Fallout 4 sold more than 1.8 million digital units across Steam, Xbox Live, and PlayStation Network, according to estimates from SuperData, an independent research group that specialises in using digital point-of-sale data from publishers, developers, and payment services providers.
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As reported by GamesIndustry.biz, SuperData's Joost van Dreunen said the game reached this figure in its first the days on sale. Around 1.2 million units were sold on PC, primarily through Valve's Steam platform, while the remainder were through Microsoft's Xbox marketplace and Sony's PlayStation store.
According to Dreunen, Fallout 4's digital sales generated $100 million in revenue, which he says is proof that PC gamers don't "exclusively purchase games at a huge discount, and instead prove themselves willing to shell out full price for select titles."
On November 13, Bethesda announced it had shipped 12 million copies of Fallout 4 to retailers worldwide for launch day alone. It said this represented "sales in excess of $750 million," though it's not clear if this is referring to the theoretical revenue if all shipped copies are sold to customers, or in fact how much Bethesda has accumulated already. The publisher's language on the matter was ambiguous.
In a statement to GameSpot, Druenen clarified that SuperData figure represents copies "sold directly to customers," as its methodology is based on "tracking digital point-of-sale transaction, similar to what NPD/GfK does."
"We only record actual purchases," he said.
On Steam, Fallout 4 was the top-played game at launch, at one time reaching over 470,000 concurrent players, leapfrogging a previous record held by Grand Theft Auto V. Fallout 4 set a new record to become the most-viewed game launch for any new game released so far this year.
Fallout 4 launched on November 10 for Xbox One, PS4, and PC. For more, check out GameSpot's review and what other critics are saying. In addition, Bethesda has teased the game's upcoming DLC and players have discovered an infinite money exploit.