.iniDRS can now be turned off with the DRS button and not only by braking
AI grip on corner exit is now more realisticImproved loading time ~1s faster per carGame timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution. This improves FPS CAPS and general fluidityTyres and rims now stay blurred when replay is pausedAuto shifter has now its own dedicated section in drivetrain.ini [AUTO_SHIFTER] and does not share it with AI any moreAir density calculation is now using temperature as inputProximity indicator now scales with resolutionAI now properly brakes in time to hit 80Kmh in the pitlaneFixed discs object not properly switched with LODSBetter driver gearshift preload on first gearFixed strong tyre vibration around 40 kmhAdded EBB (electronic brake balance) supportRemoved user FF damper settings from GUI and setups. FF damping is only used for stationary cars (hard steering wheel feel) and it is controlled by wheel driversRemoved limits from Driver Eyes Positioning appKers is now recharged in pitsAI is not using “Trail Hint” anymore505 Games announced a partnership with Assetto Corsa developer Kunos Simulazioni to publish the racing simulator Assetto Corsa on PS4 and Xbox One next year.