Update: Xur has departed the solar system for this weekend. Here's where you can find Xur and what Exotics he's selling for the weekend of July 1-5.
Xur returns to the Destiny 2 solar system this weekend, bringing another chance for you to gear up with fresh Exotic weapons and armor to take on some of the game's toughest challenges. With this return of the freelance version of the Trials of Osiris, you've got a great opportunity to find yourself something that can help you get an edge. Here's where you can find Xur and what he's selling.
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Now Playing: Destiny 2: The Witch Queen Xur Location June 24, 2022
This week you can find Xur in the Tower, inside the Hangar. For his weapon, Xur is offering Merciless. Hunters can pick up the Gwisin Vest chest armor; Titans can grab Citan's Ramparts gauntlets; and for Warlocks, Xur has the Eye of Another World helmet. Xur's Hawkmoon carries the Moving Target perk, while his Dead Man's Tale packs Fourth Time's the Charm.
Xur is present every weekend in Destiny 2, starting with the daily reset at 10 AM PT / 1 PM ET each Friday. His exact location is always a mystery when he first arrives, as he is not listed on the map, and for novice players, he can be easy to miss. However, there are a set number of locations where he takes up residence, including the Tower Hangar area, on Nessus in Watcher's Grave, and in the Winding Cove area of the EDZ.
Exotic Engram - 97 legendary shardsMerciless - 29 legendary shardsGwisin Vest - 23 legendary shardsCitan's Ramparts - 23 legendary shardsEye of Another World - 23 legendary shardsHawkmoon - 200 legendary shards, 125,000 Glimmer, 1 Ascendant Shard, 1 Exotic CipherDead Man's Tale - 200 legendary shards, 125,000 Glimmer, 1 Ascendant Shard, 1 Exotic CipherXenology quest - freeLegendary weapons and armor - 50 legendary shards, 1,000 GlimmerAlongside changes in his location, Xur's inventory also rotates weekly. That means it's worth visiting him each time to check out his new weapons and rolls on Exotic and Legendary armor. You can visit him any time between his arrival Friday and the weekly reset at 10 AM PT / 1 PM ET the following Tuesday when Xur departs the Solar System.
For Hawkmoon this week, Xur has Moving Target, a weaker perk option for the gun, especially as far as PvP is concerned. For Dead Man's Tale, it's the same story, with Fourth Time's the Charm being decent in PvP or PvE, but not the best this gun has to offer. Both are safely skippable.
As for Xur's Legendary weapons, there aren't many standouts. The Seventh Seraph VY-7 submachine gun is the best option here, partially because it's another of those weird Accuracy Masterwork guns. It also packs Fourth Time's the Charm and Vorpal Weapon, making it decent for PvE and PvP. As for the others guns, it largely comes down to gaps in your collections and personal preference. Gnawing Hunger is a top-tier auto rifle, especially for PvP, but Rampage and Zen Moment with a Stability Masterwork is just so-so. Xur's Tarantula linear fusion rifle with Field Prep, Box Breathing, and a Charge Time Masterwork isn't a bad roll for a PvE DPS weapon, but there are better linear options out there.
The Legendary armor in Xur's inventory this week is from an old Vanguard set from the Season of the Worthy: The Took Offense set for Hunters, The Shelter in Place set for Titans, and the Xenos Vale IV set for Warlocks.
Titan
The Shelter in Place Chest Armor Mobility: 12Resilience: 2Recovery: 17Discipline: 19Intellect: 10Strength: 2 Total: 62The Shelter in Place Leg Armor Mobility: 6Resilience: 16Recovery: 12Discipline: 16Intellect: 2Strength: 12 Total: 64Hunter
The Took Offense Chest Armor
Mobility: 14Resilience: 16Recovery: 2Discipline: 7Intellect: 6Strength: 19 Total: 64The Took Offense Leg Armor Mobility: 2Resilience: 10Recovery: 22Discipline: 9Intellect: 12Strength: 8 Total: 63Warlock
Xenos Vale IV Helmet Mobility: 2Resilience: 2Recovery: 22Discipline: 8Intellect: 19Strength: 2 Total: 55Xenos Vale IV Leg Armor Mobility: 16Resilience: 2Recovery: 14Discipline: 9Intellect: 15Strength: 7 Total: 63
Stats:
Mobility: 9Resilience: 21Recovery: 6Discipline: 2Intellect: 11Strength: 18 Total: 67
Stats:
Mobility: 9Resilience: 14Recovery: 7Discipline: 14Intellect: 13Strength: 2 Total: 59
Stats:
Mobility: 21Resilience: 2Recovery: 12Discipline: 7Intellect: 2Strength: 21 Total: 65