In Netmarble's mobile action RPG Marvel Future Revolution, just after the tutorial, you're given a choice: Eight of Marvel's most famous heroes are yours to control, but it's up to you to choose. One of these heroes you're going to choose as a main character, while three more can fill free character slots to alternate with your main whenever you like. It's a tough call, narrowing the eight down to four and then eventually one, so let's lay out what makes each character unique and choose the best squad for brand new Marvel Future Revolution players.
Natasha Romanoff, the Black Widow.
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CostumeMidgardia Two pieces increases attack by 5.7%Three pieces increase critical damage by 34.7%Four pieces increases Firearm Expert skill class by 6SpecializationsCustom AttacksSingle target damage increased by 21%Fatal StrikeCritical damage with firearms increases by 50%Receiving IntelDamage dealt to enemies with less than 50% health increased by 25%SubdueDamage to immobile/debuffed targets increased by 30%SkillsExplosives Expert - High Explosive GrenadeGrenade that deals 106% Flame damage and sends enemies into the air Cooldown: 12.2 secondsRequired Stamina: 12Effect: Knock down and Burn (damage taken increased by 20% for 6 seconds) affected enemiesGuard Break: LowFirearm Expert - Sniper ShotSnipes the enemy for 587% damage Cooldown: 20.6 secondsRequired Stamina: 37Effect: NoneGuard Break: LowMaster Spy - Launch StrikeApproach an enemy quickly, then launch them into midair Cooldown: 8.6 secondsRequired Stamina: 12Effect: Knocks down affected enemiesGuard Break: HighWidow's Wire - Taser NetShoots an electric net dealing 109% Shock damage, trapping enemy Cooldown: 9.6 secondsRequired Stamina: 13Effect: Shock (25% decreased attack for 6 seconds) and Snare (immobile for 5 seconds) affected enemiesGuard Break: LowestSteve Rogers, Captain America.
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CostumeSecret Wars Two pieces increases defense by 5.7%Three pieces increase HP by 8.7%Four pieces increases Captain's Leadership skill class by 6SpecializationsBattle PreparationWhenever Captain America uses a health-restoring item, defense is increased by 20%PassionEvery successful attack also heals Captain America 3% of damage dealtUnyielding WillAutomatically regains 37.5% of total health when health falls below 30%Vanguard20% of Captain America's Defense is converted to AttackSkillsCaptain's Leadership - Captain's PatienceCreates a barrier with durability equal to 18% of Captain America's max HP Cooldown: 40.1 secondsRequired Stamina: 27Effect: NoneGuard Break: N/AHero's Duty - Mighty ComboA multiple-hit combo totaling 668% damage Cooldown: 19.1 secondsRequired Stamina: 36Effect: NoneGuard Break: MediumSentinel of Liberty - IndomitabilitySpins at a high speed dealing 324%-834% damage Cooldown: 35.3 secondsRequired Stamina: 35Effect: Vibranium Release (30% more damage when using the Vibranium meter), knocks down affected enemiesGuard Break: HighSpearhead - Lead The ChargeDashes at enemies with shield raised, dealing 174% damage Cooldown: 6.7 secondsRequired Stamina: 13Effect: Knocks back affected enemiesGuard Break: MediumCarol Danvers, Captain Marvel.
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CostumeCarol Corps Two pieces increases attack by 5.7%Three pieces increase critical hit rate by 11.6%Four pieces increases Energy Impact skill class by 6SpecializationsBattle AwakeningWhen Captain Marvel's health is critical, she receives 2 seconds of invincibility and restores 35% of her healthEnergy EnhancementAttack power increases 20% when a battle lasts longer than 6 secondsPhoton AccelerationAttack is increased 15% when flying. Defense is increased 15% when groundedShield NeutralizationAll Cosmic Energy Class skills have increased Guard damageSkillsPhoton Blast - Photon FocusFocused photon beam that deals up to 1,544% damage to a single target Cooldown: 32.3 secondsRequired Stamina: 52Effect: NoneGuard Break: LowPhoton Buster - Focal Energy ShotFires energy spheres at a single target for up to 444% Cooldown: 13.7 secondsRequired Stamina: 24Effect: NoneGuard Break: LowPhoton Charge - Blast ConeShoots a linear area-of-effect cone that deals up to 146% damage to multiple enemies. Energy explosion after original attack deals additional damage. Cooldown: 14.7 secondsRequired Stamina: 17Effect: Explosion after original attack increases damage dealt to affected enemies by 15% for 5 seconds.Guard Break: LowPhoton Energy - Photon OverflowShoots energy blasts into the air, creating a wide area-of-effect energy shower dealing up to 455% damage Cooldown: 17.0 secondsRequired Stamina: 33Effect: NoneGuard Break: LowThe Sorcerer Supreme, Doctor Stephen Strange.
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CostumeSakaar Two pieces increases attack by 5.7%Three pieces increase health by 8.7%Four pieces increases Touch of the Vishanti skill class by 6SpecializationsShifting SandsAll enemy debuffs have 30% increased durationSpirit of LightWhen three Touch of the Vishanti class skills are equipped, debuffs received have 37.5% decreased durationWill of the DestroyerAttack is increased by 25%, while skill cooldowns are decreased by 15%Wind of TruthWhen one Touch of the Vishanti class skill is equipped, Ultimate Skill Gauge recovery is boosted 25%SkillsAstral Projection - Astral WalkDoctor Strange becomes ethereal, floating through enemies and dealing 142% damage in a linear area Cooldown: 11.9 secondsRequired Stamina: 15Effect: All affected enemies have damage dealt to them increased by 15% for 5 secondsGuard Break: MediumBook of the Vishanti - Lesson of WisdomCasts a spell that decreases allies' skill cooldown by 15% for 10 seconds Cooldown: 40.2 secondsRequired Stamina: 21Effect: NoneGuard Break: NoneEye of Agamotto - Tranquil GuardianCasts a spell that makes nearby enemies float in mid-air, removes all debuffs from the entire party, and makes the party immune to debuffs for 10 seconds Cooldown: 25.1 secondsRequired Stamina: 27Effect: NoneGuard Break: NoneMirror Dimension - Shield of MirageCreates a small Mirror Dimension around allies, recovering all allies' Guard gauges by 20% and decreasing Guard damage received by 20% for 10 seconds Cooldown: 25.2 secondsRequired Stamina: 23Effect: NoneGuard Break: NoneTony Stark, Iron Man.
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CostumeMark 1 Two pieces increases attack by 5.7%Three pieces increase critical hit rate by 11.6%Four pieces increases Artificial Intelligence skill class by 6SpecializationsAlgorithm ImprovementDecreases a J.A.R.V.I.S Class skill cooldown by 25% for 10 secondsAnti-Armor BulletIron Man's Armor Penetration stat increases by 30% when attacking an enemy with less than 50% healthArtificial AnalysisDamage to Super Villains increased by 30% for 8 seconds after using a Weapon Cartridge Class skillRepulsor AmplificationSkill damage is increased 6% for every Repulsor Class skill equippedSkillsArtificial Intelligence - Weakness ScanAttack that deals 73% damage while pushing back enemies. Cooldown: 27.8 secondsRequired Stamina: 10Effect: Increases Attack for 10 secondsGuard Break: N/AExtra Firepower - Incendiary BombDodges out of harm's way, then launches an explosive that deals 145% Flame damage Cooldown: 16.7 secondsRequired Stamina: 22Effect: Inflicts Burn (damage taken increased by 20% for 6 seconds) on affected enemiesGuard Break: HighMicromissiles - EMP ShotA electromagnetic pulse that deals 198% damage Cooldown: 13.8 secondsRequired Stamina: 23Effect: Removes buffs from and decreases movement speed of all affected enemiesGuard Break: HighTactical Satellite - Party Time ProtocolCharges at an enemy for 330% damage while summoning two suits to aid the party Cooldown: 40.3 secondsRequired Stamina: 31Effect: Knocks down all affected enemies. Summoned Iron Man suits last for 15 seconds and attack at 18% of Iron Man's Attack stat.Guard Break: LowPeter Parker, your friendly neighborhood Spider-Man.
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CostumeSpider-Man Noir Two pieces increases attack by 5.7%Three pieces increase dodge rate by 11.6%Four pieces increases Web Shooter Mastery skill class by 6SpecializationsElectro's Agility40% of Spider-Man's dodge rate converts into damage dealtGreen Goblin's MadnessTotal damage increased by 28.5, but Defense is lowered by 18.8%Transcended SenseMax dodge rate increased by 15%Web Cartridge - CorrosionEnemies receive 40% more damage while cocoonedSkillsSpider-Bot Swarm - Spider-Bot ShooterMultiple Spider-Bots are summoned, which shoot Web Shots that damage enemies and interrupt attacks. Cooldown: 26.5 secondsRequired Stamina: 15Effect: Summoned Spider-Bots last for 10 seconds and attack at 18% of Spider-Man's Attack stat. Web Shots stack Web* on damaged enemiesGuard Break: N/ASpider-Wrap - Web CollapseShoots webs at a single enemy for 138% damage, then pulls nearby enemies to the damaged foe Cooldown: 10.7 secondsRequired Stamina: 16Effect: Knocks down affected enemy on hitGuard Break: HighWeb Craft - Web GripSpider-Man creates massive hands with his web, then swings them around for 223% damage. Cooldown: 15.9 secondsRequired Stamina: 21Effect: Knocks down and stuns affected enemies for 3 seconds. Stacks Web* on affected enemiesGuard Break: N/AWeb Shooter Mastery - Focused Web-WrapA focused web shot deals 569% damage and interrupts enemy attacks. Cooldown: 23.3 secondsRequired Stamina: 33Effect: Stacks Web* on affected enemiesGuard Break: Low*When an enemy's max Web stacks are reached, that enemy is cocooned and loses 30% movement speed and 15% accuracy for 7 seconds.
Peter Quill, aka Star-Lord, the leader of the Guardians of the Galaxy.
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CostumeSecret Wars Two pieces increases attack by 5.7%Three pieces increase critical hit rate by 11.6%Four pieces increases Battle Soundtrack skill class by 6SpecializationsGrand FinaleWhenever Star-Lord attacks an enemy with 50% or less HP, they take 25% more damageJet Boots ModificationThe first skill used by Star-Lord after a dodge skill deals 32.5% more damageRapidfire SprayOn every fifth use of a skill, that skill's cooldown is halvedTolerance DecreaseDamage to immoble/debuffed targets increased by 30%SkillsBattle Soundtrack - Pump It Up!Increases Star-Lord's Critical Hit rate by 25% for 8 seconds Cooldown: 25.2 secondsRequired Stamina: 12Effect: NoneGuard Break: N/ABlaster Charge - Cherry BombFires a charged shot for 137% Flame damage, while pushing enemies away Cooldown: 19.5 secondsRequired Stamina: 35Effect: Knocks back affected enemies and stacks Burn* on themGuard Break: LowElemental Cannon - Flame CannonballMultiple flame shorts create an explosion inflicting 329% Flame damage Cooldown: 24.2 secondsRequired Stamina: 30Effect: Knocks down affected enemies and stacks Burn* on themGuard Break: MediumProblem Solver - Rapidfire SpinShoots multiple blaster shots at an enemy for 630% Flame damage, also damages nearby enemies Cooldown: 19.5 secondsRequired Stamina: 35Effect: Stacks Burn* on affected enemiesGuard Break: Low*When an enemy's max Burn stacks are reached, any damage taken is increased by 20% for 7 seconds.
Uroro Monroe, the mutant known as Storm.
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CostumeAstonishing Two pieces increases attack by 5.7%Three pieces increase Defensive Pierce by 11.6%Four pieces increases Deep Freeze skill class by 6SpecializationsBlizzardChill damage from Storm's attacks is increased 6% for every Deep Freeze class skill equippedHeadwindDodge Skill gauge recovery is increased by 35%Heavy SnowAll Deep Freeze class skills have 27.5% less cooldownSnowy WindsWhen a Deep Freeze class skill is successful, an extra ice explosion deals damage equal to 105% of Storm's attack (ability has a 5-second cooldown)SkillsAtmokinesis - Wall of FrostAn ice barrier is created that increases Defense by 27% and interrupts enemy attacks Cooldown: 37.7 secondsRequired Stamina: 11Effect: Stacks Chill* on affected enemiesGuard Break: N/AAtmosphere Control - Frozen SphereCreates and throws a sphere of ice for 103% damage. The area around the sphere then freezes and explodes, dealing more damage Cooldown: 9.1 secondsRequired Stamina: 14Effect: Knocks down and stacks Chill* on affected enemiesGuard Break: HighDeep Freeze - WhiteoutA major snowstorm is created, dealing 611% damage to all enemies Cooldown: 20.7 secondsRequired Stamina: 41Effect: NoneGuard Break: HighIcicle Crash - Icicle SpearA spear made of ice is thrown at enemies, dealing 233% damage Cooldown: 10.4 secondsRequired Stamina: 21Effect: Stacks Chill* on affected enemiesGuard Break: High*When an enemy's max Web stacks are reached, that enemy is frozen for 4 seconds and loses 30% movement speed and dodge rate for 7 seconds.
With eight heroes to choose from, who should be your first main?
Spider-Man's constant damage and high agility will let you see how controlling a fast character can be to your advantage. The ability to cocoon enemies in place and let the damage characters do their thing is a huge plus as well.
Black Widow, if nothing else, will give you a glimpse into how "all damage, all the time" characters work. The abilities in her later levels have some of the most powerful attacks in the entire game, and it's smart to get building on that firepower immediately.
Finally, Storm adds the element (no pun intended) of controlling crowds onto your team, scattering them with elemental attacks before moving in for the kill. As mentioned before her attacks do take some time to launch, but with the right team in front of her that should be an issue.
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