Mobile gaming giant Supercell announced today that its four major games recently reached a new milestone. More than 100 million people play Clash of Clans, Clash Royale, Hay Day, and Boom Beach every day. A big, big number, indeed. The video below puts that number into context (more than the number of Americans drinking coffee every day), while another interesting stat is that on March 6, Supercell's games were played on every country on Earth, with the exception of...Tuvalu.
The video also frankly acknowledges Supercell's shortcomings, too, as it explains that the studio killed 14 games before finding the massive success it has with its four big ones.
It's not mentioned which Supercell game is the most popular in terms of daily players, but Clash of Clans is probably a safe bet. All of the games are free-to-play, supported by microtransactions, but no mention is made about how successful the games have been in terms of revenue.
A 2014 report claimed Clash of Clans was making more than $650,000 every day from the sales of add-on content, booster packs, and other forms of downloadable content.
Clash of Clans is a strategy game where you must build and protect your village. The game originally launched for iOS devices in 2012 before coming to Android in 2012.
Of the other three, Clash Royale is the newest, having only just released earlier this year. It is one of Fallout 4 director Todd Howard's favorite mobile games.