Decay of Logos, an ambitious RPG that reminds us of both Breath of the Wild and Princess Mononoke, is releasing towards the end of August.
The game is a story of revenge about a girl and her elk, who set out to find the truth and take down the culprits after the girl's village is destroyed. Getting revenge will involve battling a lot of enemies, searching through numerous dungeons, and exploring a world influenced by high fantasy tales and European folklore.
You need a javascript enabled browser to watch videos.
Click To Unmute
Thompson: The Pop Culture Icon’s Strange Legacy - Loadout
Firearms Expert’s FAVORITE Weapons Of 2023State Of Gaming Handhelds In 2023How Lies of P Cracked the Souls GenreLike a Dragon: Infinite Wealth - Official Ichiban Kasuga Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Chitose Fujinomiya Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Saeko Mukoda Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Eric Tomizawa Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Kazuma Kiryu Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Seonhee Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Koichi Adachi Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Yu Nanba Character Spotlight Trailer
Share
LinkEmbed
Size:640 × 360480 × 270
Start at: End at: Autoplay Loop
Want us to remember this setting for all your devices?
Sign up or Sign in now!
Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
HTML5
Auto HD High Low
Report a problem
Sorry, but you can't access this content!
By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy
enter
Now Playing: Decay of Logos - Behind The Scenes Trailer | Gamescom 2018
The game has been in development since at least 2014, when game designer André Constantino built a prototype that would become fleshed out further when he joined with Amplify Creations in 2015. The creation process has been covered in an extensive DevLog on the game's official site.
Decay of Logos is the first game from Amplify Creations, and because the company specialises in middleware, it was made mostly using in-house tech.
The developers don't want the game, which will involve open-world exploration and combat that mixes swordplay with magic abilities (plus your elk, who can run in and headbutt enemies), to hold player's hands too much, so expect to have to find your own way forward.
Decay of Logos will hit PS4 first on August 27, before coming to Switch on August 29. Xbox One and Steam players will have to wait until August 30. It's being published by Rising Star Games.