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Assassin’s Creed Syndicate Patch 1.3 Out for PS4 and Xbox One, Improves Performance
Assassin’s Creed Syndicate Patch 1.3 Out for PS4 and Xbox One, Improves Performance-October 2024
Oct 20, 2024 11:29 PM

  Assassin's Creed Syndicate is receiving a pretty small update today that focuses on small bugs and performance issues.

  

Assassin's Creed Syndicate patch 1.3 weighs in at ~100MB on PS4 and Xbox One, only small changes.

Just two weeks have gone by since the last update, 1.2, was released at a more hefty 700MB's. Thus far any fixes have been focusing on any smaller issues that were likely not as easy to spot during in-house testing. Overall, Assassin's Creed Syndicate seems to run fairly well, with few actual game breaking bugs. Even the PC version tends to run fairly well. This game is certainly more optimized when compared to Assassin's Creed Unity and even Black Flag.

  

The full patch notes:

Online

  · Fixed a display issue with add-on price for the Season Pass owners

  · Fixed an issue where sometimes The Ubisoft Club Rewards couldn't be equipped right after redeeming them

  AI/NPC

  · Fixed an issue in the Gang War activity where enemy NPCs would sometimes disappear after eliminating the gang leader

  Game System

  · Fixed an issue where it was sometimes possible to switch gear when the player was not supposed to

  · Fixed an issue where switching characters could cause two instances of Evie to appear

  World/3D/Menu/HUD

  · Fixed an issue where the “Letter from the Front“ collectibles would not appear on the minimap

  · Fixed an issue with the brightness of the map in the “Strange Bed fellows” mission

  · Fixed some collisions and navigation issues

  · Fixed some icons issues

  · Fixed an issue where the Kenway flag model would not appear after obtaining it

  Fight

  · Fixed an issue where, in some cases, the player would not always play his hurt animation

  Mission

  · Fixed an issue with ally stations that sometimes prevented the player from hiring them

  · Fixed an issue in the "Change of Plans" mission where the gate from the sewers could be locked, thus blocking the player's progression

  Behavior

  · Fixed some issues with the player's animations

  · Fixed some issues where the player could get stuck in specific places

  · Fixed an issue in the "Darwin kidnapping" mission where, in some cases, the player could not carry him anymore

  Stability/Performance

  Improved performance and stability

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