As promised in this week's Bungie Weekly Update, the developer has provided a look at how it plans to change Titans in the December update.
Describing this as the "first time we have ever significantly touched class balance," senior design lead Sage Merrill starts out by highlighting some of the issues Bungie has seen with Titans. In short, the Sunbreaker subclass (the Solar one added in The Taken King) has proven to be overwhelmingly popular in Crucible, where it has a much higher kill-to-death ratio than the other two subclasses. While the lower ratio is deemed "actually okay" for the Defender (the Void subclass) because it's intended to serve a support role, Bungie wants to buff the Striker (Arc).
Here's how Merrill outlines its basic goals for the three Titan subclasses:
One change being made across all Titan subclasses is to extend their melee range. It will now work at 4.5m (as opposed to 4m currently, a 12.5 percent increase), which Merrill says "should improve the feeling of having short, little, inadequate T-Rex arms." As it stands, the Titan's melee can be frustrating to use, and Merrill agrees with the belief that Titans should be the "primary melee class."
One key change to the Defender of note involves its Super: Activating it will now recharge both its grenade and melee abilities.
The December update is expected to release sometime next week. Bungie has said we'll be getting patch notes during the early part of the week. In the meantime, it's shared the Titan-centric aspect of the notes, which you can find below.
Titan Melee: Extend Titan Melee range (+12.5%)Sunstrike: Decrease DOT Time (6.5s ->5.5s)Super
Hammer of Sol: Reduce Damage Resistance during Super (-9.09%)Hammer of Sol: Slow Hammer travel speed by (-1.32%)Passives
Forgemaster: Reduce Splash damage detonation radius multiplier (-20%)Flameseeker: Turn down Hammer tracking bonus (-25%)Flameseeker: Remove +1 Recovery, and +1 Agility stat bonusesFleetfire: Added +1 Agility statFirekeeper: Added +1 Recovery statCauterize: Added cooldown (0s -> 3s)Movement
Catapult Lift: Faster Initial velocity (+5%)
Titan Melee: Extend Titan Melee range (+12.5%)Storm Fist: Increase base damage (+18.2%)Overload: Now also provides faster melee recharge (+50%)Discharge: Additional Damage (+7.69%)Discharge: Changed AOE to spherical shapeAmplify: Increased Super energy bonus (+30%)Passives
Headstrong: Now also provides Faster SprintTransfusion: Improve cooldown(5s ->3s)Unstoppable: Now provides a total of +2 Armor (+1 additional)Unstoppable: Increased damage resistance (+25%)Juggernaut: Improved Shield health (+14.3%)Juggernaut: Now works when airborneMovement
Catapult Lift: Faster Initial velocity (+5%)
Titan Melee: Extend Titan Melee range (+12.5%)Super
Ward of Dawn: Recharge Grenade and Melee Abilities on Super castMovement
Catapult Lift: Faster Initial velocity (+5%)