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Destiny 2 Update 2.2.1 Patch Notes: Arc Week Changes And Everything New
Destiny 2 Update 2.2.1 Patch Notes: Arc Week Changes And Everything New-April 2024
Apr 22, 2025 6:07 PM

  Destiny 2's latest event, Arc Week, came with a big patch to the game that makes a whole lot of changes. Update 2.2.1 powers up Arc energy character subclasses quite a bit, but also makes some tweaks to a number of quality-of-life elements as well. Those include alterations to drop frequency, some new items to obtain, and more. You can see the full patch notes below.

  The Arc subclass changes are some of the most significant in the patch, to be sure, as Bungie's patch notes show. Each increases the effectiveness of perks, abilities, and Supers for each character class. The durations of just about every Arc ability has been lengthened, which should make all the classes a lot more fun to play with. If you haven't messed around with an Arc Super ability in a while, this week is definitely the time.

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  Now Playing: Destiny 2: Forsaken - Gambit Prime Is A Whole New Beast That You Have To Check Out

  In keeping with the Arc theme, Bungie is also bringing back the quest to unlock the Exotic Arc machine gun Thunderlord. The quest became available last fall during the Festival of the Lost, but ended soon after, forcing players to rely on random drops to get the machine gun if they'd missed it. If you're still Thunderlord-less, though, you can start the quest during Arc Week and finally get a lightning-spitting Exotic of your own. Use our guide to get you started.

  Another big change in Update 2.2.1 is the addition of new Exotic catalysts. These are special drops related to Exotic weapons that increase they're capabilities, making them even better than they are when you first get them. All the catalysts currently in the game require quite a bit of grinding, but the rewards are usually worth it. Bungie's latest update brings four new catalysts to the game, for Hard Light, Rat King, The Prospector, and Suros Regime. The first three have a chance to come as rewards for regular Strikes and Nightfall Strikes; the last comes from Crucible matches.

  For players chasing special rewards and Triumphs, Update 2.2.1 also has some major quality-of-life changes. It increases the drop rates for many special rewards, like the ship, Sparrow, and ghost shell that come from completing activities in the Dreaming City. Those items are tied to completing Destiny 2's Seals, a set of major accomplishments that hardcore players chase. These changes should make completing several a few Seals quite a bit less punishing.

  You can read the full patch notes below.

  

Destiny 2 Update 2.2.1 Patch Notes

Sandbox

Titan

Striker—Code of the Juggernaut

  Frontal Assault: Buff duration increased from 10 to 16 secondsBuff timer is now displayed on the HUDBuff now increases weapon damage 25% in PvE20% in PvPKnockout: Buff duration increased from 3 to 5 secondsBuff is no longer disabled after a melee attackIn addition to breaking a shield, buff now triggers once you deal 60% damage to a target Any damage dealt after 60% refreshes the timerIncreased bonus melee damage from 25% to 60%General bug fix

  Fixed an issue where Titans using Code of the Missile could perform the wrong melee

Hunter

Arcstrider—Way of the Warrior

  Combination Blow: Bonus melee damage can now be stacked 3 times Buff increases melee damage by 60% per stack in PvEBuff increases melee damage by 22.7% per stack in PvPThis ability was previously 1 stack and increased melee damage by 50%Kills with this ability now heal 40 health in addition to starting health regenDeadly Reach: Increased buff duration from 6 to 8 secondsBuff is no longer consumed by a melee hitArcstrider—Way of the Wind

  Disorienting Blow: Increased the melee disorient distance from 4 meters to 6 metersIncreased duration of disorient on players from 1.5 to 2 secondsFocused Breathing: Increased dodge recharge bonus while sprinting from 50% to 100%Combat Meditation: Increased bonus grenade and melee regeneration while bloodied by 25%Lightning Reflexes: Increased damage resistance while dodging from 25% to 40% in PvPIncreased damage resistance while dodging from 63% to 70% In PvE

Warlock

General Arc Changes

  Stormcaller Super Damage scales up to 150% over 5 seconds of continuous use of the attackUpdated FX and audio to support this functionalityStormcaller—Attunement of Conduction

  Chain Lightning Melee Can now chain up to 5 times, up from 1, and each individual target can be hit twiceChain damage decreased from 50 to 31 damage per hitArc Web Increase chain range from 10 meters to 12 metersCan now chain to many more targets, and back and forth between targetsChaining Arc damage now reduces the cooldown of your grenade Works with Arc Web chains and chains from Chain Lightning meleeEarn 3% energy per instance of damage in PvEEarn 10% energy per instance of damage in PvPStormcaller—Attunement of the Elements

  Electrostatic Surge: Increased bonus regeneration rate of Rift by 600% per nearby friendly GuardianAdded a UI notification when the buff is activeNow extends Rift duration from 15 to 20 secondsArc Soul: Extended duration from 8 to 12 seconds.Voidwalker Nova Warp

  Reduced initial charged detonation energy cost by 20%Reduced energy cost of holding the charged detonation by 7%Reduced time required to fully charge the charged detonation from 0.9 seconds to 0.7 secondsReduced Dark Blink cost by 20%Increased base Super duration from 18 seconds to 22 secondsDawnblade Everlasting Fire

  Tuned the amount of Super gained from Everlasting Fire Initial return increased from 10% to 13%Return then decays linearly over the course of 30 kills from 13% to 0.75% returned per killAbilities Bug Fixes

  Fixed an issue where the Warlock ability “Bloom” was not dealing any damageImproved consistency of Handheld SupernovaFixed a bug in which canceling Blade Barrage allows players to traverse across the map

Weapons

Weapon Changes

  The Last Word Added a timer to the Fan Fire perkThe Wardcliff Coil Reduced PvE damage by 25% against bosses and vehiclesGeneral Weapon Bug Fixes

  Fixed a material on Coldheart that was no longer shinyFixed an issue where ready audio on Veist Submachine Guns was not playing on PS4Updated the Meganeura perk's description to be more accurateFixed an issue where Grenade Launcher initial ammo had been unintentionally reducedFixed an issue bug where the Powerful Statement ornament was visible in Loaded Question's ornament socket before it had been obtainedFixed an issue where Thorn dismantled faster than other Exotic weaponsFixed an issue where the ATB Long Range scope was erroneously highlighting enemies when equipped on the Long Shadow Sniper RifleThe Recluse now appears in Collections only when it has been obtained to match the behavior of other pinnacle PvP weaponsFixed an issue that caused poor scope behavior on the Prospector's ornament "Caution: Heavy Machinery"Fixed an issue where Wish-Ender did not highlight targets while user was invisibleFixed an issue where Jötunn was recorded as a Scout RifleFixed an issue where the Vow could not be infused above 650Fixed an issue where the accuracy ring was not visible on the reticle of Linear Fusion Rifles when using a controller on PC

Armor

Armor Bug fixes

  Using Getaway Artist with Storm Grenades now correctly spawns a super-charged Arc soulCrown of Tempests once again works with Ball LightningStronghold will no longer drain heavy ammo while guarding with Black Talon

Investment

Rewards

Increased drop rate of items in the Last Wish Raid One Thousand Voices: 5% → 10%Glittering Key: 5% → 20% Used to acquire Last Wish ship "Ermine TAC-717"Wish-Maker Shell (Last Wish Ghost Shell): 2% → 20%Cleansing Knife (Last Wish Sparrow): 5% → 20%Increased drop rate of items in the Dreaming City Pallas Galliot (Dreaming City Ship): 2% → 20%Starlight Shell (Dreaming City Ghost Shell): 2% → 20%Silver Tercel (Dreaming City Sparrow): 5% → 20%Increased drop rate of Lore Books

  Cayde's Stash Lore Cayde treasure map chests: 40% → 100%Planetary chests: 4% → 50%Dreaming City Lore Public event completed: 2.5% → 50%Ascendant challenge completed: 2.5% → 100%Blind Well completed (Tier 1–3): 5% → 50%Lost Sector completed: 1.25% → 100%The Marasenna lore book was missing two entries: Revanche I and Palingenesis III; these entries now unlock after you unlock all other entries.Tangled Shore Lore While Tangled Shore is the FlashpointPublic event completed: 6.5% → 50%Heroic adventure completed: 16% → 50%Lost Sector completed: 3% → 50%Gunsmith reputation packages now only reward Gunsmith WeaponsFour new Exotic weapon catalysts are now available to drop in Nightfall, strikes, and the Crucible Prospector (Nightfall, strikes)Rat King (Nightfall, strikes)Hard Light (Nightfall, strikes)SUROS Regime (Crucible)Xûr's inventory now offers random rolled perks for armorFated Engrams from Xûr now have the chance to reward Forsaken Exotics

Quests/Bounties

Power Surge Bounties that have expired or been deleted are now available on the Drifter, though each bounty can still be completed only once per characterPower Surge Bounties now specify "Requires Annual Pass and Level 50" if either requirement is not metReaping in the Wilds Gambit Prime bounty now progresses from all high-value targets in free roamPlayers who sided with the Vanguard on the Allegiance quest can now also bank Motes in normal Gambit to progress on the Prime Research quest stepQuest progress for the Survival Guide or Hidden Messages quest steps will now re-initialize properly; if you are stuck on these quest steps, you should abandon them and pick them up again from the Drifter to update the "tapes discovered" countThe weekly lockout reset for Invitations of the Nine has been moved to Thursday Reset (1700 UTC); players will now have two extra days to complete them before being locked out of a new Invitation the following FridayLost Sector Gambit Prime bounty now progresses from all Lost SectorsAll four weekly role bounties for Gambit Prime now grant powerful head rewardsYes Sir, I'm A Closer weekly Gambit Prime bounty now awards 4 points for a win and 2 points for a loss, with a completion value of 20 points

Pursuits

Ada-1 will now offer all seven weapon frames each weekPlayers can still complete only two powerful frames each week, at which point remaining frames are removed until weekly resetFixed an issue where players could acquire pinnacle weapons once per character; pinnacle weapons are meant to be acquired only once per accountDrifter's weekly role bounties will now properly count Motes wagered in the Reckoning when the Mote is a lower tier than the activity itselfGambit Prime now counts to unlock the weekly Gambit clan engramWhen recycling Synths at the Drifter, the error "Your Glimmer is full" will now be properly displayed on all four SynthsFixed an issue with the Sentry emblem where killing Giant Blockers wasn't incrementing the "Blockers killed" statFixed an issue where the Gambit Prime weekly challenge didn't display completion in the UI

Triumphs

Fixed an issue where Triumphs from previous seasons were counting Glory Win Streaks in the current seasonFixed an issue where the Triumph "The Best Offense" was not giving credit for all orbs generatedThe Haul Triumphs "Greater Powers" and "IX" can now be completed and will initialize for players who have already completed them as soon as they enter Orbit

General

Arsenic Bite now drops with random rolls; removed Vestian Dynasty from the general loot poolFixed an issue where the BrayTech RWP Mk. II could not be infused above 600Increased drop rate of Polestar II Ghost Shell from 1% to 4%Fixed an issue where Obsidian Crystal would sometimes not drop from the Unidentified Frame quest step

Activities

Reckoning

Reckoning Tier 2 and Tier 3 boss kills now always have a chance to award a Gambit Prime weaponChances for weapon rewards increase each time a boss is killed without a weapon dropPlayers near the bank should no longer be able to see waypoints until they jump through the portal When players jump through the portal, they should be placed in one of three active locations: Anytime before players begin capturing the bridge: over the horde mode areaAnytime after players begin capturing the bridge, before they fully capture the bridge: at the beginning of the bridgeAfter players fully capture the bridge and begin the boss fight: at the end of the bridgeFixed an issue where the Tier 1 Deceived Nokris was not summoning its Taken Warbeasts

Gambit Prime

Some Reckoning weapons now have a chance to drop as match completion rewards from Gambit PrimeChances increase after each Gambit Prime match without a weapon dropAn invasion kill now heals 8% of the Primeval's health, down from 12%The invasion portal cooldown time during the Primeval phase has been increased to 40 seconds, up from 30 secondsThis cooldown triggers after a player has been killed or successfully returns from an invasionFixed an issue where all Gambit medals that shipped in Forsaken were not displaying in the HUD when players earned them in PrimeFixed an issue where the Primeval Hobgoblin was not functioning properly in Gambit PrimeBoss reintroduced to Gambit PrimeFixed an issue where killing players in subsequent Wells of Light would unintentionally count towards earning the "Well Well Well" medalFixed on issue on Deep Six and New Arcadia where the Ascendant Primeval Servitor wasn't summoning Immunity BlightsThe Burrow front on Six Deep had some minor adjustments to reduce combatant/environment collisions

Gambit

High-value targets now have a chance to spawn during the first round of a Gambit match; the chance for the HVT to spawn in the second round has been increasedPrivate Matches: Sudden Death can now be enabled or disabled via the Rounds to Win optionsFixed an issue where the "Open 24/7" medal could be acquired during a Sudden Death round of GambitFixed an issue where the "Rainmaker" medal could be acquired during a Sudden Death round of GambitGambit intro cinematics now run at unlocked framerates on PCFixed an issue where Scorn Captain's immunity totems were not properly shielding combatantsFixed an issue where Drifter was announcing "Portal's Up" after the round had endedReduced the number of required Blockers to send for the Taken Herder, Shepard, and Whisperer TriumphsReduced the number of required number of Motes to bank in order to achieve the Protect the Runner TriumphsFixed an issue where players who are restricted from the Crucible/Gambit due to poor network quality were unable to launch Gambit Private MatchesFixed an issue where Infamy ranks could be repeatedly reset without needing to progress through the ranks between each reset

Strikes

Fixed an issue where the gravlift would sometimes be missing in the Warden of Nothing strikeNightfall tickets now have min/max and +-25 for incrementing power reduction; this will allow players to get to the +100 power reduction easier to increase the score multiplier

Crucible

Competitive

  Fixed an issue where players who are disconnected from Destiny servers could not rejoin games in the Competitive Crucible playlist.Iron Banner

  The curated roll "Wizened Rebuke" Fusion Rifle awarded from completing the "Atlas, Unbound" Triumph will now appear in Lord Saladin's inventory so that players can inspect it prior to acquisition Once earned, the weapon may be viewed in CollectionsThe curated roll "Wizened Rebuke" Fusion Rifle can now be reacquired from Collections for the same cost as other Masterworked, curated roll weaponsThe Heavy as Iron emblem may be earned when securing 2500 kills under the effects of the Iron BurdenRemoved ship "Volk-CER" from Collections due to an issue impacting the ship Expect this to return in a future Season

Patrols

Fixed an issue where the architects would sometimes kill Guardians for absolutely no reason in a very specific area of the Dreaming City

Combatants

General

Fixed an issue where the Taken Hydra rotating shield would flicker when shielded by Taken GoblinsFixed an issue where the Ultra Taken Hobgoblin was using the Swarm attack more frequently than intended

UI

General

Player will now always see equipped titles when inspecting another playerThe weapon ornament "Powerful Statement" is no longer visible in the socket preview for Loaded Question before being obtainedPostmaster "open bundle confirmation" dialogue now shows appropriate strings when it pops up; would previously cause occasional crashesMaterial cost no longer appears red on vendor tooltips if the item is not purchasable, but you have enough materialFixed the description on some bounties to correctly read " ability kills" instead of " kills"

PC

General

Fixed an issue where performance on PC would slowly degrade over time

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