Final Fantasy XIV Shadowbringers is now available for those who pre-ordered it, and within this third expansion for Square Enix's MMORPG are brand new Jobs (or classes). Dancer falls into the Ranged DPS role, throwing bladed chakrams to attack and using rhythmic steps to provide buffs. On the other hand, Gunbreaker is the new Tank and wields a gunblade (a la Squall Leonhart from Final Fantasy VIII) to lay down damage while taking hits for the team. You can see both classes in action during their Job quests in the video above.
Both Dancer and Gunbreaker require players to have at least one other Job/Class (Disciple of War or Magic) at level 60 before taking on the new Jobs. There are some important changes that come along with Shadowbringers and the 5.0 update--like the removal of TP, charge actions, and the higher level cap--and you can check out our breakdown of the biggest changes in Shadowbringers. You can also get the full rundown of what's new in the 5.0 patch, or see a preview run of a new dungeon called Dohn Mheg.
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Now Playing: FFXIV Shadowbringers New Dancer And Gunbreaker Job Quests
The default Dancer gear set.Dancers largely rely on chances for their stronger attacks (referred to as procs). Two basic attacks Cascade and Fountain both have a 50% chance of opening more powerful versions called Reverse Cascade and Fountainfall--use these when you can. You then have a 50% chance to build your Fourfold Feather gauge, which gives you access to the Fan Dance moves (these are attacks you can use freely outside of cooldown). The attacks Windmill and Bladeshower are the AOE equivalents that can open up the stronger Rising Windmill and Bloodshower.
The other mechanic to note is the rhythmic Standard Step--activating this will turn your attacks into button prompts to match a sequence. After two successful steps, you'll get a 60-second damage buff (similar to how Ninjas cast Huton through Ninjutsu to increase their attack speed).
The main challenge for the level 60 Job quest is in the final fight. You'll want to be extra careful when whirlwinds are cast across the arena--avoid these at all cost. This is especially dangerous when the enemy is casting their auto-lock column attack that you can't escape; if you're hit while standing in a whirlwind, you'll die immediately.
The default Gunbreaker gear set.Like all Tanks, Gunbreaker specializes in pulling enmity (or aggro) and it'll be necessary to have the ability Royal Guard active--to pull extra enmity, you have Provoke and to divert it when you're in trouble, you have Shirk.
Gunbreaker's basic attack rotation is pretty fun to execute and it basically goes like this: Keen Edge, Brutal Shell, Solid Barrel, then gain one cartridge in your Powder Gauge. With just one cartridge, you can go into a more powerful combo: Gnashing Fang, Savage Claw, Wicked Talon--these moves are also subject to cooldown, so when they're not available, just use the strong standalone attack Burst Strike. And don't forget that the Danger Zone attack lives on its own cooldown; use it when you can.
You also have a two-part AOE combo of Demon Slice and Demon Slaughter, which is very effective against groups of three or more enemies. This combo also generates a cartridge for the Powder Gauge in just two attacks, making Gunbreaker even more effective as a damage-dealer.
Buffs like Rampart, Nebula, and Reprisal help stave off damage taken while No Mercy boosts your attack power for a short period.
There are plenty of more details to parse in order to become the most effective Dancer or Gunbreaker, but those are the basics to help get you started. Note that these tips are based on the Jobs as they are at level 60.