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Anthem 1.50 Update Introduces Stability Improvements, New Content
Anthem 1.50 Update Introduces Stability Improvements, New Content-November 2024
Nov 23, 2024 1:10 PM

  A new update is now live for Anthem on all formats, introducing stability tweaks as well as new content.

  The new content added to the game by update 1.50comes through Cataclysm updates.

  The Cataclysm is back with updates for the Season of Skulls. The higher your score, the more seasonal currency you’ll be awarded to spend at the seasonal store.New Season of Skulls Freeplay events. Successfully finish three of these events in one Freeplay session to spawn a boss encounter.Learn more about Season of Skulls lore through a scavenger hunt and new data archives.Mass Salvage is now available on all inventory management screens.The chance to obtain a legendary item from a war chest has increased by 250%A Legendary-Only War Chest has been added to the Seasonal StoreThe Anthem 1.50 update also introduces stability improvements, as mentioned above, as well as several gameplay tweaks.

  Fixed various crashes for stabilization.Auto-loot now works for all high-rarity loot drops in a game session.When flying into obstacles, javelins now automatically go into hover mode instead of crashing to the groundGeneral Cataclysm Changes/Fixes:All challenges that awarded major crystals now reward 500 minor crystals instead.Turrets will no longer respawn once destroyed in Sea of Takaro and Castle Kelrik.Teleporters are now immediately re-usable after teleporting.“Daily: Repair” no longer auto-completes when a player returns to Fort Tarsis.Fixed an issue in which the Expedition Tracked menu could display incorrect difficulty level.Updates to inscription tooltips for Combo Damage bonus clarify which javelin a bonus applies to. Colossus Combo damage bonus is now “Combo Blast Dmg”, Ranger is “Combo Imp Dmg”, Storm is “Combo Chains”, and Interceptor is “Combo Aura Eff”.Fixed an issue where the Acid Status Effect would not increase damage taken from the “acid” damage typeAim assist has been adjusted so that it doesn’t “pop” onto enemies as easilyUpdated multiple weapon and gear piece descriptions to read “armor” instead of “suit health”.The Badge of Devastation component no longer shares an icon with Emergency Power.Anthem Gun Updates:Assault RiflesDefender/Elemental Rage/Pyrrhic VictoryBase Damage 16->24.1Hammerhead/Ralner’s BlazeBase Damage 24.1->34The fire status effect applied by Ralner’s Blaze is now correctly affected by damage inscriptions.Light Machine GunsRelentlessBase Damage 18.9->26.4Artinia’s GambitBase Damage 37.8->52.8HavocBase Damage 14.8->22.5Renewed CourageBase Damage 23.7->35.9SledgehammerBase Damage 28.5->43.1Cycle of PainBase Damage 41.3->62.6Marksman RiflesScout/Thunderbolt of YviniaBase Damage 36.5->39.7AnvilBase Damage 60.8->70.2Soothing TouchBase Damage 103.4->119AutocannonsTorrent/Endless SiegeBase Damage 26.4->27.6Cloudburst/Fist of StrahlBase Damage 19.7->20.4Mauler/The Last StandBase Damage 18.6->19.6Fixed an issue that prevented Autocannon damage types from displaying as intended. The Anti-Armor damage type is now shown correctly.SMG’sFulcrum/Unending BattleBase Damage 8.9->12Trajector/Retaliation of GarretusBase Damage 14.3->26.3HailstormBase Damage 6.9->10.8Vassa’s SurpriseBase Damage 15->21.6Heavy PistolBarrage/Close EncounterBase Damage 18.1->26.5Resolution/Glorious ResultBase Damage 47.9->48.4ShotgunScattershot/Papa PumpBase Damage 16.6-20.8Constrictor/Radiant FortressBase Damage 17.7->18.1Vengeance/Rolling CarnageBase Damage 12.9->24.1Grenade LauncherFixed an issue that prevented Grenade Launcher damage types from displaying as intended; the Anti-Armor damage type is now shown correctly.Sniper RifleDeadeye/Wyvern BlitzBase Damage 240->246Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.Whirlwind/Siege BreakerFixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Anti-Shield damage.Devastator/Truth of TarsisFixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Anti-Armor damage.Pulse AcceleratorBad OmenFixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.RainmakerFixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.Blade SlingerFixed an issue that prevented Blade Slinger damage types from working as intended; all now correctly display and function as Physical damage.Volt CasterJarra’s WrathThe Electric status effect applied by Jarra’s Wrath is now correctly affected by damage inscriptions.Anthem Javelin UpdatesRanger Gear Updates:Venom Darts/Tactical OnslaughtNow displays the correct number of status effect stacksInferno Grenade/Explosive BlazeStatus effect stacks increased to 100Frost Grenade/Cold BloodedStatus effect stacks increased to 100The GambitMasterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.Ember’s LanceMasterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.Relentless PursuitIncreased damage by 50%Vanguard’s RampartVanguard’s Rampart masterwork/legendary effect (as seen in the orange text on the item description) is no longer reapplied each time a player enters the bubble.Colossus Gear Updates:Firewall MortarStatus effect stacks increased to 100Rubidium FurnaceStatus effect stacks increased to 100Damage is now correctly affected by local gear damage inscriptions.Venom StormStatus effect stacks increased to 100Lightning Coil/Vassa’s ArcStatus effect stacks increased to 100Fixed an issue that prevented its damage type from working as intended. Now correctly displays and functions as Electric damage.Shock Coil/Voltaic DomeFixed an issue that prevented its damage type from working as intended. Now correctly displays and functions as Electric damage.Titan’s HailMasterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.Storm Gear Updates:Shock Burst/Seal of the Open MindStatus effect stacks increased to 100Icestorm/Winter’s WrathStatus effect stacks increased to 100Binary StarFixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Fire damage.Interceptor Gear Updates:Interceptor Combo AuraInterceptors now deal the correct amount of combo damage based on enemy material (shield, armor, or flesh) if the target is primed by Electricity.Venom Bomb & Serpent’s VeilStatus effect stacks increased to 100Tesilar TrapStatus effect stacks increased to 100Cryo Glaive & Absolute ZeroStatus effect stacks increased to 100Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Ice damage.Detonating StrikeFixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Electric damage.Cariff’s TalonDamage is now correctly affected by local gear damage inscriptions.Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Electric damage.Tempest StrikeFixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.Sudden DeathMasterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.Wraith Strike, Shadow Claw, and Spectre’s FlashFixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.Interceptor Melee Updates:Venomous Blades/Twin BladesSmalls hits went from 38->50 base damageBig hits went from 105->100 base damageDeathstalker BladesSmall hits went from 38->75 base damageBig hits went from 105->150 base damageMasterWork property – Used to deal 60 damage per hit on targets below 50%. Now doubles melee hit damage on targets below 50%.Blades of WardingSmall hits went from 38->87.5 base damageBig hits went from 105->175 base damageUltimateSmall hits went from 55->75 base damageStorm Melee Updates:Searing BlastFixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Fire damage.Anthem is now available on PC, PlayStation 4 and Xbox One in all regions.

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