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Anthem Day One Update Released; Full Patch Notes Detail What's New And Changed
Anthem Day One Update Released; Full Patch Notes Detail What's New And Changed-November 2024
Nov 6, 2024 12:44 PM

  After some details leaked ahead of time, the big day one update for Anthem has arrived. BioWare has launched the update and published a full, extensive list of patch notes in advance of the game's official launch to get these improvements and fixes in the hands of those playing during the early access period. With the game out now on PS4, Xbox One, and PC, everyone can now take advantage of these enhancements.

  BioWare released the official notes on Reddit. While the original list was lengthy, the new one is even more extensive. It lists more than a dozen new changes, along with minor updates and revisions of some of the tweaks that were already on the list. As before, the high-level fixes focus on load times, crash and loading bugs, and challenge tracking. Other improvements include changes to Strongholds, crafting, the UI, and much more.

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  Now Playing: Anthem Day One Update Fixes Load Times And More - GS News Update

  Anthem went live on Friday, February 15, for players with EA Access on Xbox One or Origin Access on PC. Both offer a 10-hour trial, and Origin Access Premier granted unlimited access. The full game went live on all platforms at midnight on Friday, February 22.

  "Anthem has good ideas, but it struggles significantly with the execution," critic Kallie Plagge said in GameSpot's Anthem review. "It's a co-op game that works best with no one talking; it buries genuinely interesting character moments and puts its most incomprehensible story bits at the forefront; its combat is exciting until you get to the boss fights and find your wings have been clipped. Even the simple, exhilarating act of flying is frequently interrupted by the limitations of your javelin, and you never quite shake that feeling of disappointment--of knowing, throughout the good parts of Anthem, that you'll inevitably come crashing back down."

  Once you do pick up your copy, make sure to claim your pre-order and special edition bonuses. Plus you can check out a short film from District 9 and Chappie director Neill Blomkamp.

  

Anthem Day One Update Patch Notes

High level fixes

  Decreased loading times for older disk drivesFixed many infinite loading screensFixed multiple challenges not tracking properlyA number of issues have been fixed that were causing players to disconnect or crashWeapons and gear now have numbers present for modifiersGeneral Fixes and Improvements

  Loot Reveal and Expedition Summary now correctly play during the end of expedition screen.The gather party mechanic has been made more lenient in a number of situationsAt the end of expedition screen players will no longer get stuck on "Recording Victories" or "Skipping All".Game no longer hangs in Javelin menu when unlocking the second, third or fourth javelinDuring the mission “What Freelancers Do” dying after killing Junkmaw & freeing Arcanists leaves you unable to progress, this has been fixedChallenges now unlock for players at the correct levelsFixed some camera issues during cutscenesLegendary Contracts can now be accepted from the Social Hub contract boardSome enemies have had their shield values decreasedLoot now properly drops for players who are downedThe texture quality on the NPC Prospero has been improvedFinal boss of strongholds now drop loot instead of only being shown on the end of expedition screenFixed the time outs on echoes and relics to prevent griefing and to handle disconnections properlyPlayers can no longer fall through the floor during the 3rd trial in the Fortress of DawnCompleting the tutorial expedition will now show the correct Ranger appearanceAfter disconnecting, rejoining an expedition will now place you back into a squad if you were in one previouslyCorrected an issue where players could not interact with each other in the launch bay in certain circumstancesCorrected an issue during the Mission "Bad Deal" where outlaws won't spawn, blocking progressThe start of expedition screen has been improvedAddressed a variety of situations where killing enemies does not properly progress world eventsOpening a chest now increments Tomb of the Legionnaire progress for all squad members presentScar snipers can no longer shoot through Storm ShieldCorrected an issue where players would get stuck on the end of expedition screen in some situationsPlayers will no longer get disconnected if joining the "Finding Old Friends" mission while the cinematic is playingAddressed a number of situations where players can get stuck on the environment in the launch bayIncreased the damage of the electric status effectCorrected an issue where the Shield of Dawn could be crafted with less materials then intended in some situationsThe Platinum Mission feat now grants completion as intendedStatus effects can more reliably be applied to TitansFixed loading animations on Marksmen RiflesPlayers can now access the Vault from the ForgeSwimming into jellyfish underwater no longer leaves a visual effect stuck on players.Idle animations will no longer sync up over time in the Launch BayHaluk is no longer dual-wielding canes in the epilogue sceneCorrected an issue where players could not interact with each other in the launch bay in certain circumstancesFixed an issue that could cause players in the launch bay to have identical emotes and be unable to use themInterceptor melee ability animations will no longer stretch out in certain situationsCorrected an issue where the default Ranger appearance doesn't preview in the forge in some situationsAll animations now play as intended in the ForgePlayers can now enter the Tomb of Gwanes while in a partyThe default Javelin wear state has been changed from "Dirty" to "Old"Sentinel Loyalty 2 text no longer incorrectly states that it will lead to a larger vaultPicking up ammo from the ground now properly gives you 30% of that ammo back into both the current magazine and the maximum spare ammoFixed a bug where some global (Javelin Icon) inscription bonuses were not being properly applied to the Javelin and other gear/weapons.Fixed some issues that could cause the Armor Pip count on the UI to break and not display properlyStrongholds

  Fixed an issue that would cause a Stronghold server crash after defeating the last bossTemple of Scar - Players can no longer get stuck in the mined tunnel in the explosives roomTemple of Scar - Players can no longer be blocked from entering the explosives room due to fog wallFixed Tyrant Mine so people that join the stronghold in-progress do not end up locked away from their teamAdjusted lighting in Tyrant Mine underwater section to make it easier to navigate to the exitThe Swarm Tyrant will no longer get stuck in the side cave entrances in some situationsCorrected an issue where players would spawn into different areas of the Tyrant Mine in certain situationsImplemented more safeguards to stop players from going AFK in StrongholdsChallenges

  Only Masterwork items can now be used to progress Masterwork challenges as intendedCorrected an issue where some Challenges track progress simultaneously instead of incrementally, as intended. (ex: Blast Missile I and then Blast Missile II instead of both incrementing at the same timeGear and Weapons

  After having 1st pilot unlock suit after tutorials, creating a new pilot and going to forge no longer causes load screen hangIce damage bonuses are now correctly applied on ice gearSuit-wide bonuses from inscription are now functioning properlyPlayers can no longer salvage equipped itemsJavelin specific gear and/or weapons are no longer able to be used on javelins they aren't intended forCorrected an issue where in some circumstances Masterwork Components do not have any inscriptionsThe Endless Siege Masterwork Autocannon no longer displays a damage increase of 0% in its tooltipSuit-wide specific weapon ammo bonuses coming from infusions are now correctly appliedA Network Error Message no longer appears when opening an item chest in the second tutorialColossus shoulder gear will now share the appearance of the rest of the javelin as intendedDeadeye has increased spare ammo 10 -> 20Cloudburst has had increased damage 16.3 -> 21Torrent has had increased damage 22.2 -> 28.6Lightning Strike’s pre-visualization will now accurately depict that the explosion snaps to the ground.(Ranger) Inferno Grenade base damage 130 -> 175(Interceptor) Cryo Glaive base damage 20 -> 50(Storm) Living Flame base damage 50 -> 60(Storm) Glacial Beam base damage 150 -> 120(Storm) Arc Burst secondary damage 100 -> 150(Ranger) Pulse Blast base damage 225 -> 300, and now deals extra damage to Shields (previously did extra damage to Armored).(Ranger) Blast Missile now properly scales up in damage as the item level increases(Interceptor) Melee attacks now have some minor resistance penetrationLarge Area of Effect abilities will better register multi-kill activities for challenges and medalsSpark Dash functionality has been significantly improved when the target enemy is at a different height (above/below) the Interceptor.Several gear pieces that had missing primer or detonator icons have been fixed. InterceptorTempest Strike - Detonator IconSpark Dash - Detonator IconVenom Spray - Primer IconDetonating Strike - Primer IconColossusLightning Coil - Detonator IconShock Coil - Primer IconFlamethrower - Primer Icon

  Several improvements have been made to ensure gear use on PC prioritizes turning the Javelin towards the reticle when used rather than casting in front of the Javelin's current direction.

  Javelins

  The Colossus javelin is now able to activate its shield more quickly after using an ability or firing a weaponThe Storm javelin now reacts to getting hit when its shields are upFixed an exploit that allowed the Storm's ultimate attack to be used more times than intendedThe Colossus exo can now shield and revive at the same timeInterceptor Combo Aura has been increased in power and now has a damage over time componentRanger melee now has a cooldown when striking in the airThe Target Beacon ability now correctly seeks targetsSpark Dash and Venom Spray now target based on player cursor instead of character facing. This should also improve the travel path of Spark Dash.The Colossus will no longer be knocked out of the sky in some situations when the attack was blocked by their shieldCombos + Status Effects

  Combo indicator icons above creatures now are correctly removed when detonated.When a Storm detonates an electric status effect the chained electric effect now correctly deals damage.Combo damage now penetrates resistancesCrafting

  Non-Masterwork materials purchased from the crafting store now show as their proper rarity instead of incorrectly showing as MasterworkA number of javelin components that had different icons for their recipes and the actual items are now the sameThe Battle Cry gear recipe now has the correct descriptionFixed Spark Beam gear having the wrong description when being craftedCrafting recipes are now sorted alphabeticallyThe items in the crafting store are now sorted by type to be clearerControls

  Additional Mouse and Keyboard control improvements have been made

  UI

  Some conversations were not popping up the reputation points post conversation completion, this has been fixedThe squad screen now displays the correct information for each playerFixed a number of issues where subtitles will no longer get stuck on the screen after dialogue has finished as oftenSettings should no longer reset upon exiting and restarting the game on Xbox OneMotion blur can now correctly be turned offThe Electric Status Effect now shows scaled damage properlyAn option has been added to hide the Squad Member HUDThe edge of the compass will now pulse to indicate enemy locationsA notification has been added in Fort Tarsis if a player's vault is at the cap of 250 itemsOn the "Repair the Strider" step of "A Cry for Help" the search radar has been adjusted to correctly lead the player to all 4 toolsPrimer and Detonator icons have been added to all Interceptor gearCorrected a user interface issue where a player’s ultimate would show as available when it isn'tToggling the HDR option now properly prompts the Apply Changes buttonPlayer banners should now display correctlyCamera shake slider has been added to settings menuPlayers may now track 10 challenges instead of 5An option to adjust screen boundaries on consoles has been addedChanging a player banner through the banner menu now properly saves the selectionHealth, cooldowns, and key bindings now light up on supported keyboardsPlayers will now receive more clear messaging when a squad is disbanded or are kicked from a squadSquad leaders will no longer always show as readyThe icon for players in a downed state will no longer appear in cutscenesCypher Annotations will now appear for more than one player if they are looking at it simultaneouslyRemoved mentions of respawning on the player UI when they die in a restricted respawn areaThe Player Banner now updates immediately when updated from the squad screenFixed a number of situations where a combo will trigger but no combo floating text appearsPressing esc to pass a notification screen no longer opens up the in-game menuQuick chat messages will no longer appear from an ignored playerRemoved a message from the mailbox which incorrectly stated that messages will be removed after 3 daysA number of inscription icons have been updated to properly reflect whether they are Javelin specific or notCorrected an issue where players could not change loadout names on PCPlayers no longer need to exit and re-enter the forge for loadout names to updateThe on-screen VOIP indicator which shows a player speaking will no longer be active if that player is muted

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