zddgame
/
Gaming News
/
After Sale to Razer, Indie Devs Claim Ouya Owes Them Money [UPDATE]
After Sale to Razer, Indie Devs Claim Ouya Owes Them Money [UPDATE]-September 2024
Sep 20, 2024 8:40 PM

  [UPDATE] Razer has announced that it will pay the outstanding debt, potentially around $620,000, to developers. Full terms of the program are below.

  "Razer and a new Ouya publishing entity will work to satisfy previously involved Free the Games (FtG) developers, while creating a more open, sustainable distribution model that benefits gamers and expands revenue opportunities for all parties involved.

  "Razer plans to back the new Ouya to fulfil an estimated $620,000 fund established for FtG developers who had signed FtG agreements with the original Ouya and who fulfill their FtG agreement milestones and related commitments on Kickstarter.

  "Qualified FtG developers will need to sign up with the new Ouya for a new publishing agreement.

  "Financial terms will remain largely the same with one notable exception. Advances under the FtG agreements demanded commercial exclusivity to the Ouya platform. Under the proposed new agreements, Razer and Ouya publishing will forgo exclusivity in favor of developers providing an equitable amount of their FtG-funded titles to gamers for free on the Cortex TV platform. For example, if $10,000 is funded toward a $1 game, then 10,000 games at $1 would be given away at no cost to gamers on Cortex TV. Ouya publishing will not limit developers in any instance to one or another platform, but will promote publishing to all Android platforms--Google Play, Cortex TV, XiaoMi, Alibaba, and the likes."

  As for why Razer is doing this, Razer shared the following statement:

  "Razer has a real interest in supporting indie developers and furthering the expansion of Android gaming on TV. Moving forward with this plan will ensure that both interests are met, as openly, widely, and beneficially as possible. Razer did not acquire hardware, agreements, pre-existing liabilities or debts from Ouya--only software related to the Ouya store and content catalog. Razer must sign new agreements with FtG developers, since there are no existing legal or non-legal developer relationships. Razer's credo is 'By Gamers. For Gamers.' Giving back to gamers, game developers and those who support the gaming lifestyle is what it's all about."

  The original story is below.

  Following Razer's purchase of Ouya's software assets on Monday, independent developers have now come forward to claim the deal has at least one major consequence. Multiple developers who asked not to be named told Vice and Kotaku their contracts with Ouya for thousands of dollars are not being honored.

  This all comes back to Ouya's Free the Games Fund. Announced two years ago this month, this initiative saw Ouya create a $1 million developer fund that matched funds raised on Kickstarter if developers agreed to make their games exclusive to Ouya for a period of at least six months. Though there were some initial problems, the program appeared to work.

  But when Razer completed its acquisition of Ouya in early June (it was only announced on Monday, however), some developers stopped receiving payments. The anonymous developers who spoke to Vice and Kotaku say they are owed as much as $30,000.

  Under the terms of the original Free the Games Fund, developers would be paid 50 percent of the money when they had a playable beta running, 25 percent when the game was released, and the remaining 25 percent when the exclusivity period ended.

  But earlier this year, the anonymous developers said, Ouya asked them to sign another contract with a new section that specifically mentioned "Termination Upon Bankruptcy or Insolvency." Knowing the company was in dire financial straights, Ouya representatives reached out to developers to inform them they would not be paid. They also apparently let them know that Razer might be able to pitch in, though nothing at the time was confirmed.

  A Razer spokesperson told Vice that Ouya's Free the Games fund was not included with the company's acquisition. Specific terms for the deal have not been disclosed, though we do know that Razer only purchased Ouya's software assets, not the console or controller. The spokesperson went on to say that developers are encouraged to reach out so their games can be published on Razer's own Android platform, but the company did not say if it has any plans to fulfill the promised payments.

  GameSpot has contacted Razer in an attempt to get more details on this situation.

  Former Ouya CEO Julie Uhrman has not commented on the matter. Instead, she's kept busy on Twitter thanking developers for their support over the years.

  Ouya raised more than $8.5 million in backing through a Kickstarter campaign in 2012, and launched in 2013. Following initial buzz, it failed to catch on in a major way.

Comments
Welcome to zddgame comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments
Copyright 2023-2024 - www.zddgame.com All Rights Reserved