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Alan Wake 2 Is Available on NVIDIA’s GeForce NOW Cloud
Alan Wake 2 Is Available on NVIDIA’s GeForce NOW Cloud-November 2024
Nov 25, 2024 1:27 AM

  A few hours ago, NVIDIA announced that Alan Wake 2 has been added to the GeForce NOW cloud library. The game was conspicuously absent from the GFN Thursday list, leading us to believe in a delay in its availability on the cloud platform. It turns out NVIDIA managed to add it on its launch day after all, if just barely. The cloud option is certainly welcome, given the high system requirements.

  However, NVIDIA warned users that they might be greeted with a few error messages upon launching the game. For example, the game might tell them their GPU drivers are outdated or that they need at least 16GB RAM to run Alan Wake 2. In the first instance, they can just press OK and continue playing normally; in the latter case, they'll only get the option to quit, though the message should only show up the first time the game is launched. Subsequent attempts to run Alan Wake 2 shouldn't be impacted.

  Lastly, users may randomly get a warning that the game is installed on a Hard Disk Drive (HDD). This is incorrect, NVIDIA explained:

  All GeForce NOW data centers use Solid State Drives (SSD). Due to how this game detects storage on GeForce NOW, this message will be seen on sessions connected to a GeForce RTX 2080 cloud gaming rig. For now, members can press OK to dismiss the message. We are working with the developer to remove this inaccurate message in the future.

  Alan Wake 2 launched to critical acclaim. Wccftech's Francesco De Meo rated it 9 out of 10, calling it Remedy's best title to date and one of the best survival horror games ever made.

  On GeForce NOW, users can take advantage of the game's cutting-edge features like path tracing and DLSS 3.5 (Super Resolution, Frame Generation, and Ray Reconstruction), provided they are subscribed to the Ultimate tier. The RTX 4080-class GPU installed in GFN servers should run Alan Wake 2 at around 100 frames per second, according to NVIDIA.

  For an analysis of the performance on PC, check out Hassan's article.

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