2021 was, in many ways, a year that cannot be discussed without mentioning 2020. Many of the problems that plagued 2020--including the COVID pandemic and subsequent supply shortages for the new consoles--had rippling effects throughout 2021. Games we heralded as boredom-crushers in 2020 gave way to long game delays in 2021, with many developers having to slow down their work process in order to accommodate work-from-home setups.
Aside from that, we had a changing landscape with Netflix entering the gaming space, the nebulous promise of the "metaverse," big gaming companies getting even bigger, and a certain green hero getting thrown back into the spotlight.
But we also had a massive reckoning at one of the biggest companies in the industry, with allegations of widespread abuse and harassment that shone a light on how people in positions of power have avoided consequences for their actions.
These were the biggest gaming news stories of 2021.
The delayed game list for 2021 is comically long, affecting all three major systems and PC. Advance Wars 1 + 2: Re-Boot Camp, Dying Light 2, Horizon Forbidden West, God of War: Ragnarok, and Diablo IV are among the biggest games to get delayed at some point during the year. But it wasn't just software--we also saw hardware get delayed, including Valve's exciting portable Steam Deck PC, which was already releasing in waves after its preorder allotment quickly sold out.
The problem has no clear end in sight, either. Semiconductor shortages could continue into the middle of 2022 or even longer, and the stock that has already been manufactured has experienced shipping delays due to crowded unloading docks. Microsoft's cloud gaming solution could act as something of a stopgap for this, letting those with Xbox One consoles (or a PC or phone) still play the newer games until they can actually find the Series X.
But those developers never got the chance, as Google shut down all internal game development teams. Going forward, there may not be any exclusive Stadia games, limiting its appeal to those who already own a console. It even has competition from Microsoft's Xbox Cloud Gaming, too, which comes as a complementary perk for Xbox Game Pass subscribers and doesn't require any extra purchase.
Well, the trial between Apple and Epic Games happened, and neither side is likely happy with the outcome. On most points, it actually went in Apple's favor, as Epic Games did pretty clearly and willingly violate the App Store's policies. However, it was also ruled that Apple cannot stop other companies from offering third-party payment systems in the App Store going forward, which bodes well for players and could potentially open the door for apps with direct payment systems to arrive on iOS.
This meant that Xbox players had a chance to play the game without buying it, while PlayStation players couldn't do the same. The decision, as it turns out, was made by the MLB rather than Sony, likely as part of its agreement to maintain the license for the league. However, it doesn't make the pill any easier to swallow for those who bought a PS5 instead of an Xbox Series X|S and ended up having to pay more money to play a Sony-developed game… though another Microsoft-owned studio made a game that released on PS5 but not Xbox systems.
The decision appears to have been a good one. With former Halo writer Joe Staten leading the creative team for its final year of development, Halo Infinite has seen a huge improvement to its visuals, and the response to its online multiplayer--aside from its progression system--has been almost universally positive. Early previews from the campaign are similarly glowing, suggesting 343 Industries may have finally managed to re-capture the magic that Bungie did when Master Chief first landed on the Halo ring 20 years ago.
Despite adding GTA V-style controls and making some other modern improvements, there are elements of the remastered games that make them worse than the PS2 versions. Rain's opacity makes it hard to do anything during a storm, and there are even some visual gags that don't work because of how the visuals were updated--like a doughnut shaped like a hex bolt getting smoothed out. Given the literal billions of dollars Take-Two has earned on the franchise to date, this lack of care is even more egregious.
It's also clear Netflix isn't interested in just having multiplatform games on its service. The company purchased Oxenfree developer Night School Studios in September, likely for expansion into exclusive games. These games, Netflix has promised, will also have no in-app purchases or ads, which is a rarity for mobile games in 2021 and could attract more traditional players who are otherwise not interested in mobile gaming.
But it was Sony that actually made the bigger moves in 2021. PlayStation Studios acquired Nixxes Software, a company that has specialized in creating PC ports, as it continues to release former PlayStation-exclusive games to PC. It also acquired Bluepoint Games, a studio known almost entirely for its remakes and ports of existing games, as well as Housemarque--which developed Game of the Year contender Returnal earlier this year. Sony did also close one developer--its Japan Studio--though it retained the Team Asobi group responsible for Astro's Playroom.
Even more recently, there is talk of the "metaverse," especially from Facebook--sorry, from Meta. The company changed its name to represent its shift toward the metaverse, a nebulous concept that Mark Zuckerberg didn't seem to totally have prepared but insisted would be really important during a presentation he gave in late 2021. Oculus is now branded as Meta, as well, and the Quest looks to be a big driver with its VR games moving forward. But just what this all means remains unclear to us, and we're being told it's the future without a compelling reason why.
Activision Blizzard said it was working with regulators to address the issues, and CEO Bobby Kotick eventually requested his salary be reduced to just $62,500 until the issues were resolved. However, a later report from the Washington Post alleged the problems were much more widespread, including instances of rape at one studio and Kotick threatening to murder an assistant during a phone call. These revelations led to widespread calls for Kotick's resignation, as well as condemnation from Sony, Microsoft, and Nintendo. As of now, Kotick has yet to resign, and the board of directors--of which he is a member--have supported him publicly.