In Chapter 2, Life is Strange: True Colors begins introducing puzzles that Alex will have to navigate to help the residents of Haven. The heavy-hitting ones are mandatory, though there are a few optional ones as well. Below, we go over all the major choices you'll get to make in True Colors Chapter 2: Lanterns.
Quick note: Chapter 2 is when True Colors really opens up, allowing you to freely explore Haven and pursue tasks in whatever order you want. Alex will usually comment when she hits points of no return--in the case of Chapter 2, first telling Jed she's done with work and then confronting Mac--so make sure that you've done everything you can before those moments.
Of course, you didn't hear the call. All you have is Gabe's word that he made the call. Telling the truth isn't the ideal way to go in this scenario, especially if you're gunning for friendship or romance with Ryan. Side with Ryan and lie: Tell everyone that you heard Gabe make a call, thus accusing Mac of negligence.
When you approach Steph, the subject you want to bring up is playing foosball. Goad her into playing. You'll likely beat her the first time and then she'll collect herself and dominate you in the second round, so prepare to battle it out in round three. It doesn't matter too much whether you win or lose, but if you win, Alex will act like an entitled champ and Steph will be reminded of the fun she's had with Gabe as a result. So try to win.
Charlotte will tell you that Typhon has sent her a document for an enormous settlement, provided she agrees to immediately not press charges about Gabe's death. It's a super shady deal, but she could also use the money to support Ethan's future. She'll ask Alex what to do. Tell her to take the money--it sucks but it also shows that Alex cares about Charlotte and Ethan and wants their future to be secure.
Your choice here will determine which of the two bosses that Alex and Ethan will fight during the LARP in Chapter 3. Both seem to be of equal strength so it really just comes down to which boss sounds cooler to fight.
When filling out the character sheet, you can choose Alwynn, Alto, or Alexandra as Alex's name for the LARP. Now that you know that the character that Ethan will portray has an in-universe companion named Alwynn, you should go with that. It will further solidify the bond between Alex and Ethan and more seamlessly insert Alex's character into the LARP.
Similar to handling Steph's sadness, approach Eleanor and read her emotions. You'll then need to find all the relevant objects--they'll be glowing purple. In the room with Eleanor, there's the sign on the door, flowers in storage, and the register. In the backroom, you'll find the phone and a picture of Riley. Interact with all of them to understand why Eleanor is afraid.
You'll then have to help retrace Eleanor's steps. To do this, you'll have to once again interact with the five objects but in the right order. Based on what you've gleaned from Alex interacting with each object, you have to try and use common sense to piece together Eleanor's day up to that point. If you need help, we've outlined the steps below.
Interact with the sign on the door.Interact with the phone in the backroom.Interact with the picture of Riley.Interact with the flowers.Interact with the register.After all that, you'll be confronted with a horrifyingly daunting and tragic choice. It will hurt, but we feel that opting to tell Eleanor the truth is the right way to go. Neither choice will impact the ending of the game, however.
After that, Alex and Ryan will continue to talk and eventually you'll have the choice of shaking Ryan's hand or hugging him to seal the duo's partnership. If friendship--and eventually, romance--is your aim, go for the hug. If you want to keep things strictly professional, then a handshake works.