'We're a little over a week away from the biggest and most exciting event on the gaming calendar, but things took a bit of a turn for the grisly this week. Kingdoms of Amalur: Reckoning developer 38 Studios completely collapsed, impacting its entire staff of nearly 400 employees, and the impending legal battle between ex-Infinity Ward leads Jason West and Vince Zampella and former employer Activision got uglier and uglier.
We discuss all this and more in this week's episode of Quoted for Truth, embedded here for your viewing pleasure, and move on to round up the week's other big stories below.
You need a javascript enabled browser to watch videos.
Click To Unmute
Quoted for Truth: Episode 3
Resident Evil 4 Is A Perfect Remake
How Alan Wake II Made Me Face My Fear of Horror GamesGameSpot's Top 10 Games of 2023Thompson: The Pop Culture Icon’s Strange Legacy - LoadoutFirearms Expert’s FAVORITE Weapons Of 2023State Of Gaming Handhelds In 2023Quoted for Truth: Wii U's killer app, Cliffy B leaves Epic GamesQuoted for Truth: Episode 14Quoted for Truth: Episode 13 - AAA Games, EA and DeathQuoted for Truth: Episode 12 - XBL Free 2 Play, PC Gaming DeadQuoted for Truth: Episode 11 - GTA V Screens, Call of DutyQuoted for Truth: Episode 10 - Life for Vita & EA's Gun Partners
Share
LinkEmbed
Size:640 × 360480 × 270
Start at: End at: Autoplay Loop
Want us to remember this setting for all your devices?
Sign up or Sign in now!
Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
HTML5
Auto HD High Low
Report a problem
Sorry, but you can't access this content!
By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy
enter
"The game failed. The game failed." The way that the staff of the company found out that they no longer had jobs got a lot of attention on Twitter because of the cold and detached tone of the note that was sent out company-wide. "The Company is experiencing an economic downturn," the company's management told employees in an email distributed Thursday afternoon. "To avoid further losses and possibility of retrenchment, the Company has decided that a companywide lay off is absolutely necessary. These layoffs are non-voluntary and non-disciplinary."
In a press conference on Thursday afternoon, Rhode Island Governor Lincoln Chaffee explained that the state had not been informed of the pending layoff of 38 Studios' entire staff. In explaining how the studio hit the skids seemingly overnight, Chaffee explained, "The game failed. The game failed." He added that Reckoning would have needed to sell 3 million copies just to break even. "I would gladly extend the life of the company if I had confidence it would lead to profitability," Chafee said. Charles Fogarty, director of the Rhode Island Department of Labor and Training, said his office reached out to 38 Studios' human resources department on Thursday to offer assistance and was told the company might contact DLT later in the week.
Interestingly, Schilling had tweeted the following just the day before, stating that the game had exceeded Electronic Arts' expectations.
Reckoning, 38 Studios first game, has outperformed EA's projections by selling 1.2mm copies in its first 90 days
— Curt Schilling (@gehrig38) May 24, 2012
38 Studios creative director Steve Danuser sees things differently. He told TV station NECN that he had expected more from Rhode Island Governor Lincoln Chafee, who called the original loan a bad deal and said the studio wouldn't receive any more aid unless he was convinced it could become profitable. "We just needed a little more help, and we thought the state would have our backs on that," Danuser said. "We thought the governor was an ally. It didn't turn out that way… Why did you do it? Why didn't you help us? [Governor Chafee] said a lot of things, he's broken confidentiality. He's done a lot of things to materially hurt us and I don't understand it."
You'd think that things couldn't get any worse for the beleaguered ex-employees, but you'd be wrong. On Friday afternoon, Polygon's Brian Crecente posted a report claiming that when 38 Studios moved from Massachusetts to Rhode Island in 2010, it offered employees a relocation program that would see the company sell their old homes for them. However, "some" employees received notice from banks this week that they had missed mortgage payments on their old homes, at least one of which 38 Studios told the owner employee it had sold last year. An unspecified 38 Studios official told the site that it was trying to resolve the situation. Let's hope they do.
Schilling has yet to speak of the week's events directly. His only acknowledgment being the following tweet.
Thank you to everyone sending prayers and well wishes to the team and families of 38 Studios.
— Curt Schilling (@gehrig38) May 25, 2012
Gamers eager to learn where the next chapter in the Star Wars game saga will take them have less than two weeks before they'll find out. Spike TV and LucasArts announced earlier this week that a new Star Wars game franchise will be unveiled on May 31, with a gameplay reveal following on June 4. The new mystery project will have its coming-out party on Thursday, May 31, during Spike's Game Trailers TV show. Earlier this month, Lucasfilm filed a trademark application and registered domain names for Star Wars 1313, spiking speculation that this is the name of a new game in the Star Wars franchise.
CT-1313 was an alias used by Boba Fett. Is there significance to the number 1313? Well, yes, but it's possibly quite tenuous in this context. CT-1313 was an alias used by Boba Fett on the Intergalactic Banking Clan planet Aargau in the Clone Wars-era Star Wars novel Boba Fett: Maze of Deception. In the story, the teenage Fett teams up with bounty hunter Aurra Sing to find his father's hidden fortune.
Wow, that last paragraph was nerdy. Could we be getting a Star Wars: Bounty Hunter reboot? Unlikely, but safe money is on something Fett-related. Honestly, we'd be perfectly happy with a Battlefront reboot, or another Star Wars: Republic Commando. Let us know your theories on what the game might be in the comments.
"They betrayed them, and they abandoned them. The documents we've seen from their files are appalling…from Bobby Kotick and Mike Griffith, their attitude towards Jason and Vince, their cavalier attitude about breaching their contract." Ahead of the trial on June 1 (it has recently been pushed back from the original date of May 29), GameSpot spoke to the attorney representing West and Zampella, Robert M. Schwartz. Even by lawyer standards, Schwartz seemed pretty confident of their chances. "We're very confident. We have numerous damning documents, smoking guns, and admissions from key Activision executives that show they seduced Jason and Vince into entering this contract in 2008 with no intention of honoring it," he explained. "They betrayed them, and they abandoned them. The documents we've seen from their files are appalling…from Bobby Kotick and Mike Griffith, their attitude towards Jason and Vince, their cavalier attitude about breaching their contract. We are eager to get this in front of the jury."
What kind of damning documents? Those unsealed emails show correspondence between Activision CEO and chairman Bobby Kotick, co-chairman Brian Kelly, and president Mike Griffith in which Activision senior management discuss West and Zampella at length. In a January 26, 2009, email exchange between Griffith and Activision executive vice president of worldwide studios Dave Stohl, the two discuss "kicking out" Zampella and West. "They've yet to talk about how to respond," Griffith wrote to Stohl. "I've asked them to try to respond to the proposal unemotionally--which is probably impossible for them. […] We should also discuss what the plan B is going to look like. Steve and I going out there is one option, but there could still be a ton of risk getting the project done depending on how the team takes it. Treyarch taking it over now is also an option, but scary given the tight timeline. It would probably have to be a combination of the two. I know you mentioned that Brian K. is pretty over them at this point, but is everyone ready for the big, negative PR story this is going to turn into if we kick them out?"
Whether everyone was "ready" or not, that was certainly what they got. West and Zampella's legal firm are demonstrating a remarkable skill at manipulating the media cycle, and quickly seem to be trying to develop a scenario by which their clients just can't lose (in the court of public opinion, at least), regardless of how the judge ultimately rules. How do you think this is going to develop in the coming weeks? Which side do you think the judge will ultimately come down on? Will Activision be punished for being the "evil corporation" trying to cheat creative talent out of their earnings, or will West and Zampella be exposed as difficult and demanding creative types? Let us know how you think it will unfold in the comments.
In addition to the Activision projects, the contract revealed a possible revamp of Bungie's Marathon series. Under the agreement, Bungie can devote up to 5 percent of its staff to work on an action shooter prototype for the franchise. If you've never checked out the game, which originally shipped for the Mac, there's a pretty decent Xbox 360 version called Marathon: Durandal (pictured) along with a remarkably well-executed iOS version in the App Store.
It should be noted that this contract was drawn up several years ago when details of next-generation hardware were scant. Though the schedule may seem to confirm a new Xbox next year, that may not necessarily be the case.
What do you think? Does it stand a chance of being a good movie? Or do you think it's doomed to failure like so many other lacking video game adaptations? Let us know in the comments.
The other big hit was, of course, Max Payne 3, which publisher Take-Two Interactive announced had shipped 3 million copies. That's shipped, not necessarily sold. But it's still a lot.
'