Halo Infinite was showcased at E3 2019 as expected. While we didn't get a look at gameplay yet, the in-engine story trailer set the game's story and also impressed graphics wise.
Halo Infinite, powered by the new Slipspace engine, will be a cross-generation title. It's set to launch in Holiday 2020 alongside the next Xbox 'Project Scarlett' console, but it's also coming out on PC and Xbox One at the same time.
Fans have been wondering how Halo Infinite would look on the latter platform, by far the weakest in terms of hardware. Well, Franchise Director Frank O' Connor provided solid reassurances in a recent interview published by YouTuber Blackmist523.
Obviously the special citizen will be Project Scarlett and we've worked with that hardware team to make sure Halo Infinite shows up amazingly on it, and work with them to make sure that we know how to make sure the game looks amazing on it, but it will be [available] for Xbox One and it will look incredible. And it will also be for PC for the first time, day and date so that's exciting for us too.
That's changed the way we develop and the way we think about things, but we are always shooting for the best possible hardware target. This time it's going to be up to you to decide whether it's going to be Scarlett or PC; it kind of depends on your PC at that point. But the Xbox One is not going to be a second-class citizen. We're building it so Halo Infinite plays and looks fantastic on Xbox One, and then everything else is plus-plus-plus, but we've got a few tricks up our sleeves that we're thinking about.
Frank O' Connor had previously said 343 Industries recognized the need to refocus on Master Chief as a central character after Halo 5: Guardians, so fans now expect him to be the heart and soul of Halo Infinite. Master Chief is also going to be front and center of the upcoming TV series due to air on Showtime in early 2021, with actor Pablo Schreiber playing the role of John-117.