Destiny 2 is changing up how its difficulty balance works from soup to nuts, and the changes will have a large impact on many of the game's most popular activities. As the blog post announcing the changes notes, they are intended to bring the difficulty level of Legend to that of the Legendary Campaign activity, and the Master experience to that of day-one raids.
The specifics are too numerous to list exhaustively here, but the removal of the Adept difficulty level is perhaps the most notable. Hero difficulty will now be available at 1750 Power, and Legendary and Master difficulties at 1800, which is the current power cap of the game. Hero, Legend, Master levels will receive a -5, -15, and -20 power level adjustment, while Grandmaster Nightfalls will receive a -25 debuff.
You need a javascript enabled browser to watch videos.
Click To Unmute
State Of Gaming Handhelds In 2023
How Lies of P Cracked the Souls GenreLike a Dragon: Infinite Wealth - Official Ichiban Kasuga Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Chitose Fujinomiya Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Kazuma Kiryu Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Saeko Mukoda Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Eric Tomizawa Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Joongi Han Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Tianyou Zhao Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Seonhee Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Koichi Adachi Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Yu Nanba Character Spotlight Trailer
Share
LinkEmbed
Size:640 × 360480 × 270
Start at: End at: Autoplay Loop
Want us to remember this setting for all your devices?
Sign up or Sign in now!
Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
HTML5
Auto HD High Low
Report a problem
Sorry, but you can't access this content!
By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy
enter
Now Playing: Destiny 2: Lightfall | Strand Trailer
Additionally, burns in these high-level activities will now be split into two new categories, "surges" and "threats." Surges will increase your outgoing elemental damage by 25%, and there will be a "featured surge" every season, as well as one that rotates every week. Threats will increase elemental damage coming from enemies by 25%. Bungie will also introduce "overcharged" weapons, which increase damage by 25% and can further increase kinetic damage by 25% if your subclass is surging. However, surges and overcharges do not stack, meaning that you only need and can get one for each damage source.
Overall, this patch seems to represent an attempt to rebalance the difficulty in all of Destiny 2's seasonal activities, starting with Vanguard Ops and Nightfall. Bungie recently won a $4.3 million judgment against a Destiny 2 cheat seller in arbitration.
Every Destiny 2 Lightfall Exotic Revealed
See More