When I saw the segment on Yoshi's Woolly World during Nintendo's E3 video presentation, I immediately knew that it was a game I wanted to play, if only for the aesthetic. Just seeing a yarn-made Yoshi in a yarn-made world took me to my happy place, giving me the same sort of feeling I get from curling up on the couch with a good book and a cup of tea. But I wasn't sure that there would be much more to the game than its incredibly endearing look. But after playing through a few stages yesterday, I feel like Woolly World's gameplay could end up being every bit as cheery as its look.
I wasn't playing alone. My colleague Zorine Te joined me on this excursion into the Woolly World, and the fact that I was playing cooperatively made all the difference in my experience. Well, cooperatively might not be quite the right word. The two of us probably spent about as much time hindering each other as we did helping each other, but I enjoyed every second of it. The game's warm, fuzzy look makes any griefing you might engage in feel good-natured. Sure, your friend might swallow you, but how can you get mad when the result is that you get turned into a cute ball of yarn?
You need a javascript enabled browser to watch videos.
Click To Unmute
E3 2014: Yoshi's Wooly World Trailer
GameSpot's Top 10 Games of 2023
Thompson: The Pop Culture Icon’s Strange Legacy - LoadoutFirearms Expert’s FAVORITE Weapons Of 2023State Of Gaming Handhelds In 2023How Lies of P Cracked the Souls GenreLike a Dragon: Infinite Wealth - Official Ichiban Kasuga Character Spotlight TrailerHow Alan Wake II Made Me Face My Fear of Horror GamesLike a Dragon: Infinite Wealth - Official Saeko Mukoda Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Chitose Fujinomiya Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Eric Tomizawa Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Kazuma Kiryu Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Yu Nanba Character Spotlight Trailer
Share
LinkEmbed
Size:640 × 360480 × 270
Start at: End at: Autoplay Loop
Want us to remember this setting for all your devices?
Sign up or Sign in now!
Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
HTML5
Auto HD High Low
Report a problem
Sorry, but you can't access this content!
By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy
enter
You might suddenly swallow your unsuspecting friend and toss him or her across the screen just for the fun of it, but you can also help each other out by bravely volunteering to be swallowed and turned into a ball. As in the Yoshi's Island games, you can toss eggs at enemies and switches, but charming little visual touches give the familiar action a bit of new life. I loved the way that, when I tossed an egg--which is essentially just a little ball of yarn--at a piranha plant, a piece of yarn twirled around the plant, tying its snapping jaws shut. You also sometimes find loose pieces of yarn you can use Yoshi's tongue to pull loose, unraveling walls and revealing new areas. But you don't just make things come undone; you can also sometimes create new platforms. There are empty wire frames in certain spots, and if you toss a ball of yarn at one of these, the yarn loops around the frame, giving you a new perch to stand on.
As fun as it was to mess around with my co-op buddy, it was just as fun finding opportunities to work together and help each other. In one section, there were little birds we could collect who would follow us just like eggs, and tossing these would temporarily create fluffy, cloudy lines we could stand on. At one point, I created one of these lines, giving Zorine a perch to stand on to spit a koopa shell at an enemy on the other side. At another point, just as I was about to fall to my soft, comfy demise, Zorine tossed one of those little birdies, creating a line underneath me and saving me in the nick of time.
Before my time with Yoshi's Woolly World, I knew that its look would put a smile on my face. Now I know that its gameplay does, too. I look forward to curling up with the game when it comes out in 2015.