It's the week after the big Thanksgiving crazy shopping season in the US, which of course means that it's time for some furious and vigorous willy-waving from the Big Three about their respective performances. All told, it was a fairly spectacular week for game hardware sales. The Wii U came out of the gate with a strong performance--though not as strong as its predecessor in 2006--the PlayStation 3 enjoyed a solid week, and the seven year-old Xbox 360 (it celebrated its anniversary on Thanksgiving day last week) shocked everyone with its Halo-fueled accomplishment.
Emboldened by it's fairly strong launch, Fils-Aime says that he is not fearful that the Wii U will become irrelevant if Microsoft and Sony launch new consoles next year as expected. In fact, he said that he believes Nintendo has set the innovation bar with its Wii U, and that Microsoft and Sony cannot rely solely on more advanced technology if they wish to succeed. "In the end, our competitors need to react to what we're doing in the marketplace and need to figure out what their innovation will be," Fils-Aime said. "It's likely that faster processors and pretty pictures won't be enough to motivate consumers. They need to react to what we've done and we need to continue innovating with the Wii U and we will."
Unafraid of playing the "pretty pictures" card when it suits him, Fils-Aime told CNN that third-party games like Call of Duty: Black Ops II actually look "better" on Wii U than they do on Xbox 360 or PlayStation 3. Responding to a question regarding the Wii U being on par with the Xbox 360 and PlayStation 3 in terms of specifications, Fils-Aime defiantly stated that this was not the case. "First off, I have to correct you. The specs are quite different than the competitive systems; much more graphically intensive. If you do a side-by-side comparison you would actually see that third-party games like Call of Duty look dramatically better on our system," he said. Whether or not they're "dramatically" better is certainly a topic for debate, especially given the numerous frame-rate complaints that players have expressed over the past week. Let us know what you think in the comments.
Despite the early success, not everyone is convinced by Wii U. One of the founding fathers of games is none too keen on the new console. Speaking to the New York Times, Atari and Chuck E. Cheese's founder Nolan Bushnell said he doesn't think Nintendo will find much success with its new console. "I actually am baffled by it," Bushnell said. “I don’t think it’s going to be a big success." Answering a subsequent question regarding the viability of new consoles from all of the major platform players, Bushnell was similarly unenthusiastic. In fact, he said new consoles from the Big Three actually mark the end of an era instead of a beginning. “These things will continue to sputter along, but I really don’t think they’ll be of major import ever again,” Bushnell said, grumpily. “It feels like the end of an era to me."
If you were lucky enough to get an early Wii U, or follow anyone on Twitter that did, you will no doubt be aware of the somewhat epic day one download that activates the bulk of the system's network features. Nintendo president Saturo Iwata addressed the complaints on Wednesday this week, telling IGN that he is "very sorry" for the requirement. "Personally, I think that users should be able to use all the functions of a console video game machine as soon as they open the box," he said. "So I feel very sorry for the fact that purchasers of Wii U have to experience a network update which takes such a long time, and that there are the services which were not available at the hardware’s launch."
Iwata also addressed pre-launch skepticism, saying that he is used to the cynicism associated with bold Nintendo experience changes. "The brand new user interfaces that Nintendo invented often faced skeptical views before a hardware launch, but wound up becoming de facto industry standards," Iwata said. “It is challenging to communicate attractions which are hard to understand unless you actually touch and experience them yourself. This is especially so with Wii U because it has unprecedented entertainment potential."
Outside of all the Wii U-related stuff this week, Nintendo also blew minds when it revealed a dinky new, stripped down version of the original Wii which will go on-sale next Friday, dubbed the Wii Mini. Initially (and inexplicably) intended only for the Canadian market, the teeny-weeny top-loading device will be $99, smaller, red, and stripped of Wi-Fi, internet connectivity, and GameCube backwards compatibility. Want one?
Next year, all the fuss around this period will no doubt be about the early sales performance of the next Xbox. Sources told Bloomberg his week that Microsoft will release its Xbox 720 (or whatever it will be called…smart money is on just "Xbox" as a reflection of the overall platform) in time for the holiday 2013 shopping season. This is far from the first time this timing has been predicted, but Bloomberg has a pretty decent track record for reliable information around stuff like this. Additionally, the sources said Microsoft has not yet decided when to announce its Xbox 360 successor. The company is understandably mulling an announcement at an event like the Electronic Entertainment Expo or (more likely) a separate event where the new machine would have all of the spotlight. As you can imagine, no one at Microsoft is prepared to comment. Yet.
If you're in the market for a Vita this holiday season, Sony announced another new bundle on Thursday, though this one is perhaps not as glamorous as those before it. The snappily-titled "PS Plus Instant Game Collection PS Vita Bundle" includes a 3G/Wi-Fi system, 1-year PlayStation Plus membership, Unit 13 game voucher, and a 4GB memory card for $300. Honestly, you might want to consider dropping an extra $50-60 on a larger capacity card if you want to take advantage of the downloadable goodies from PlayStation Plus.
As is the case with Microsoft, we may be fast approaching new gaming technology from Sony, despite its previous hints that there will be no PlayStation 4 announcement for a while. On Thursday this week, the company published a patent for a "Hybrid Separable Motion Controller" on November 29 after originally filing for it during May 2011. Drawings from the filing indicate that the snap-together controller will be a mashup of Sony's standard DualShock controller and its Move motion input. It will also include components like a magnetometer and accelerometer, as well as support for vibration and audio playback through an embedded speaker. The filing also suggests a PlayStation Eye camera will be required for use with the new controller. Additionally, it appears games will be able to detect if the controller is split in two or not. It is not clear if this thing is planned for the PlayStation 3, the PlayStation 4, or perhaps both, if it ever exists at all.
If you need further proof: Grand Theft Auto: Vice City is celebrating its 10th anniversary this year.
Zelnick also took the time to (somewhat underhandedly, when you read between the lines) praise Activision CEO Robert Kotick and the multiple development squads required to make Call of Duty a "quality product" every year, but said this business model has risks that Take-Two is unwilling to take. "It's our view that if you want intellectual properties to be permanent, then you run the risk in that circumstance of having consumers fall out of love with that franchise. [Activision] obviously views the world differently." To prove his point, Zelnick said it is his understanding that Call of Duty: Black Ops II did not perform as well as last year's game, Call of Duty: Modern Warfare 3, a sign that the series is beginning to slow. "That's never been the case with one of ours," he said. "Ours do better each time. Our view is it's hard to make permanent intellectual properties if you annualize it, with the exception of sports titles. So far that's proven to be the case. IP that is annualized eventually seems to hit the wall and we don't want our IP to hit the wall."
Zelnick also stated at the conference that he believes the upcoming console transition will see some casualties on the publishing side of the business. "If you're not capitalized for the transition, you can find out that you're not there for the transition," Zelnick said. "And historically, in every transition that's occurred in this business, one or two third-parties have gone out of business. Last time around it was Midway and a couple of others. Reasonable people can argue about which one it'll be this time. I have my own point of view, which I haven't exactly been quiet about. We make sure we're not on the list of casualties; to the contrary, we're on the list of winners." He didn't specifically name any names, but his comments alluded to his recent prediction that Saints Row and Darksiders publisher THQ would be dead in six months.
Incidentally, if you were a bit miffed that Rockstar has no plans to make GTA V for the PC, it turns out you're not alone. The Change.org petition tackling the subject now stands at over 100,000 signatures. The petition politely states that it is a "big shame" that GTA V is not announced for PC, specifically calling out the modding community being a "huge part" of PC gaming. Rockstar itself is yet to officially acknowledge the petition. Given the enormous sales expectations hinted at by Zelnick (to continue the trend of each version being larger than the last, number five will need to sell more than 25 million units) it's safe to assume that it'll take considerably more than 100,000 people to make a big difference with this one.
Bergensten was also happy to speculate on the future of Minecraft during his presentation, stating that some of the possible improvements include a new, beautiful dimension that appears after killing the end boss; bags for saddled pigs; a new combat system; updates to the snow biome; a new, a faster client for better performance on newer systems; and fixes to the lighting bugs around trees.
A few months ago McMillen was contacted by Tyrone Rodriguez of Nicalis (publisher of Cave Story, VVVVVV) and asked about remaking The Binding of Isaac for consoles. "I love consoles as much as the next guy," he said, "but dealing with the business end of console development wasn't something I wanted to dive back into at this point. I told him yes, but I had a few strict guidelines to make sure an Isaac remake was perfect. I wanted the game to feature the second planned expansion that I couldn't do in the Flash version, I wanted it to feature local co-op, I wanted the graphics to be totally remade in 16-bit but still look and feel like the Flash version, and finally, I didn't want to deal with anything when it came to business. Nicalis has agreed to these terms, and development has started on The Binding of Isaac: Rebirth."
It's not yet clear what platforms the new game will end up on, but McMillen states that "both Microsoft and Sony feel like it would be a perfect fit for their digital platforms, and we have a feeling the new look might soften up a few people at Nintendo for a possible Wii U/3DS eShop release. I'm wary about how the game might control on iPad, but if they can make it work, I'm all for it."
What do you think? Will you remember him as being the Metal Gear guy? Or something more than that? Let us know in the comments.
Why are there so few lady game creators?
— Luke Crane (@Burning_Luke)
November 26, 2012 The responses came thick and fast, and amongst the boneheaded sexism and badly-timed attempts at humor several themes soon started to emerge; sexual harassment at games industry events, ignorance at publishers and studios about the female player base for titles, and creative input being ignored. By design the hashtag was soon filled with depressing stories of misconduct and prejudice, but some positivity quickly emerged from the conversation, too. A complimentary hashtag #1reasonmentor was set up and quickly grew into a stream of women working in the games business offering help to those struggling. Rhianna Pratchett also started the hashtag #1reasontobe as a way to highlight positive stories.
#1reasonwhy is important, but I’m creating #1reasontobe because I’d like female devs to share why they're in games & what they get from it.
— Rhianna Pratchett (@rhipratchett)
November 27, 2012 If you'd like to read more about the impact of this discussion, you should check out Patrick Klepek's editorial From #1ReasonWhy to #1ReasonToBe, and 1,600 Comments In-Between on Giant Bomb, and #1ReasonWhy You Should Pay Attention from GameSpot's Laura Parker and Carolyn Petit.