Assassin's Creed Origins and its sequel, Odyssey, both redefined the Assassin's Creed formula by introducing more role-playing elements into their open-world adventures. This included standard level progression, determining what gear you could equip, what enemies would give you a harder time, and more. With Assassin's Creed Valhalla, that won't be the case anymore.
Assassin's Creed Valhalla creative director, Ashraf Ismail, has explained that Valhalla prioritizes power over numerical levels, which takes into account the skills you've unlocked and the gear you've equipped over a linearly increasing number.
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Now Playing: Assassin’s Creed Valhalla - Cinematic World Premiere Trailer
Speaking to Game Informer, he added, "As part of our fresh take on the RPG elements and progression, I would say it's less about levels and it’s more about the sense of power. Based on the skills you have, you gain power. That's how we look at that mechanism in the world; it's really about your capacities and what you can do."
He adds that there will still be a number attributed to this power value, but that it won't be influenced in the same way as both Origins and Odyssey. "It's a sense of power rather than levels," he concluded.
Assassin's Creed Valhalla will let you customize your play style using a large skill tree, letting you cater to the type of Viking you want to play as. Speaking to Press-Start, Ismail explained that this allows players to "enjoy the experience of the game as they want. In terms of the RPG progression."
Despite moving away from some of Assassin's Creed Odyssey's core systems, Assassin's Creed Valhalla will still let you choose between either a male or female protagonist. Its story also follows on from Odyssey's DLC, and will act as a conclusion to the story that started with Assassin's Creed Origins. Check out the reveal trailer above, as well as our pre-order guide for all platforms.
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