Mortal Kombat 11 Aftermath DLC is now available, and it adds five new chapters in the game's story mode, along with new characters and other content. Along with the paid DLC, NetherRealm Studios has pushed a new update that makes many changes to the game.
As the below patch notes reveal, the update adjusts major moves for nearly every character in the game, especially Raiden and Shang Tsung. There's also significant gameplay changes, including which attacks are blockable, and how much damage breakaways inflict. Additionally, the update introduces some fresh content to the game, including new Towers of Time, Krypt events, and Brutalities for intrepid players to find.
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Now Playing: Mortal Kombat 11: Aftermath - Meet Fujin Trailer
The Aftermath DLC includes three new characters: the wind god Fujin, the four-armed Shokan enforcer Sheeva, and the classic Paul Verhoeven character Robocop. Aftermath also brings back the classic Friendship finishing moves that are beloved by fans. It costs $40.
In other Mortal Kombat news, Sony recently announced that it will be holding tournaments with cash prizes in its PS4 tournament series, which will include Mortal Kombat 11. Mortal Kombat 11 also made EVO, albeit in an online tournament that will be open to fans.
Cassie - Victim region while ducking slightly increasedCassie - Getup/Flawless Block Attack (Up + Back Punch) now has 9 startup frames (down from 13), recovers 4 frames faster on hit, and has an adjusted hit reactionCassie - Adjusted the hit region of Flippin' Out which now has 13 less recovery frames, and 10 more frames of blockstun with reduced block pushbackCassie - Ball Buster can now be both high and low parriedCassie - BLB-118 Escape and BLB-118 Advance no longer cost meterCassie - Flying Glow Kick now does 80 damage (was 60) and can now be cancelled into Fatal Blow on hitCassie - Flying Glow Kick now breaks armor and has an alternate Krushing Blow condition: Breaks ArmorCassie - Adjusted the peak height & travel arc of (Air) Pissed AF (Jump + Fatal Blow) to hit more consistently and its startup & active frames now match the ground versionCassie - Fixed rare issue that could cause Glow Burst (Back + Front Kick), Bloody Knuckles (Down + Back Punch), & Flying Glow Kick to lose trades against certain attacksCassie - Fixed visual issues with pistol holster animations when using Dual Wielding Amplify and Dual Wielding Krushing BlowCassie - Fixed issue which could cause drone to play an incorrect animation if a brutality is performed
Cetrion - Heavens Wind (Front Punch) now has 4 more recovery frames on blockCetrion - Adjusted opponent's victim region during the hit reaction to Turning Wave (Towards + Back Punch)Cetrion - Deadly Winds now performs an additional hit which can break armor before the tornado projectileCetrion - Shattering Boulder now does 90 damage (up from 70)Cetrion - Fixed an issue with Hallowing Winds that could result in Boulder Bash causing an incorrect hit reactionCetrion - Deadly Winds will no longer sometimes have lingering visual effects when a brutality is performed on CetrionCetrion - Elemental Ring will no longer sometimes have lingering visual effects during fatalities
D'Vorah - Recluse (Towards + Back Punch, Back Punch, Up + Front Punch + Front Kick) now does 90 damage (up from 80)D'Vorah - Tsetse (Towards + Back Punch, Back Punch, Down + Front Punch + Front Kick) now does 70 damage (up from 60)D'Vorah - Bugging Out (Towards + Back Punch, Back Punch, Back Kick) now does 70 damage (up from 50)D'Vorah - Head victim region adjusted while performing InfestedD'Vorah - Swarm and Swarm Amplify now breaks armor and recovers 5 frames faster when armor is brokenD'Vorah - Reduced the combo damage scaling on Widow's Kiss AmplifyD'Vorah - Bug Butt (Motherbug Front Kick / Back Kick) now does the correct chip damage on blockD'Vorah - Fixed visual issue with Widow's Kiss webbing persisting on victim if interrupted at specific timingD'Vorah - Fixed minor visual issues with Ovipositors becoming misaligned at the beginning of her fatalities
Erron Black - High Noon (Front Punch, Front Punch) cancel frame now occurs 1 frame earlier and has 4 more recovery frames on hit, 2 less recovery frames on block, and 1 more recovery frame on missErron Black - Violent Ends (Front Punch, Front Punch, Back Kick) now has 2 less recovery framesErron Black - Adjusted opponent's victim region during the hit reaction to Spinning Revolver (Away + Front Punch)Erron Black - Hideout (Away + Front Punch, Back Punch, Back Punch), Smells Like Gunpowder (Away + Back Punch, Front Punch), To The Gallows (Away + Back Punch, Front Punch, Back Punch, Front Punch), and Pushing Daisies (Front Kick, Back Punch) now do correct damage on blockErron Black - Acid Pour starts up in 13 frames (down from 17), has 1 less active frame, recovers 6 frames faster on block, and 2 frames faster on missErron Black - Acid Pour now breaks armor and has an alternate Krushing Blow Condition: Breaks ArmorErron Black - Netherbeast Trap Amplify now has 10 less recovery framesErron Black - TNT Toss now starts up 3 frames faster and has 4 less recovery framesErron Black - TNT Toss Amplify now starts up 5 frames faster and has 9 less recovery framesErron Black - Adjusted the hit region of TNT Toss Amplify gunshot which now has 21 more frames of hitstun on a grounded opponent, and 12 more frames of knockdown advantage against an airborne opponentErron Black - Ghost Koins (Fatal Blow) damage on each hit has been adjusted and now only has combo damage scaling on the final hit resulting in 340 total damage (up from 332)Erron Black - Reload (Locked and Loaded) now follows the same input pattern as the other Locked and Loaded attacks where holding Up exits Locked and LoadedErron Black - Fixed a rare issue which would not allow certain juggles to combo into Acid Pour Krushing BlowErron Black - Netherbeast Trap will no longer sometimes become visually misaligned to victim when it hits near the cornerErron Black - Fixed an issue with Rattle Snake Slide playing an improper animation when it hits Kronika
Frost - Icy Maul (Away + Back Punch) now does 50 damage (up from 30)Frost - Out Cold (Away + Back Punch, Back Punch, Front Punch, Back Punch) now does 67.5 damage (up from 58.5)Frost - Chest Cold (Down + Front Kick) can now be both high and low parriedFrost - Cyber-Head now breaks armor and causes a different hit reaction when it breaks armorFrost - Auger Lunge Krushing Blow now leaves opponent closer to FrostFrost - Fixed a rare issue that could cause Winter Winds (Away + Back Punch, Back Punch) to lose trades against certain attacksFrost - Fixed issue with certain Background Interactions having incorrect hit animations against Frost while her head is detachedFrost - Fixed issue with Core Overload self-hit reaction not occurring when close to opponent
Geras - Gauntlet Slam (Down + Front Kick) can now be both high and low parriedGeras - Sand Trap and Quick Sand now break armor, have an increased hit region when opponent is in a combo, and have an alternate Krushing Blow Condition: Breaks ArmorGeras - Punish Krushing Blows now trigger when done against Reverse Time recoveryGeras - Fixed an issue causing some attacks that hit an opponent affected by Temporal Advantage to not play a sound effect or hitsparkGeras - Fixed an issue with Quick Sand causing an incorrect animation if used to kill final opponent of an endurance fight
Jacqui Briggs - Trained To Kill (Away + Back Punch, Back Punch) now does correct damage on blockJacqui Briggs - Adjusted opponent's victim region during the hit reaction to Step Kick (Towards + Front Kick)Jacqui Briggs - (Air) Dive Bomb now breaks armor and when armor is broken it recovers faster and has a different hit reactionJacqui Briggs - Hyper Knee now breaks armor and has an alternate Krushing Blow Condition: Breaks ArmorJacqui Briggs - Landing recovery frames can no longer sometimes be circumvented during a crossup jump attack 2in1 cancelled into (Air) Shrapnel Blast, (Air) Grenade Launcher, or (Air) Prototype RocketJacqui Briggs - Fixed various visual issues with Jacqui's Hellspawn cape during brutalities
Jade - Pole Strike (Away + Front Punch) now causes 5 more frames of blockstun with increased pushback on blockJade - The last hit of Wiggle Stick (Away + Back Punch) now causes 5 more frames of blockstun with increased pushback on block and has 5 more recovery frames on blockJade - Bending Time (Front Kick , Back Punch, Back Punch, Down + Front Punch) now does 70 damage (up from 50)Jade - Adjusted opponent's victim region during the hit reaction to Straight Kick (Front Kick)Jade - Slightly adjusted the gravity on the hit reaction to IP Girl (Towards + Back Punch, Front Punch)Jade - Baited (Front Punch, Back Punch, Back Kick) Krushing Blow now has 7 less recovery framesJade - Blazing Nitro Kick now breaks armor and has an alternate Krushing Blow Condition: Breaks ArmorJade - Fixed an issue the hit region of Side Kick (Away + Front Kick) being incorrect when done as a cancel from Pole Bash (Jump + Back Punch)Jade - Fixed a rare issue that could cause Blazing Nitro Kick & Blazing Nitro Kick Amplify to lose trades against certain attacksJade - Fixed a rare issue which could cause projectiles reflected with Divine Forces to become stuck floating in the air with specific timing
Jax - Quick Drill (Down, + Front Punch, Down + Back Punch) can now be both high and low parriedJax - Boot Kamp (Away + Front Kick, Back Punch) now does 50 damage (up from 30)Jax - Sleep, Bitch (Away + Front Kick, Back Punch, Front Punch + Front Kick) now does 90 damage (down from 100)Jax - Reduced the combo damage scaling on Ripped AmplifyJax - Briggs Barricade now has 19 active frames (down from 24) and 5 less recovery framesJax - Briggs Barricade Amplify now has 6 less recovery framesJax - Head victim region adjusted while performing Burning HammerJax - Lethal Clap now has 2 more active frames and has 2 less recovery frames on missJax - Lethal Clap now breaks armor and recovers faster if armor is brokenJax - Fixed rare issue that could cause Lethal Clap to lose trades against certain attacksJax - Fixed issue that could cause his Thumper to play an improper animation when he is defeated
Johnny Cage - Fix It In Post (Front Punch, Back Punch, Back Kick) now has 5 less blockstun framesJohnny Cage - Cage Match (Front Kick, Back Kick, Up + Front Kick) now has 5 less blockstun framesJohnny Cage - Straight Forceball Amplify now has 5 less blockstun framesJohnny Cage - Flippy Kick now breaks armorJohnny Cage - Nut Punch can now be both high and low parriedJohnny Cage - Fixed a rare issue that could cause Shadow Kick to lose trades against certain attacksJohnny Cage - Fixed issue with Stunt Double instantly disappearing off screen after completing its attack in certain circumstances
Kabal - Head victim region adjusted while performing Hook GrabKabal - Hook Slam now does 100 damage (was 109.5) and no longer causes extra combo damage scaling before final hitKabal - Hook Slam now breaks armor and has an alternate Krushing Blow Condition: Breaks Armor which causes a different hit reaction when triggeredKabal - Hook Slam Amplify now does 100 damage (was 102) and no longer causes extra combo damage scaling before the final hitKabal - Slightly increased the combo damage scaling on Hook Slam & Hook Slam Amplify Krushing BlowsKabal - Nomad Spin now only causes damage scaling on the final hit and each attack now has 10 more blockstun framesKabal - Nomad Spin Amplify now only causes damage scaling on the final hit and each attack now has 5 more blockstun framesKabal - Extended Hook now does 90 damage (was 116.5) and no longer causes damage scaling on the first hitKabal - Fixed a rare issue that could cause Nomad Dash, Gas Blast, Gas Blast Amplify, Nomad Spin, & Nomad Spin Amplify to lose trades against certain attacks
Kano - Adjusted opponent's victim region during the hit reaction to Blade Evade (Away + Front Punch)Kano - Blade Evade (Away + Front Punch) cancel frame now occurs 5 frames earlier and has 5 less recovery frames on missKano - Blade Evade (Away + Front Punch) now breaks armor and the air hit reaction has been changedKano - Fixed a rare issue that could cause Black Dragon Ball to lose trades against certain attacks
Kitana - The last hit of Leave Now (Towards + Back Punch, Back Punch, Back Punch) now has 5 more blockstun frames with increased block pushbackKitana - Punishment (Front Kick, Back Punch, Front Punch, Back Punch) now has 5 more frames of blockstunKitana - Square Wave and (Air) Square Wave now break armor and have an alternate Krushing Blow Condition: Breaks ArmorKitana - Fixed a visual issue with blood sometimes coming out of incorrect leg on opponent during Back ThrowKitana - Fixed a rare issue that could cause Dive Kick (Half-Blood Stance) to lose trades against certain attacks
Kollector - War-Quoit Toss Gear Ability now requires 1 Ability SlotKollector - Relic Lure Gear Ability now requires 2 Ability SlotsKollector - Relic Lure now has 16 starts up frames (down from 27), 10 more active frames, 4 more recovery frames on block, and 11 more recovery frames on missKollector - Adjusted the hit region of Relic Lure and it now breaks armor and has a different hit reaction with reduced combo damage scalingKollector - Relic Lure Amplify now has a different hit reaction with reduced combo damage scaling and can only be performed once per comboKollector - Relic Lure Amplify now has 3 less active frames, 4 less recovery frames on hit, 8 more recovery frames on block, and 11 less recovery frames on missKollector - Fixed a rare issue that could cause Bag Bomb to not cause a ground explosion when colliding with Vial of Sorrow DoT if Kollector is hit at specific timingKollector - Fixed a rare issue that could cause Demonic Mace to lose trades against certain attacksKollector - Fixed a rare issue that could cause Kollector's lantern to be stuck in his hand during Victory cinematics
Kotal Kahn - Mehtizquia Cut now breaks armor and has 16 startup frames (down 20)Kotal Kahn - Mehtizquia Cut Amplify now has an alternate Krushing Blow condition: Mehtizquia Cut Breaks ArmorKotal Kahn - Fixed an issue preventing the first hit of Yeyecame Disk Amplify to be parriedKotal Kahn - Tecuani Maul Amplify recovers 1 frame faster on blockKotal Kahn - (Air) Tecuani Pounce Amplify recovers 5 frames faster on blockKotal Kahn - Totem buffs when stacked now correctly respect the number of totems usedKotal Kahn - Pinned Down (Fatal Blow) now only has damage scaling on the final hit resulting in 330 total damage (up from 329)Kotal Kahn - Fixed a rare issue causing Tonatiuh Beam's hit region to linger after Krushing Blows and Fatal Blows in certain circumstancesKotal Kahn - Fixed a rare issue that could cause (Air) Tecuani Pounce to lose trades against certain attacksKotal Kahn - Fixed a rare issue that could cause Kotal Kahn's sword to play an improper animation when he is defeated
Kung Lao - Adjusted opponent's victim region during the hit reaction to the 3rd & 5th hits of Double Yang (Back Punch, Front Punch, Back Punch, Front Punch, Back Punch)Kung Lao - Disrespect (Towards + Back Punch, Front Punch) now has 5 more blockstun frames with increased block pushbackKung Lao - Adjusted the hit region of Spin Kick (Back Kick) and it now has 14 startup frames (down from 15), 3 active frames (up from 1), 2 less recovery frames on miss, and its cancel frame now occurs 4 frames earlierKung Lao - Shaolin Slam (Teleport) now has 16 less recovery frames on hitKung Lao - (Air) Shaolin Drop now breaks armor and (Air) Shaolin Drop Amplify has an alternate Krushing Blow condition: (Air) Shaolin Drop Breaks ArmorKung Lao - Flip Kick (Getup / Flawless Block Up + Front Kick) now does 90 damage (down from 135) and does the correct damage on blockKung Lao - All attacks of Soul Burst (Spiritual Guidance) now hits midKung Lao - Fixed a bug allowing Soul Burst (Spiritual Guidance) to be able to be cancelled into other specialsKung Lao - The second projectile of Possessed Hat will no longer sometimes come out if Kung Lao is interrupted after first projectile comes outKung Lao - Possessed Hat will no longer sometimes not combo when hitting from specific rangesKung Lao - Beaten And Broken (Fatal Blow) now only has damage scaling on the final hitKung Lao - Hat Toss, Possessed Hat, and Guided Hat are no longer immune to reflect moves if they hit on the first frameKung Lao - Fixed some rare visual issues with the spirit of the Great Kung Lao becoming visible at unintended timesKung Lao - Fixed a rare issue that could cause the combo counter to reset when Spin & Spin Amplify hit in certain circumstancesKung Lao - Fixed a rare issue that could cause Spin & Spin Amplify to lose trades against certain attacks
Liu Kang - Total Destruction (Front Punch, Back Punch) now has 5 less blockstun framesLiu Kang - Adjusted opponent's victim region during the hit reaction to Chosen Strike (Back Punch)Liu Kang - Kusari Slam now breaks armorLiu Kang - Fixed a rare visual issue with Kusari Slam hitting at certain distances causing an improper animationLiu Kang - Dragon Fire now has 3 less recovery framesLiu Kang - Bicycle Kick Amplify can now be performed twice after Kontei Slam (Towards + Back Punch) hits in the same comboLiu Kang - Fixed a rare issue that could cause Flying Dragon Kick to lose trades against certain attacks
Noob - Dark Push (Away + Back Punch) now has 3 more active frames, 1 more recovery frame on hit, 1 less recovery frame on block, and 4 less recovery frames on missNoob - Dark Push (Away + Back Punch) now breaks armor, when armor is broken it has a different hit reaction and can be 2in1 cancelledNoob - Head victim region adjusted while performing Sickle SnagNoob - Sickle Toss and Sickle Toss Amplify can no longer be parriedNoob - Together Again (Fatal Blow) now has 3 active frames (up from 1), and 2 less recovery frames on missNoob - Fixed a rare issue with Shadow Clone becoming stuck to opponent in certain circumstances during a Tag Battle
Raiden - Elder Fury (Away + Front Punch, Back Punch) now has 6 less recovery frames, 5 less blockstun frames, can now be Kombo Attack cancelled on block, and its cancel frame occurs 1 frame earlierRaiden - Power Discharge (Away + Front Punch, Back Punch, Front Punch + Front Kick) now has 3 less startup frames, 1 more active frame, 4 less recovery frames on miss, and now hits as a throwRaiden - Adjusted the hit regions of High Poke (Towards + Front Punch), Divine Power (Towards + Front Punch, Front Punch), and Sudden Energy (Towards + Front Punch, Front Punch, Back Punch)Raiden - The 2nd hit of Hammer Fists (Away + Back Punch) now has increased block pushbackRaiden - Heavy Storm (Towards + Back Punch) now has 5 more blockstun frames with increased block pushbackRaiden - Adjusted the hit regions of Deadly Storm (Front Kick, Back Punch, Front Punch) and it now has 5 more blockstun framesRaiden - The Calm (Away + Front Kick, Front Punch) can now be Kombo Attack cancelled on block or missRaiden - Might Of Mordulus (Away + Front Kick, Front Punch, Back Punch + Back Kick) now hits mid, has 1 more recovery frame, 5 more blockstun frames with increased block pushback, and has a different grounded hit reactionRaiden - Massive Destruction (Towards + Front Kick, Back Punch) now hits overhead and has increased block pushbackRaiden - Lightning Bolt now has 27 startup frames (down from 28), 5 more blockstun frames with increased block pushback, 2 more recovery frames on hit, 1 more recovery frames on block, 2 less recovery frames on miss and increased the window for the cancel into AmplifyRaiden - Lightning Bolt Amplify now has 1 less startup frame and has 5 more blockstun frames with increased block pushbackRaiden - The first 2 hits of Storm Cell no longer allow opponent to BreakawayRaiden - Electric Fly can no longer be parriedRaiden - Electric Fly Amplify Krushing Blow travel distance requirement slightly reducedRaiden - Summon Lightning now breaks armor, has 11 startup frames (down from 14), and has an increased hit region when the opponent is in a comboRaiden - The initial hit of Lightning Rod now does 70 damage (up from 50) and lightning projectiles now do 40 damage (up from 30)Raiden - Fixed a rare issue that could cause Super Bolt to lose trades against certain attacks
Scorpion - Adjusted opponent's victim region during the hit reaction to Gut Slice (Away + Front Punch)Scorpion - Flip Kick (Away + Front Kick) now has 22 startup frames (down from 27) and 5 more recovery frames on hitScorpion - Flip Kick (Away + Front Kick) now breaks armor and when breaking armor it has a different hit reactionScorpion - Back Throw now has a Krushing BlowScorpion - Adjusted the hit regions of all hits of Death Spin and Death Spin AmplifyScorpion - Adjusted the hit region of Burning Spear Amplify and it now does 50 damage (up from 30) and has a different hit reactionScorpion - Hate Strike Amplify (Misery Blade) now does 100 damage (up from 80)Scorpion - Hamon Sweep Amplify (Misery Blade) now does 80 damage (up from 60)
Skarlet - Thicker Than Water (Away + Front Punch, Back Punch) now has 3 less recovery frames on hit and miss, 8 less recovery frames on block, and 5 less blockstun framesSkarlet - Whip Snap (Towards + Back Punch) now has 4 less recovery framesSkarlet - Quick Transfusion (Towards + Back Punch, Front Punch) now has 24 startup frames (down from 25)Skarlet - Scythe Slam (Away + Back Punch) now has 5 less recovery frames and 10 more frames of hit advantageSkarlet - Crack The Whip (Front Kick) now has 19 startup frames (down from 21)Skarlet - Koagulation (Back Kick, Back Kick) now hits midSkarlet - Blood Spatter now has 2 less startup frames, 3 less recovery frames on hit, 2 more recovery frames on miss or block, and 10 more frames of hit advantageSkarlet - Blood Spatter now breaks armor and has 10 less recovery frames when armor is brokenSkarlet - Blood Spatter Amplify now has 3 less recovery frames on hit and 2 more recovery frames on miss or blockSkarlet - Blood Spatter Amplify now breaks armor and has 15 less recovery frames when armor is brokenSkarlet - Bloodport now has 4 less startup frames
Sonya - Adjusted the hit region of Kounter Attack (Back Punch, Front Punch, Back Punch, Back Punch)Sonya - Hellish Hook (Towards + Back Punch) now has 5 more blockstun frames with increased block pushbackSonya - Boot Kamp (Towards + Front Kick) now breaks armorSonya - Head victim region adjusted while performing Air ControlSonya - (Air) Ops Drop now has 13 less landing recovery frames on missSonya - K.A.T. Tantrum (Summon K.A.T.) now has 27 startup frames (down from 32) and 3 less recovery frames on hitSonya - Straight .50 Kal (Summon K.A.T.) now has 24 startup frames (down from 32) and 9 less recovery framesSonya - Mortar Strike (Summon K.A.T.) now has 3 less recovery framesSonya - Detonate K.A.T. (Summon K.A.T.) now has 14 startup frames (down from 18) and 9 less recovery frames
Sub-Zero - Adjusted the hit region of Brutal Kick (Towards + Back Kick) and it now has 25 startup frames (down from 28) and when Flawless Blocked has 10 less blockstun frames with reduced block pushbackSub-Zero - Brutal Kick (Towards + Back Kick) now breaks armor and can now cause a Krushing BlowSub-Zero - Frigid Storm now does 80 damage (up from 60)Sub-Zero - Adjusted the hit region of Chill Out (Fatal Blow)
Shao Kahn - Fixed a visual issue with Shao Shimmy (Towards + Front Kick) when done in flip stanceShao Kahn - You Will Never Win (Towards + Front Kick, Back Kick) now has 5 less blockstun frames, can now be 2in1 cancelled, and can no longer be cancelled when Flawless BlockedShao Kahn - Adjusted the hit region of Last Breath (Towards + Front Kick, Back Kick, Front Punch + Front Kick) which now hits as a throw and has 7 less recovery frames on missShao Kahn - Dragon Toe (Away + Front Kick) now does 70 damage (up from 50), 16 startup frames (down from 17), 1 more active frame, 7 less recovery frames on hit, 9 less recovery frames on block or miss, 5 more blockstun frames with increased block pushback, has a different hit reaction with reduced combo damage scalingShao Kahn - Kahn Kick (Towards + Back Kick) now does 90 damage (up from 70)Shao Kahn - Shoulder Charger Amplify Down has new visual effects and now has 18 startup frames (down from 22)Shao Kahn - Shoulder Charger Amplify Down now breaks armor, and when armor is broken it recovers 11 frames faster with a different hit reactionShao Kahn - Spear Charge Amplify now has 7 less recovery frames on hitShao Kahn - Head victim region adjusted while performing Scum Grab which now has an adjusted hit region and now breaks armorShao Kahn - Head victim region adjusted while performing Skewered and it now breaks armorShao Kahn - Adjusted the hit region of Ground Shatter which now has 2 more frames of hit advantage and does a different air hit reactionShao Kahn - Adjusted the hit region of Ground Shatter AmplifyShao Kahn - Wrath Hammer when reflected no longer counts towards the Krushing Blow requirement
Shang Tsung - The hit reaction of Reserved Pain (Away + Front Punch, Down + Back Punch) Krushing Blow now leaves the opponent slightly closer to Shang TsungShang Tsung - Spiritual Eruption (Away + Back Punch) is now +13 on hit (down from +16)Shang Tsung - Skull Collapse (Towards + Back Punch) is now +9 on hit (up from +6)Shang Tsung - Shapeshifter (Towards + Back Punch, Back Kick) is now +13 on hit (up from +5)Shang Tsung - Sternum Breaker (Front Kick) is now +11 on hit (up from +8)Shang Tsung - Throat Kick (Back Kick) is now +20 on hit (up from +12)Shang Tsung - Morphing back into Shang Tsung after Soul Steal has finished now enables blocking in 3 frames (down from 7)Shang Tsung - Scatter Souls now has 25 startup frames (down from 29), 1 less recovery frame on hit and miss, 4 more recovery frames on block, and slightly reduced the time to charge to higher power levelsShang Tsung - Scatter Souls now breaks armor, and causes a different hit reaction when armor is brokenShang Tsung - Scatter Souls now retains charge level when cancelledShang Tsung - level 2 & level 3 of Scatter Souls when Flawless Blocked now has 5 more blockstun frames with slightly increased block pushbackShang Tsung - Level 4 of Scatter Souls when Flawless Blocked now has 15 more blockstun frames with increased block pushbackShang Tsung - Screaming Soul Cancel no longer enables autoblock and can only be done once per comboShang Tsung - Fixed a rare issue while morphed where damage would not be increased for the last few frames of being morphedShang Tsung - Fixed a rare issue that could cause certain attacks to not be possible for the first few frames after the opponent has been hit by Soul StealShang Tsung - Shang Tsung can no longer remain morphed as Sindel for an extended time by repeatedly performing Dash ((Air) Regal Presence)Shang Tsung - Fixed issue allowing special cancels into Absorb Souls without Soul Well activatedShang Tsung - Fixed issue with opponent's interactables auto-correcting when Soul Swap is performed at certain timingShang Tsung - Fixed a rare issue that could cause Sorcery Rush, Slide, & Superkick to lose trades against certain attacksShang Tsung - Fixed a visual issue which could cause clipping when Tele-Slam Amplified Krushing Blow is performed on Kollector
Nightwolf - Helmsplitter (Back Punch, Back Punch, Front Punch + Front Kick) now hits as a throw and has 17 startup frames (up from 16)Nightwolf - Razor's Edge (Away + Front Kick, Back Kick, Front Punch + Front Kick) now has 5 more blockstun frames with increased block pushbackNightwolf - The hit reaction of Deadly Talon (Front Kick, Front Punch, Back Punch) Krushing Blow now leaves the opponent slightly closer to NightwolfNightwolf - Tomahawk Swing now breaks armor and has an alternate Krushing Blow Condition: Breaks ArmorNightwolf - Reduced the gravity of the hit reaction to Ancestral LightNightwolf - Spirit Tracks while Spirit Of Hana buff is active now has 10 invulnerability frames (up from 4)Nightwolf - Spirit Tracks Amplify with Ancestral Hunter ability equipped now has 9 startup frames (down from 13)Nightwolf - Hana's Wrath debuff no longer lingers on opponent after a Mercy has been performedNightwolf - Fixed a rare issue that could cause Rhino Charge to lose trades against certain attacksNightwolf - Fixed a rare issue which could cause Nightwolf's tomahawk to use an improper animation during some Victory cinematics
Terminator - Incapacitator now deals 50 damage (up from 30)Terminator - Head victim region adjusted while performing Infiltrator TossTerminator - Gorilla Press Slam now breaks armorTerminator - Attempting to do Running Man Cancel when not enough meter is available now plays a soundTerminator - Cyber Rift and T.D.E. now checks for negative edge inputs when Release Check is set to ONTerminator - Fixed a rare issue with Endoskeleton not facing opponent when activating under certain circumstances
Sindel - Mane Squeeze now breaks armorSindel - (Air) Royal Trap no longer persists during Geras' Reawakened resurrectionSindel - Attempting to do Maleficent March Cancel when not enough meter is available now plays a soundSindel - Fixed a rare issue that could cause You Will Die (Front Punch, Front Punch), Banshee's Cry (Back Punch, Front Kick, Back Kick), Scream, & Shriek to lose trades against certain attacks
Joker - Kard Trick (Towards + Front Punch) now does 30 damage (down from 50)Joker - Ehh (Back Punch) now does 30 damage (down from 50)Joker - C C D D E G E C & C C D D E G E C Amplify now break armor and when armor is broken recover faster while causing a different hit reactionJoker - Fixed a rare issue that could cause Getting Lit to lose trades against certain attacksJoker - Fixed a rare issue that could cause his Cane to play an improper animation when he is defeatedJoker - Fixed a rare issue with KAPOW using an improper animation when it triggers a resurrection on the opponentJoker - Puppet Parry Amplify, Corpse Trot, Corpse Trot Amplify, KAPOW, & KAPOW Amplify now have their damage reduced by Jacqui's Tech-DomeJoker - Full Swing (Jump + Back Punch) no longer hits overhead while still rising
Spawn - Straight Pain (Back Punch) now has 5 more blockstun frames with increased block pushbackSpawn - The King Of Hell (Towards + Back Punch, Front Kick) is now +7 on hit (up from -9)Spawn - The first hit of Charging Hellspawn Amplify no longer causes additional damage scalingSpawn - Slightly reduced the gravity on the hit reaction to Up Hell Chains (Lethal Leetha Stance)Spawn - Rising Cape (Down + Back Punch) is no longer invulnerable to high attacks during a few frames of its standing recoverySpawn - Fixed some rare visual issues with Spawn's cape when he is the victim in some Fatal Blow cinematicsSpawn - Fixed a visual issue with invisibility not working properly while inside some area of effect attacksSpawn - Fixed a rare issue which could cause visual obstruction during Spawn's fatalities on Prehistoric Age ArenaSpawn - Fixed a rare issue which could cause opponent performing a wall run interaction to use an improper animation while Spawn is performing Soul Shattering War Club Amplify