Pokemon Unite brings a brand-new way to play Pokemon to mobile devices, eschewing the normal catch-em-all RPG tropes for an action-focused MOBA experience. As such, the way Pokemon are categorized and implemented in the game is very different from what a seasoned Pokemon trainer might be familiar with. Take the All-Rounder type, a group of Pokemon who don't excel at offense or defense, but perform well enough in both to be used in either situation. The All-Rounder is a good choice for players dipping their toes into the MOBA ocean for the first time, and here we look at all four All-Rounders in the game so far.
Role: All-Rounder
Style: Melee
Difficulty: Novice
Stats
Offense - 7Endurance - 6Mobility - 5Scoring - 6Support - 1Evolution levels: Charmander Start | Charmeleon at Lvl. 5 | Charizard at Lvl. 9
Special Moves
Flame Burst - Fire attack that leaves the opponent burned for a short time. Cooldown is 6 seconds. Upgrades at Lvl. 5 to one of the following: Flamethrower - Fiery breath that damages and burns any Pokemon in its path. 6 second cooldown. At Lvl. 11 the move's damage and burn damage is boosted.Fire Punch - A blazing punch that does additional damage to enemies already burned. 6 second cooldown. At Lvl. 11 Charizard's basic attack reduces Fire Punch's cooldown when it connects.Fire Spin - Circle of fire traps Pokemon inside, damaging and slowing them down. Cooldown is 10 seconds. Upgrades at Lvl. 7 to one of the following: Fire Blast - Blast of fire that deals initial damage, then leaves a circle of fire that damages Pokemon inside it over time and slows them down. 10 second cooldown. At Lvl. 13 the damage dealt is increased.Flare Blitz - Charizard charges forward encased in fire, gaining a shield and throwing opponents on contact. 10 second cooldown. At Lvl. 13 the move also slows down Pokemon it damages.Passive Skill: Blaze - Critical Hit damage is increased when Charizard is at half healthUnite Move: Seismic Slam - Charizard flies into the air, aims at a target, picks it up, and slams it into the ground.
Role: All-Rounder
Style: Melee
Difficulty: Intermediate
Stats
Offense - 7Endurance - 7Mobility - 5Scoring - 5Support - 1Evolution levels: Gible Start | Gabite at Lvl. 6 | Garchomp at Lvl. 10
Special Moves
Sand Attack - A sand-throwing attack that slows opponents' movement and basic attack speed. Cooldown is 6 seconds. Upgrades at Lvl. 6 to one of the following: Dragon Rush - Charges in a specific direction, knocking back Pokemon it contacts. At Lvl. 11 opponents' movement speed is reduced if they are knocked back the max distance by this attack.Dig - Digs underground then pops up for area-of-effect damage upon contact with an opponent. Can be paired with Earthquake for a larger area-of-effect. At Lvl. 13 Garchomp's speed is increased while underground.Bulldoze - Stomps the ground for an area-of-effect attack. Cooldown is 5 seconds. Upgrades at Lvl. 8 to one of the following: Earthquake - Shakes the ground with a huge jump for area-of-effect damage. 7 second cooldown. At Lvl. 14 all opponents hit by the move have movement speed reduced.Dragon Claw - A two-part attack, the first part damages opponents while knocking them back, while part two deals increased damage and increases Garchomp's basic attack speed. 5 second cooldown. At Lvl. 13 attack damage is increased.Passive Skill: Rough Skin - A small percentage of melee damage done to Garchomp is inflicted on the attacker as well.Unite Move: Livid Outrage - A powerful multi-hit attack while charging forward, but leaves Garchomp stunned for a short time after use. The final hit also throws opponents into the air.
Role: All-Rounder
Style: Melee
Difficulty: Expert
Stats
Offense - 6Endurance - 5Mobility - 7Scoring - 6Support - 1Evolution levels: None
Special Moves
Quick Attack - Lunges forward at great speed for an attack. Cooldown is 6 seconds. Upgrades at Lvl. 5 to one of the following: Extreme Speed - Dash attack that restores HP and resets cooldown if used directly next to an opponent. 9 second cooldown. At Lvl. 11 Lucario's Attack is increased for a short time after use.Power-Up Punch - A charged punch that damages and knocks back opponents. Also changes the next basic attack to its boosted version. 7 second cooldown. At Lvl. 11 Lucario is not affected by hindrances while charging.Meteor Smash - Dashes forward with a punch, damaging opponents and pushing them back. Cooldown is 7 seconds. Upgrades at Lvl. 7 to one of the following: Bone Rush - Multi-hit attack which leaves opponents stunned. Final attack sends bone flying into the air, on next use Lucario rushes to where bone landed before attacking. 10 second cooldown. At Lvl. 13 all cooldowns are reset when Lucario rushes to bone.Close Combat - Multi-hit combo that damages opponents and knocks them back. 9 second cooldown. At Lvl. 13 Lucario gains a shield after use and is immune to hindrances during use.Passive Skill: Steadfast - When Lucario's HP is low, its movement speed increases and a shield is gained.Unite Move: Aura Cannon - Lucario fires an energy blast for massive area-of-effect damage. If the player chose Power-Up Punch, the next use has increased damage.
Role: All-Rounder
Style: Melee
Difficulty: Intermediate
Stats
Offense - 8Endurance - 5Mobility - 5Scoring - 5Support - 1Evolution levels: Machop Start | Machoke at Lvl. 5 | Machamp at Lvl. 9
Special Moves
Karate Chop - Karate chop attack that deals damage. Cooldown is 6 seconds. Upgrades at Lvl. 5 to one of the following: Close Combat - Series of punches with the final punch dealing more damage. Machamp can move while attacking and is immune to hindrances while using the move. 7 second cooldown. At Lvl. 11 the move's damage is boosted when used against a Pokemon with a status condition.Cross Chop - Dashes forward with a double chop. Temporarily increases Machamp's Critical hit rate. 6 second cooldown. At Lvl. 11 Machamp's attack power increases.Bulk Up - Makes Machamp immune to hindrances, increases attack power, movement speed, and basic attack speed, and boosts next basic attack. Cooldown is 10 seconds. Upgrades at Lvl. 7 to one of the following: Dynamic Punch - Jumps to targeted area and slams the ground, dealing area-of-effect damage. Increases movement and attack speed and makes Machamp immune to hindrances after use. 9 second cooldown. At Lvl. 13 attack and movement speed buff boosted.Submission - Makes Machamp immune to status effects, increases movement speed, and next normal attack becomes an area-of-effect move with increased damage that stuns opponents. 11 second cooldown. At Lvl. 13 the move increases attack speed and Critical Hit rate.Passive Skill: Guts - Attack power is increased when afflicted by a status condition.Unite Move: Barrage Blow - A two-step move that first increases Machamp's attack, defense, and speed, then unleashes multiple area-of-effect blows that push back damaged opponents.
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