Developer Arkane has revealed new details for the recently announced Prey.
The re-imagined Prey was announced during Bethesda’s E3 conference this year, and in a new video from Bethesda, the game’s creative director has shared some additional details about the game.
“Prey is not a sequel, it’s not a remake, it has no tie with the original, says Arkane’s president and creative director, Raphael Colantonio. Prey isn't a horror title either, according to Colantonio. "It's not horror. The psychological thrill dimension is more around the theme of identity."
The original Prey was released in 2006, and a sequel was announced in 2011. Prey 2 was slated for a release in 2012, and was to be built id Software’s id Tech 4 engine. The rights to the game were later transferred to Bethesda Softworks, and was cancelled in 2014 due to development difficulties.
In the new video, Colantonio explains that the new Prey is more like a hybrid game, and it’s not just about shooting.
"It is important to note that's it's not just shooting." Colantonio explains. "It's more like a hybrid game where there's, like, narrative meets with action meets with a little bit of RPG. You have some weapons, but you also have lots of other things - including powers that you can learn from the aliens themselves."
Some gadgets that aren’t meant for combat at first, can still be used when dealing with enemies.
Just like Arkane’s Dishonored series, choices of the player will have consequences in the game.
As said, Prey was announced last month during Bethesda’s own E3 conference.
“At Arkane, our passion for creating unique worlds where you can improvise, experiment and play your way has driven our vision for Prey,” said Colantonio, “We’re excited to show you more of the sci-fi world we’re creating at QuakeCon this summer.”
Prey is slated for a release in 2017 for PC, Xbox One, and PS4.