By: Giancarlo Varanini, GameSpot - Posted on September 10, 2009
SoulCalibur--one of the many remarkable games that helped the Dreamcast become such a memorable console. Sega's last attempt at a successful console platform was a valiant one. For many, the Dreamcast--which launched September 9, 1999--righted many of the things that Sega's previous console, the Saturn, did wrong. In fact, in many ways, the Dreamcast was the antithesis of the Sega Saturn. Instead of being a complex, multi-CPU system, the Dreamcast had a single, zippy CPU, a built-in 56K modem, and a powerful graphics processor that could produce some dazzling effects and detailed visuals in both 2D and 3D--whereas the Saturn mainly excelled in the 2D department. Therefore, it was clear from the start that the entire machine was designed to make development as easy as possible, as further evidenced by the inclusion of Windows CE as a development platform.
Equally important for Sega was retailer support. Many stores felt burned by the knee-jerk-reaction launch of the Sega Saturn (to get the system out before the PlayStation), which gave them little time to adequately prepare for its arrival. Of course, the early launch also didn't do the Saturn or retailers any favors in terms of the system's launch lineup, because only a few games were available. But the Dreamcast was a different story. Sega spent almost an entire year ensuring that retailers had adequate time to prepare for and promote the Dreamcast, which led to some impressive preorder numbers. Additionally, the Dreamcast launch lineup was diverse, ranging from arcade and sports games like Hydro Thunder and NFL 2K, to fighting games like SoulCalibur, Power Stone, and Mortal Kombat Gold. Truly, there was something for everyone, including all of the Sonic the Hedgehog fans who finally got a proper 3D follow-up to the popular series with the original Sonic Adventure.
The Dreamcast let one wandering adventurer realize his dream of discovering where Chinese sailors hang out.
Ultimately, the Dreamcast ended up being a remarkably well-rounded console that tried to bridge the gap between the classic 2D graphics of older consoles and the 3D graphics of modern games, and it arguably succeeded. Some Dreamcast fans remember the console as the last great bastion of 2D fighting games such as Street Fighter III, Street Fighter Alpha, The King of Fighters, and the Marvel vs. Capcom games. Others remember it as the sports fan's console--the birthplace of what would become the outstanding 2K Sports series, particularly the early installments of the NBA 2K and NFL 2K series, the latter of which was killed off after the NFL signed a licensing exclusivity agreement with EA Sports in 2004. Other fans remember it as a great racing-game console, home to both excellent simulations and arcade racers, including Test Drive Le Mans, F355 Challenge, Sega Rally Championship 2, and, of course, Crazy Taxi. Then there are fans who recall the Dreamcast as a very quirky, "very Japanese" console with a varied game library that included such oddities as Seaman, ChuChu Rocket!, and the love-it-or-hate-it adventure odyssey Shenmue--it was definitely a great choice for fans of quirky imported Japanese hardware and software, given its unusual Virtual Memory Unit (VMU) memory card and cross-functionality with SNK's NeoGeo Pocket handheld. And still others look back on it for being the first modern console to explore online multiplayer gaming with such experiments as Quake III Arena and Phantasy Star Online--trailblazing hardware that arguably set the stage for Xbox Live and PlayStation Network.
And now, we look back on the console and its tumultuous history--its many triumphs and its frustrating shortcomings. Browse the timeline of the Dreamcast, and then get our editors' take on the hardware and their experiences yelling at Seaman, exploring online in Phantasy Star Online, and looking for where Chinese sailors hang out in Shenmue.
In 1998, Sega officially announced the Dreamcast console itself.
1998 was also the year that Seaman, the bizarre voice-recognition game, was also revealed
What were your memories of the Sega Dreamcast hardware and game lineup? Leave us a comment and share your thoughts.
In April 1999, Sega began talking US launch details for the highly anticipated console.
Resident Evil: Code Veronica went on to become one of the Dreamcast's most memorable games.
NFL 2K1 helped buoy the Dreamcast's sales numbers in 2000.
What were your memories of the Sega Dreamcast hardware and game lineup? Leave us a comment and share your thoughts.
As someone who focused on PC games, and whose previous time with console and arcade games was generally spent on one-on-one fighting games, I didn't have a high opinion of console hardware in the late 1990s. I wasn't a big fan of playing PlayStation fighting games where I'd win the first round, sit through a nine-minute loading screen, then win the second round, then sit through a five-minute loading screen to see my character's victory pose, and then wait another nine minutes waiting for the next match to load up. Back then, I stuck to arcade games and cartridge-based hardware, like my NeoGeo AES home cartridge system, which was arcade-perfect with no load times. Then I saw SoulCalibur for the Dreamcast and was stunned. Even though I was only a casual fan of polygonal fighting games like Tekken, Soul Edge, and Virtua Fighter, SoulCalibur's amazing graphics (and its beautiful soundtrack and excellent voice acting) were a revelation to me. As a result of that game's tremendous presentation, as well as its solid fighting engine and many game modes, I became a believer in console fighting games and, I suppose, in modern console games in general.
Ten years and four months ago, I was prowling the halls of the 1999 Electronic Entertainment Expo in Los Angeles, checking out all the Dreamcast games on hand and unable to tear my unbelieving eyes away from kiosks housing NFL 2K. Ten years and two months ago, I was sitting on my couch poring over gaming magazines in the hopes of gleaning any new scintilla of information I could about the Dreamcast. Ten years and two weeks ago, I was searching through my bank account, my wallet, and my sofa, scrounging for every bit of spare change I could muster toward my purchase of a console. Ten years and one week ago, I was arguing with my then-roommate about which launch games he would buy (Ready 2 Rumble Boxing) versus which ones I would foot the bill for (NFL 2K, SoulCalibur, and, soon after launch, NBA 2K). Ten years and a handful of hours ago, I was in line at my local game retailer looking to pick up my launch console.
Ten years ago today, I was ensconced in my living room and murdering my roomie in NFL 2K.
I have more fond memories of the Dreamcast than any other console in my long gaming history. There's an element of rose-colored nostalgia there, but the Dreamcast's short history was populated by so many personal favorites, including Legacy of Kain: Soul Reaver and Grandia II.
Where the Dreamcast shone brightest for me was with its sports games. I would argue that the Dreamcast did more for sports gaming than nearly any console before or since, with all-time classics like NFL 2K and NBA 2K, as well as fantastic racing games like F355 Challenge and the underrated Sega GT series. Cutting-edge presentation and graphics and innovative online features made a lot of sports fans out of Dreamcast owners…and made Sega's competitors take notice.
The irony, of course, is that the Dreamcast made such huge strides in sports gaming despite (or perhaps more accurately, in spite of) a complete lack of console support from Electronic Arts (and its subsidiary EA Sports). Even more ironic: That lack of support contributed to the Dreamcast's downfall and led us to the exclusive-license-happy sports gaming landscape we grouchily inhabit today.
Ten years ago. It was good while it lasted.
Killing zombies with a gun, your fist, or even a flaming chainsaw can be so cliche, but when you can turn your vengeance upon the always-feasting undead with a mere keyboard strapped to your back, full-scale genocide becomes so much more exciting. The Typing of the Dead is the ultimate learning tool, teaching people not only how to deftly locate the letters and odd symbols littering their keyboard, but also the quickest, most deadly way possible to vanquish an army of hungry brain lusters. The Dreamcast was known for its abundance of high-caliber arcade ports, but none of these transformed quarter munchers received the utterly bizarre, but strangely engrossing, face-lift that The House of the Dead 2 was privy to. The original light-gun shooter was full of unintentional comedy, with over-the-top voice acting so awful you couldn't help but smile, but by swapping your firearms for a standard computer accessory, the already comical veneer was made even funnier. Typing of the Dead may not deserve a spot among the oodles of awesome games the Dreamcast was home to, but it was so unique and laughably awesome that I'll always remember gunning down the living impaired by quickly typing "Even a guy like me nearly cried."
I have too many good memories of the Dreamcast to effectively boil them down into a paragraph-long eulogy. But a few moments stand out from the crowd. I remember winding down my college days with seemingly endless evenings spent passing controllers around for four-player matches of Tony Hawk's Pro Skater 2 or San Francisco Rush 2049's stunt mode. I remember my roommate and I having nightly random eight-on-eight Team Battle skirmishes in SoulCalibur and discovering new wrinkles to the game every time. I remember an embarrassment of riches from Capcom: Mars Matrix, Tech Romancer, Project Justice, Jojo's Bizarre Adventure, Street Fighter III: 3rd Strike, and Marvel vs. Capcom 2. Then there were the blessedly weird games, refreshingly novel experiences like Seaman, The Typing of the Dead, Bangai-O, or the Japanese poltergeist "sim" Roommania #203. I remember modding my Dreamcast in order to play Roommania and Giant Gram: All Japan ProWrestling 2 and having the system burn out on me within a month. I remember not thinking twice about rent or food money before running back out and dropping $200 on a brand-new Dreamcast. But mostly, I remember the joy of the best year and a half of my gaming life and the frustration of watching the system effectively die before its competition ever hit shelves.
I'll get this out of the way right now: Prior to the Dreamcast, I had never owned a Sega console. I was a dyed-in-the-wool Nintendo fan right up to a point in the late '90s when I did the unthinkable and bought myself a Sony PlayStation, but never once did my childhood or teenage self consider buying a Sega console. When the Dreamcast was originally announced, I was perfectly content to meet its launch with the same ambivalence I had displayed toward the Genesis and Saturn.
Then something changed. With each issue of Electronic Gaming Monthly that showed up in my mailbox, some new Dreamcast game was written about that caused me to raise an eyebrow. Jet Grind Radio. Crazy Taxi. Sonic Adventure. (Wait, Sonic Adventure? That Sonic?) The allure of the Dreamcast's amazing graphics and promise of vast, shimmering 3D worlds was too much for me to resist. The wall was beaten down. After a few not-very-subtle hints directed toward my parents, I became the owner of a Dreamcast when Christmas morning 1999 rolled around.
We had some great times, that little machine and I. Few gaming memories I possess are as fond as my memories of tearing up Tokyo in Jet Grind Radio, flying ships in Skies of Arcadia, or, yes, even driving a forklift in Shenmue. (Who am I kidding? Especially driving a forklift in Shenmue.) But of course, that steady supply of great games wouldn't last. Who knows why? I prefer to think of the Dreamcast as a star that burned too brightly and couldn't last forever. In truth, it was something more akin to unfortunate business decisions and the looming threat of the PlayStation 2, but that reality doesn't soil or destroy my fond memories. Those don't die as easily as doomed hardware.
The Dreamcast will always have a special place in my mind since it's in part responsible for giving me the career that I have now. But that aside, I still remember the day I walked into an EB Games and saw a Sonic Adventure video running behind the desk. It was a scene from the first level where the camera switches in front of Sonic as a massive killer whale busts through the docks behind him. I just stood there--staring for what was probably 15 minutes as the same sequence repeated over and over. Despite having seeing countless screenshots and videos of Dreamcast games, it was (at the time) one of the most amazing things I'd seen in a console game. Others soon gathered around to see what my friend and I were looking at and subsequently went up to the EB Games employee to plunk down some cash for a preorder.
It would be the first of many such moments I enjoyed over the Dreamcast's life. Whether it was the amazing SoulCalibur and the near-perfect arcade port of Crazy Taxi or some of the best sports games such as the NFL 2K and NBA 2K series of games, there was a constant stream of great games that not only provided countless hours of entertainment, but also gave a glimpse of where gaming was headed. Think of it this way: what other system prior to the Dreamcast let you talk to a creature that had the body of a fish and the face of a very cynical Japanese man?
But there was one game that had me more impressed than almost all the other Dreamcast games, and that was Phantasy Star Online. At the time, I wasn't sure why I was so completely fascinated with it. After all, I'd already been doing significant amounts of online gaming with first-person shooters like Quake and role-playing games like Diablo and even EverQuest. And for the most part, Phantasy Star Online felt more like a 3D sci-fi Diablo than anything fundamentally unique. Perhaps it was just the experience of playing it on a console and not a PC and the fact that it worked so darn well? I'm still not sure but I was hooked, and I will never forget the time that a group of former GameSpot editors and I were engaged in a late-night marathon session when one of them says through the in-game chat, "I think someone just got murdered outside my apartment." We probably should have called him to make sure he was OK, but we just kept on playing, and it was then that I realized that online multiplayer gaming for consoles had truly arrived.
What were your memories of the Sega Dreamcast hardware and game lineup? Leave us a comment and share your thoughts.